📄 desperate.java
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/* * $RCSfile: Desperate.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.4 $ * $Date: 2007/02/09 17:20:18 $ * $State: Exp $ */// ----------------------------------------------------------------------//// The reference to Fast Industrial Strength Triangulation (FIST) code// in this release by Sun Microsystems is related to Sun's rewrite of// an early version of FIST. FIST was originally created by Martin// Held and Joseph Mitchell at Stony Brook University and is// incorporated by Sun under an agreement with The Research Foundation// of SUNY (RFSUNY). The current version of FIST is available for// commercial use under a license agreement with RFSUNY on behalf of// the authors and Stony Brook University. Please contact the Office// of Technology Licensing at Stony Brook, phone 631-632-9009, for// licensing information.//// ----------------------------------------------------------------------package com.sun.j3d.utils.geometry;import java.io.*;import java.util.*;import javax.vecmath.*;class Desperate { /** * the functions in this file try to ensure that we always end up with * something that (topologically) is a triangulation. * * the more desperate we get, the more aggressive means we choose for making * diagonals "valid". */ static boolean desperate(Triangulator triRef, int ind, int i, boolean[] splitted) { int[] i1 = new int[1]; int[] i2 = new int[1]; int[] i3 = new int[1]; int[] i4 = new int[1]; int[] ind1 = new int[1]; int[] ind2 = new int[1]; int[] ind3 = new int[1]; int[] ind4 = new int[1]; splitted[0] = false; // check whether there exist consecutive vertices i1, i2, i3, i4 such // that i1, i2 and i3, i4 intersect if (existsCrossOver(triRef, ind, ind1, i1, ind2, i2, ind3, i3, ind4, i4)) { // insert two new diagonals around the cross-over without checking // whether they are intersection-free handleCrossOver(triRef, ind1[0], i1[0], ind2[0], i2[0], ind3[0], i3[0], ind4[0], i4[0]); return false; } NoHash.prepareNoHashEdges(triRef, i, i+1); // check whether there exists a valid diagonal that splits the polygon // into two parts if (existsSplit(triRef, ind, ind1, i1, ind2, i2)) { // break up the polygon by inserting this diagonal (which can't be an // ear -- otherwise, we would not have ended up in this part of the // code). then, let's treat the two polygons separately. hopefully, // this will help to handle self-overlapping polygons in the "correct" // way. handleSplit(triRef, ind1[0], i1[0], ind2[0], i2[0]); splitted[0] = true; return false; } return true; } static boolean existsCrossOver(Triangulator triRef, int ind, int[] ind1, int[] i1, int[] ind2, int[] i2, int[] ind3, int[] i3, int[] ind4, int[] i4) { BBox bb1, bb2; ind1[0] = ind; i1[0] = triRef.fetchData(ind1[0]); ind2[0] = triRef.fetchNextData(ind1[0]); i2[0] = triRef.fetchData(ind2[0]); ind3[0] = triRef.fetchNextData(ind2[0]); i3[0] = triRef.fetchData(ind3[0]); ind4[0] = triRef.fetchNextData(ind3[0]); i4[0] = triRef.fetchData(ind4[0]); do { bb1 = new BBox(triRef, i1[0], i2[0]); bb2 = new BBox(triRef, i3[0], i4[0]); if (bb1.BBoxOverlap(bb2)) { if (Numerics.segIntersect(triRef, bb1.imin, bb1.imax, bb2.imin, bb2.imax, -1)) return true; } ind1[0] = ind2[0]; i1[0] = i2[0]; ind2[0] = ind3[0]; i2[0] = i3[0]; ind3[0] = ind4[0]; i3[0] = i4[0]; ind4[0] = triRef.fetchNextData(ind3[0]); i4[0] = triRef.fetchData(ind4[0]); } while (ind1[0] != ind); return false; } static void handleCrossOver(Triangulator triRef, int ind1, int i1, int ind2, int i2, int ind3, int i3, int ind4, int i4) { double ratio1, ratio4; boolean first; int angle1, angle4; // which pair of triangles shall I insert?? we can use either i1, i2, i3 // and i1, i3, i4, or we can use i2, i3, i4 and i1, i2, i4... angle1 = triRef.getAngle(ind1); angle4 = triRef.getAngle(ind4); if (angle1 < angle4) first = true; else if (angle1 > angle4) first = false; else if (triRef.earsSorted) { ratio1 = Numerics.getRatio(triRef, i3, i4, i1); ratio4 = Numerics.getRatio(triRef, i1, i2, i4); if (ratio4 < ratio1) first = false; else first = true; } else { first = true; } if (first) { // first clip i1, i2, i3, then clip i1, i3, i4 triRef.deleteLinks(ind2); // StoreTriangle(GetOriginal(ind1), GetOriginal(ind2), GetOriginal(ind3)); triRef.storeTriangle(ind1, ind2, ind3); triRef.setAngle(ind3, 1); Heap.insertIntoHeap(triRef, 0.0, ind3, ind1, ind4); } else { // first clip i2, i3, i4, then clip i1, i2, i4 triRef.deleteLinks(ind3); //StoreTriangle(GetOriginal(ind2), GetOriginal(ind3), GetOriginal(ind4)); triRef.storeTriangle(ind2, ind3, ind4); triRef.setAngle(ind2, 1); Heap.insertIntoHeap(triRef, 0.0, ind2, ind1, ind4); } } static boolean letsHope(Triangulator triRef, int ind) { int ind0, ind1, ind2; int i0, i1, i2; // let's clip the first convex corner. of course, we know that this is no // ear in an ideal world. but this polygon isn't ideal, either! ind1 = ind; i1 = triRef.fetchData(ind1); do { if (triRef.getAngle(ind1) > 0) { ind0 = triRef.fetchPrevData(ind1); i0 = triRef.fetchData(ind0); ind2 = triRef.fetchNextData(ind1); i2 = triRef.fetchData(ind2); Heap.insertIntoHeap(triRef, 0.0, ind1, ind0, ind2); return true; } ind1 = triRef.fetchNextData(ind1); i1 = triRef.fetchData(ind1); } while (ind1 != ind); // no convex corners? so, let's cheat! this code won't stop without some // triangulation... ;-) g-i-g-o? right! perhaps, this is what you // call a robust code?! triRef.setAngle(ind, 1); ind0 = triRef.fetchPrevData(ind); i0 = triRef.fetchData(ind0); ind2 = triRef.fetchNextData(ind); i2 = triRef.fetchData(ind2); Heap.insertIntoHeap(triRef, 0.0, ind, ind0, ind2); i1 = triRef.fetchData(ind); return true; // see, we never have to return "false"... /* return false; */ } static boolean existsSplit(Triangulator triRef, int ind, int[] ind1, int[] i1, int[] ind2, int[] i2) { int ind3, ind4, ind5; int i3, i4, i5; if (triRef.numPoints > triRef.maxNumDist) { // System.out.println("Desperate: Expanding distances array ..."); triRef.maxNumDist = triRef.numPoints; triRef.distances = new Distance[triRef.maxNumDist]; for (int k = 0; k < triRef.maxNumDist; k++) triRef.distances[k] = new Distance(); } ind1[0] = ind; i1[0] = triRef.fetchData(ind1[0]); ind4 = triRef.fetchNextData(ind1[0]); i4 = triRef.fetchData(ind4); // assert(*ind1 != ind4); ind5 = triRef.fetchNextData(ind4); i5 = triRef.fetchData(ind5); // assert(*ind1 != *ind2); ind3 = triRef.fetchPrevData(ind1[0]); i3 = triRef.fetchData(ind3); // assert(*ind2 != ind3); if (foundSplit(triRef, ind5, i5, ind3, ind1[0], i1[0], i3, i4, ind2, i2)) return true; i3 = i1[0]; ind1[0] = ind4; i1[0] = i4; ind4 = ind5; i4 = i5; ind5 = triRef.fetchNextData(ind4); i5 = triRef.fetchData(ind5); while (ind5 != ind) { if (foundSplit(triRef, ind5, i5, ind, ind1[0], i1[0], i3, i4, ind2, i2)) return true; i3 = i1[0]; ind1[0] = ind4; i1[0] = i4; ind4 = ind5; i4 = i5; ind5 = triRef.fetchNextData(ind4); i5 = triRef.fetchData(ind5); } return false; } /** * This function computes the winding number of a polygon with respect to a * point p. no care is taken to handle cases where p lies on the * boundary of the polygon. (this is no issue in our application, as we will * always compute the winding number with respect to the mid-point of a * valid diagonal.) */ static int windingNumber(Triangulator triRef, int ind, Point2f p) { double angle; int ind2; int i1, i2, number; i1 = triRef.fetchData(ind); ind2 = triRef.fetchNextData(ind); i2 = triRef.fetchData(ind2); angle = Numerics.angle(triRef, p, triRef.points[i1], triRef.points[i2]); while (ind2 != ind) { i1 = i2; ind2 = triRef.fetchNextData(ind2); i2 = triRef.fetchData(ind2); angle += Numerics.angle(triRef, p, triRef.points[i1], triRef.points[i2]); } angle += Math.PI; number = (int)(angle / (Math.PI*2.0)); return number; } static boolean foundSplit(Triangulator triRef, int ind5, int i5, int ind, int ind1, int i1, int i3, int i4, int[] ind2, int[] i2) { Point2f center; int numDist = 0; int j, i6, i7; int ind6, ind7; BBox bb; boolean convex, coneOk; // Sort the points according to their distance from i1 do { // assert(numDist < triRef.maxNumDist); triRef.distances[numDist].dist = Numerics.baseLength(triRef.points[i1], triRef.points[i5]); triRef.distances[numDist].ind = ind5; ++numDist; ind5 = triRef.fetchNextData(ind5); i5 = triRef.fetchData(ind5); } while (ind5 != ind); Bridge.sortDistance(triRef.distances, numDist); // find a valid diagonal. for (j = 0; j < numDist; ++j) { ind2[0] = triRef.distances[j].ind; i2[0] = triRef.fetchData(ind2[0]); if (i1 != i2[0]) { ind6 = triRef.fetchPrevData(ind2[0]); i6 = triRef.fetchData(ind6); ind7 = triRef.fetchNextData(ind2[0]); i7 = triRef.fetchData(ind7); convex = triRef.getAngle(ind2[0]) > 0; coneOk = Numerics.isInCone(triRef, i6, i2[0], i7, i1, convex); if (coneOk) { convex = triRef.getAngle(ind1) > 0; coneOk = Numerics.isInCone(triRef, i3, i1, i4, i2[0], convex); if (coneOk) { bb = new BBox(triRef, i1, i2[0]); if (!NoHash.noHashEdgeIntersectionExists(triRef, bb, -1, -1, ind1, -1)) { // check whether this is a good diagonal; we do not want a // diagonal that may create figure-8's! center = new Point2f(); Basic.vectorAdd2D(triRef.points[i1], triRef.points[i2[0]], center); Basic.multScalar2D(0.5, center); if (windingNumber(triRef, ind, center) == 1) return true; } } } } } return false; } static void handleSplit(Triangulator triRef, int ind1, int i1, int ind3, int i3) { int ind2, ind4, prev, next; int prv, nxt, angle; int vIndex, comIndex = -1; // duplicate nodes in order to form end points of the new diagonal ind2 = triRef.makeNode(i1); triRef.insertAfter(ind1, ind2); // Need to get the original data, before setting it. comIndex = triRef.list[ind1].getCommonIndex(); triRef.list[ind2].setCommonIndex(comIndex); ind4 = triRef.makeNode(i3); triRef.insertAfter(ind3, ind4); comIndex = triRef.list[ind3].getCommonIndex(); triRef.list[ind4].setCommonIndex(comIndex); // insert the diagonal into the boundary loop, thus splitting the loop // into two loops triRef.splitSplice(ind1, ind2, ind3, ind4); // store pointers to the two new loops triRef.storeChain(ind1); triRef.storeChain(ind3); // reset the angles next = triRef.fetchNextData(ind1); nxt = triRef.fetchData(next); prev = triRef.fetchPrevData(ind1); prv = triRef.fetchData(prev); angle = Numerics.isConvexAngle(triRef, prv, i1, nxt, ind1); triRef.setAngle(ind1, angle); next = triRef.fetchNextData(ind2); nxt = triRef.fetchData(next); prev = triRef.fetchPrevData(ind2); prv = triRef.fetchData(prev); angle = Numerics.isConvexAngle(triRef, prv, i1, nxt, ind2); triRef.setAngle(ind2, angle); next = triRef.fetchNextData(ind3); nxt = triRef.fetchData(next); prev = triRef.fetchPrevData(ind3); prv = triRef.fetchData(prev); angle = Numerics.isConvexAngle(triRef, prv, i3, nxt, ind3); triRef.setAngle(ind3, angle); next = triRef.fetchNextData(ind4); nxt = triRef.fetchData(next); prev = triRef.fetchPrevData(ind4); prv = triRef.fetchData(prev); angle = Numerics.isConvexAngle(triRef, prv, i3, nxt, ind4); triRef.setAngle(ind4, angle); }}
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