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📄 scenegraphstreamreader.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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/* * $RCSfile: SceneGraphStreamReader.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.6 $ * $Date: 2007/03/21 18:02:25 $ * $State: Exp $ */package com.sun.j3d.utils.scenegraph.io;import java.io.InputStream;import java.io.DataInputStream;import java.io.IOException;import java.util.HashMap;import javax.media.j3d.BranchGroup;import javax.media.j3d.SceneGraphObject;import javax.media.j3d.Canvas3D;import com.sun.j3d.utils.scenegraph.io.retained.StreamControl;import com.sun.j3d.utils.universe.ConfiguredUniverse;/** * Read and create a (set) of Java3D BranchGraphs or Universe from a Java Stream. */public class SceneGraphStreamReader extends java.lang.Object {        private StreamControl control;    private DataInputStream in;    /** Creates new SceneGraphStreamReader and reads the file header information */    public SceneGraphStreamReader( InputStream stream ) throws IOException {        in = new DataInputStream( stream );        control = new StreamControl( in );        control.readStreamHeader();    }        /**     * Read and create the universe. If the BranchGraphs were written then     * they will be added to the universe before it is returned.     */    public ConfiguredUniverse readUniverse() throws IOException {        return control.readUniverse(in, true, null);    }        /**     * Read and create the universe. If the BranchGraphs were written then     * they will be added to the universe before it is returned.     * @param canvas The Canvas3D to associate with the universe.     */    public ConfiguredUniverse readUniverse(Canvas3D canvas) throws IOException {        return control.readUniverse(in, true, canvas);    }        /**     * Read and return the graph from the stream.     * <code>namedObjects</code> map will be updated with any objects that     * were named during the write process     */    public BranchGroup readBranchGraph( HashMap namedObjects ) throws IOException {        return control.readBranchGraph( namedObjects );    }    /**       * Set the ClassLoader used to load the scene graph objects and      * deserialize user data      */    public void setClassLoader( ClassLoader classLoader ) {        control.setClassLoader( classLoader );    }    /**       * Get the ClassLoader used to load the scene graph objects and      * deserialize user data      */    public ClassLoader getClassLoader() {        return control.getClassLoader();    }     /**     * Close the SceneGraphStreamReader stream     *     * @since Java 3D 1.5.1     */    public void close() throws IOException {        in.close();        control.close();    }  }

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