📄 texture2dstate.java
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/* * $RCSfile: Texture2DState.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.4 $ * $Date: 2007/02/09 17:20:39 $ * $State: Exp $ */package com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d;import java.io.DataInput;import java.io.DataOutput;import java.io.IOException;import com.sun.j3d.utils.scenegraph.io.retained.Controller;import com.sun.j3d.utils.scenegraph.io.retained.SymbolTableData;import javax.media.j3d.SceneGraphObject;import javax.media.j3d.Texture2D;import javax.media.j3d.ImageComponent2D;public class Texture2DState extends TextureState { private int detailImage=0; public Texture2DState( SymbolTableData symbol, Controller control ) { super(symbol, control); // Set up references during save if ( node!=null ) { Texture2D t = (Texture2D)node; detailImage = control.getSymbolTable().addReference( t.getDetailImage() ); } } public void writeObject( DataOutput out ) throws IOException { super.writeObject( out ); out.writeInt( detailImage ); out.writeInt( ((Texture2D)node).getDetailTextureMode() ); out.writeInt( ((Texture2D)node).getDetailTextureLevel() ); int num = ((Texture2D)node).getDetailTextureFuncPointsCount(); out.writeInt( num ); float[] lod = new float[ num ]; float[] pts = new float[ num ]; ((Texture2D)node).getDetailTextureFunc( lod, pts ); for (int i = 0 ; i < num ; i++) { out.writeFloat( lod[ i ] ); out.writeFloat( pts[ i ] ); } } public void readObject( DataInput in ) throws IOException { super.readObject( in ); detailImage = in.readInt(); ((Texture2D)node).setDetailTextureMode( in.readInt() ); ((Texture2D)node).setDetailTextureLevel( in.readInt() ); int num = in.readInt(); float[] lod = new float[ num ]; float[] pts = new float[ num ]; for (int i = 0 ; i < num ; i++) { lod[ i ] = in.readFloat(); pts[ i ] = in.readFloat(); } ((Texture2D)node).setDetailTextureFunc( lod, pts ); } /** * Called when this component reference count is incremented. * Allows this component to update the reference count of any components * that it references. */ public void addSubReference() { control.getSymbolTable().incNodeComponentRefCount( detailImage ); } // Set up references during load public void buildGraph() { Texture2D t = (Texture2D)node; t.setDetailImage( (ImageComponent2D)control.getSymbolTable().getJ3dNode( detailImage ) ); super.buildGraph(); // Must be last call in method } public SceneGraphObject createNode( Class j3dClass ) { return createNode( j3dClass, new Class[] { Integer.TYPE, Integer.TYPE, Integer.TYPE, Integer.TYPE, Integer.TYPE }, new Object[] { new Integer( mipMapMode ), new Integer( format ), new Integer( width ), new Integer( height ), new Integer( boundaryWidth ) } ); } protected javax.media.j3d.SceneGraphObject createNode() { return new Texture2D( mipMapMode, format, width, height, boundaryWidth ); } }
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