📄 scenegraphstreamreader.java
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/* * $RCSfile: SceneGraphStreamReader.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.6 $ * $Date: 2007/03/21 18:02:25 $ * $State: Exp $ */package com.sun.j3d.utils.scenegraph.io;import java.io.InputStream;import java.io.DataInputStream;import java.io.IOException;import java.util.HashMap;import javax.media.j3d.BranchGroup;import javax.media.j3d.SceneGraphObject;import javax.media.j3d.Canvas3D;import com.sun.j3d.utils.scenegraph.io.retained.StreamControl;import com.sun.j3d.utils.universe.ConfiguredUniverse;/** * Read and create a (set) of Java3D BranchGraphs or Universe from a Java Stream. */public class SceneGraphStreamReader extends java.lang.Object { private StreamControl control; private DataInputStream in; /** Creates new SceneGraphStreamReader and reads the file header information */ public SceneGraphStreamReader( InputStream stream ) throws IOException { in = new DataInputStream( stream ); control = new StreamControl( in ); control.readStreamHeader(); } /** * Read and create the universe. If the BranchGraphs were written then * they will be added to the universe before it is returned. */ public ConfiguredUniverse readUniverse() throws IOException { return control.readUniverse(in, true, null); } /** * Read and create the universe. If the BranchGraphs were written then * they will be added to the universe before it is returned. * @param canvas The Canvas3D to associate with the universe. */ public ConfiguredUniverse readUniverse(Canvas3D canvas) throws IOException { return control.readUniverse(in, true, canvas); } /** * Read and return the graph from the stream. * <code>namedObjects</code> map will be updated with any objects that * were named during the write process */ public BranchGroup readBranchGraph( HashMap namedObjects ) throws IOException { return control.readBranchGraph( namedObjects ); } /** * Set the ClassLoader used to load the scene graph objects and * deserialize user data */ public void setClassLoader( ClassLoader classLoader ) { control.setClassLoader( classLoader ); } /** * Get the ClassLoader used to load the scene graph objects and * deserialize user data */ public ClassLoader getClassLoader() { return control.getClassLoader(); } /** * Close the SceneGraphStreamReader stream * * @since Java 3D 1.5.1 */ public void close() throws IOException { in.close(); control.close(); } }
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