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📄 texture2dstate.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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/* * $RCSfile: Texture2DState.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.4 $ * $Date: 2007/02/09 17:20:39 $ * $State: Exp $ */package com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d;import java.io.DataInput;import java.io.DataOutput;import java.io.IOException;import com.sun.j3d.utils.scenegraph.io.retained.Controller;import com.sun.j3d.utils.scenegraph.io.retained.SymbolTableData;import javax.media.j3d.SceneGraphObject;import javax.media.j3d.Texture2D;import javax.media.j3d.ImageComponent2D;public class Texture2DState extends TextureState {    private int detailImage=0;        public Texture2DState( SymbolTableData symbol, Controller control ) {        super(symbol, control);	// Set up references during save	if ( node!=null ) {	    Texture2D t = (Texture2D)node;	    detailImage = control.getSymbolTable().addReference( t.getDetailImage() );	}    }    public void writeObject( DataOutput out ) throws IOException {	super.writeObject( out );	out.writeInt( detailImage );	out.writeInt( ((Texture2D)node).getDetailTextureMode() );	out.writeInt( ((Texture2D)node).getDetailTextureLevel() );	int num = ((Texture2D)node).getDetailTextureFuncPointsCount();	out.writeInt( num );	float[] lod = new float[ num ];	float[] pts = new float[ num ];	((Texture2D)node).getDetailTextureFunc( lod, pts );	for (int i = 0 ; i < num ; i++) {	    out.writeFloat( lod[ i ] );	    out.writeFloat( pts[ i ] );	}    }    public void readObject( DataInput in ) throws IOException {	super.readObject( in );	detailImage = in.readInt();	((Texture2D)node).setDetailTextureMode( in.readInt() );	((Texture2D)node).setDetailTextureLevel( in.readInt() );	int num = in.readInt();	float[] lod = new float[ num ];	float[] pts = new float[ num ];	for (int i = 0 ; i < num ; i++) {	    lod[ i ] = in.readFloat();	    pts[ i ] = in.readFloat();	}	((Texture2D)node).setDetailTextureFunc( lod, pts );    }    /**     * Called when this component reference count is incremented.     * Allows this component to update the reference count of any components     * that it references.     */    public void addSubReference() {	control.getSymbolTable().incNodeComponentRefCount( detailImage );    }    // Set up references during load    public void buildGraph() {	Texture2D t = (Texture2D)node;	t.setDetailImage( (ImageComponent2D)control.getSymbolTable().getJ3dNode( detailImage ) );	super.buildGraph();  // Must be last call in method    }           public SceneGraphObject createNode( Class j3dClass ) {        return createNode( j3dClass, new Class[] { Integer.TYPE,                                                   Integer.TYPE,                                                   Integer.TYPE,                                                   Integer.TYPE,						   Integer.TYPE },                                     new Object[] { new Integer( mipMapMode ),                                                    new Integer( format ),                                                    new Integer( width ),                                                    new Integer( height ),						    new Integer( boundaryWidth ) } );    }        protected javax.media.j3d.SceneGraphObject createNode() {        return new Texture2D( mipMapMode, format, width, height, boundaryWidth );    }    }

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