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📄 basic.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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/* * $RCSfile: Basic.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.4 $ * $Date: 2007/02/09 17:20:17 $ * $State: Exp $ */// ----------------------------------------------------------------------//// The reference to Fast Industrial Strength Triangulation (FIST) code// in this release by Sun Microsystems is related to Sun's rewrite of// an early version of FIST. FIST was originally created by Martin// Held and Joseph Mitchell at Stony Brook University and is// incorporated by Sun under an agreement with The Research Foundation// of SUNY (RFSUNY). The current version of FIST is available for// commercial use under a license agreement with RFSUNY on behalf of// the authors and Stony Brook University.  Please contact the Office// of Technology Licensing at Stony Brook, phone 631-632-9009, for// licensing information.//// ----------------------------------------------------------------------package com.sun.j3d.utils.geometry;import java.io.*;import java.util.*;import javax.vecmath.*;class Basic {    static final double D_RND_MAX = 2147483647.0;    static double detExp(double u_x, double u_y, double u_z,			 double v_x, double v_y, double v_z,			 double w_x, double w_y, double w_z) {	return ((u_x) * ((v_y) * (w_z)  -  (v_z) * (w_y))  -		(u_y) * ((v_x) * (w_z)  -  (v_z) * (w_x))  +		(u_z) * ((v_x) * (w_y)  -  (v_y) * (w_x)));    }    static double det3D(Tuple3f u, Tuple3f v, Tuple3f w) {	return ((u).x * ((v).y * (w).z  -  (v).z * (w).y)  -		(u).y * ((v).x * (w).z  -  (v).z * (w).x)  +		(u).z * ((v).x * (w).y  -  (v).y * (w).x));    }    static double det2D(Tuple2f u, Tuple2f v, Tuple2f w) {	return (((u).x - (v).x) * ((v).y - (w).y) + ((v).y - (u).y) * ((v).x - (w).x));    }    static double length2(Tuple3f u) {	return (((u).x * (u).x) + ((u).y * (u).y) + ((u).z * (u).z));    }    static double lengthL1(Tuple3f u) {	return (Math.abs((u).x) + Math.abs((u).y) + Math.abs((u).z));    }    static double lengthL2(Tuple3f u) {	return Math.sqrt(((u).x * (u).x) + ((u).y * (u).y) + ((u).z * (u).z));    }    static double dotProduct(Tuple3f u, Tuple3f v) {	return (((u).x * (v).x) + ((u).y * (v).y) + ((u).z * (v).z));    }    static double dotProduct2D(Tuple2f u, Tuple2f v) {	return (((u).x * (v).x) + ((u).y * (v).y));    }    static void vectorProduct(Tuple3f p, Tuple3f q, Tuple3f r) {	(r).x = (p).y * (q).z  -  (q).y * (p).z;	(r).y = (q).x * (p).z  -  (p).x * (q).z;	(r).z = (p).x * (q).y  -  (q).x * (p).y;    }    static void vectorAdd( Tuple3f p, Tuple3f q, Tuple3f r) {	(r).x = (p).x + (q).x;	(r).y = (p).y + (q).y;	(r).z = (p).z + (q).z;    }    static void vectorSub( Tuple3f p, Tuple3f q, Tuple3f r) {	(r).x = (p).x - (q).x;	(r).y = (p).y - (q).y;	(r).z = (p).z - (q).z;    }    static void vectorAdd2D( Tuple2f p, Tuple2f q, Tuple2f r) {	(r).x = (p).x + (q).x;	(r).y = (p).y + (q).y;    }    static void vectorSub2D( Tuple2f p, Tuple2f q, Tuple2f r) {	(r).x = (p).x - (q).x;	(r).y = (p).y - (q).y;    }    static void invertVector(Tuple3f p) {	(p).x = -(p).x;	(p).y = -(p).y;	(p).z = -(p).z;    }    static void divScalar(double scalar, Tuple3f u) {	(u).x /= scalar;	(u).y /= scalar;	(u).z /= scalar;    }    static void multScalar2D(double scalar, Tuple2f u) {	(u).x *= scalar;	(u).y *= scalar;    }    static int signEps(double x, double eps) {	return ((x <= eps) ? ((x < -eps) ? -1 : 0) : 1);    }}

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