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📄 scenegraphio.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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/* * $RCSfile: SceneGraphIO.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.4 $ * $Date: 2007/02/09 17:20:27 $ * $State: Exp $ */package com.sun.j3d.utils.scenegraph.io;/** * Implement this interface in any classes that subclass a Java3D SceneGraphObject * in order to have your class handled correctly by scenegraph.io. * * More information and example code is provided <A href="doc-files/extensibility.html">here.</a> * * Classes that implement this interface MUST have a no-arg constructor */public interface SceneGraphIO {    /**     * The method is called before writeSGObject and gives the user the chance     * to create references to other Nodes and NodeComponents.     *     * References take the form of a nodeID, of type integer. Every SceneGraphObject     * is assigned a unique ID.     *     * The user must save the reference information in writeSGObject     *     * @param ref provides methods to create references to a SceneGraphObject     */    public void createSceneGraphObjectReferences( SceneGraphObjectReferenceControl ref );        /**     * Within this method the user should restore references to the SceneGraphObjects     * whose nodeID's were created with createSceneGraphObjectReferences     * This method is called once the all objects in the scenegraph have been loaded.     *     *     * @param ref provides methods to resolve references to a SceneGraphObject     */    public void restoreSceneGraphObjectReferences( SceneGraphObjectReferenceControl ref );        /**     * This method should store all the local state of the object and any references     * to other SceneGraphObjects into <code>out</code>.     *     * This is called after data for the parent SceneGraphObject has been written to     * the <code>out</code>.      *     * @param out the output stream     */    public void writeSceneGraphObject( java.io.DataOutput out ) throws java.io.IOException;        /**     * This is called after the object has been constructed and the superclass SceneGraphObject     * data has been read from <code>in</code>.     *     * The user should restore all state infomation written in writeSGObject     *     * @param in the input stream     */    public void readSceneGraphObject( java.io.DataInput in ) throws java.io.IOException;        /**     * Flag indicating for children of this object should be saved     *     * This method only has an effect if this is a subclass of Group.     *     * If this returns true then all children of this Group will be saved.     *     * If it returns false then the children are not saved.     */    public boolean saveChildren();}

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