📄 javasoundmixer.java
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/* * $RCSfile: JavaSoundMixer.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.4 $ * $Date: 2007/02/09 17:20:04 $ * $State: Exp $ *//* * Audio device driver using Java Sound Mixer Engine. * * IMPLEMENTATION NOTE: The JavaSoundMixer is incomplete and really needs * to be rewritten. */package com.sun.j3d.audioengines.javasound;import java.net.URL;import java.io.InputStream;import javax.vecmath.*;import javax.media.j3d.*;import com.sun.j3d.audioengines.*;import java.util.ArrayList;import java.lang.Thread;/** * The JavaSoundMixer Class defines an audio output device that accesses * JavaSound functionality stream data. */public class JavaSoundMixer extends AudioEngine3DL2 { // Debug print flags and methods static final boolean debugFlag = false; static final boolean internalErrors = false; void debugPrint(String message) { if (debugFlag) System.out.println(message); } void debugPrintln(String message) { if (debugFlag) System.out.println(message); } // Determines method to call for added or setting sound into ArrayList static final int ADD_TO_LIST = 1; static final int SET_INTO_LIST = 2; // current Aural Parameters = Aural Attributes from core + JavaSound // specific fields, including reverberation parameters. JSAuralParameters auralParams = null; // thread for dynamically changing audio parameters such as volume // and sample rate. JSThread thread = null; /* * new fields in extended class */ protected float deviceGain = 1.0f; protected static final int NOT_PAUSED = 0; protected static final int PAUSE_PENDING = 1; protected static final int PAUSED = 2; protected static final int RESUME_PENDING = 3; protected int pause = NOT_PAUSED; /* * Construct a new JavaSoundMixer with the specified P.E. * @param physicalEnvironment the physical environment object where we * want access to this device. */ public JavaSoundMixer(PhysicalEnvironment physicalEnvironment ) { super(physicalEnvironment); thread = new JSThread(Thread.currentThread().getThreadGroup(), this); } /** * Query total number of channels available for sound rendering * for this audio device. * Overridden method from AudioEngine. * @return number of maximum voices play simultaneously on JavaSound Mixer. */ public int getTotalChannels() { if (thread != null) return thread.getTotalChannels(); else return 32; } /** * Code to initialize the device * New interface to mixer/engine specific methods * @return flag: true is initialized sucessfully, false if error */ public boolean initialize() { if (thread == null) { return false; } // init JavaSound dynamic thread thread.initialize(); auralParams = new JSAuralParameters(); if (debugFlag) debugPrintln("JavaSoundMixer: JSStream.initialize returned true"); return true; } /** * Code to close the device. * New interface to mixer/engine specific methods * @return flag: true is closed sucessfully, false if error */ public boolean close() { if (thread == null) return false; if (thread.close()) { if (debugFlag) debugPrintln("JavaSoundMixer: JSStream.close returned true"); return true; } else { if (debugFlag) debugPrintln("JavaSoundMixer: JSStream.close returned false"); return false; } } /** * Code to load sound data into a channel of device mixer. * Load sound as one or mores sample into the Java Sound Mixer: * a) as either a STREAM or CLIP based on whether cached is enabled * b) positional and directional sounds use three samples per * sound * Overriden method from AudioEngine3D. * * Sound type determines if this is a Background, Point or Cone * sound source and thus the JSXxxxSample object type * Call JSXxxxxSample.loadSample() * If no error * Get the next free index in the samples list. * Store a reference to JSXxxxSample object in samples list. * @return index to the sample in samples list. */ public int prepareSound(int soundType, MediaContainer soundData) { int index = JSSample.NULL_SAMPLE; int methodType = ADD_TO_LIST; if (soundData == null) return JSSample.NULL_SAMPLE; synchronized(samples) { // for now force to just add to end of samples list int samplesSize = samples.size(); index = samplesSize; samples.ensureCapacity(index+1); boolean error = false; if (soundType == AudioDevice3D.CONE_SOUND) { if (debugFlag) debugPrintln("JavaSoundMixer.prepareSound type=CONE"); JSDirectionalSample dirSample = new JSDirectionalSample(); error = dirSample.load(soundData); if (error) return JSSample.NULL_SAMPLE; if (methodType == SET_INTO_LIST) samples.set(index, dirSample); else samples.add(index, dirSample); /* * Since no error occurred while loading, save all the * characterstics for the sound in the sample. */ dirSample.setDirtyFlags(0xFFFF); dirSample.setSoundType(soundType); dirSample.setSoundData(soundData); } else if (soundType == AudioDevice3D.POINT_SOUND) { if (debugFlag) debugPrintln("JavaSoundMixer.prepareSound type=POINT"); JSPositionalSample posSample = new JSPositionalSample(); error = posSample.load(soundData); if (error) return JSSample.NULL_SAMPLE; if (methodType == SET_INTO_LIST) samples.set(index, posSample); else samples.add(index, posSample); posSample.setDirtyFlags(0xFFFF); posSample.setSoundType(soundType); posSample.setSoundData(soundData); } else { // soundType == AudioDevice3D.BACKGROUND_SOUND if (debugFlag) debugPrintln("JavaSoundMixer.prepareSound type=BACKGROUND"); JSSample sample = null; sample = new JSSample(); error = sample.load(soundData); if (error) return JSSample.NULL_SAMPLE; if (methodType == SET_INTO_LIST) samples.set(index, sample); else samples.add(index, sample); sample.setDirtyFlags(0xFFFF); sample.setSoundType(soundType); sample.setSoundData(soundData); } } if (debugFlag) { debugPrint(" prepareSound type = "+soundType); debugPrintln("JavaSoundMixer.prepareSound returned "+index); } return index; } /** * Clears the fields associated with sample data for this sound. * Overriden method from AudioEngine3D. */ public void clearSound(int index) { // TODO: call JSXXXX clear method JSSample sample = null; if ( (sample = (JSSample)getSample(index)) == null) return; sample.clear(); synchronized(samples) { samples.set(index, null); } } /** * Save a reference to the local to virtual world coordinate space * Overriden method from AudioEngine3D. */ public void setVworldXfrm(int index, Transform3D trans) { if (debugFlag) debugPrintln("JavaSoundMixer: setVworldXfrm for index " + index); super.setVworldXfrm(index, trans); if (debugFlag) { double[] matrix = new double[16]; trans.get(matrix); debugPrintln("JavaSoundMixer column-major transform "); debugPrintln("JavaSoundMixer " + matrix[0]+", "+matrix[1]+ ", "+matrix[2]+", "+matrix[3]); debugPrintln("JavaSoundMixer " + matrix[4]+", "+matrix[5]+ ", "+matrix[6]+", "+matrix[7]); debugPrintln("JavaSoundMixer " + matrix[8]+", "+matrix[9]+ ", "+matrix[10]+", "+matrix[11]); debugPrintln("JavaSoundMixer " + matrix[12]+", "+matrix[13]+ ", "+matrix[14]+", "+matrix[15]); } JSSample sample = null; if ((sample = (JSSample)getSample(index)) == null) return; int soundType = sample.getSoundType(); if (soundType == AudioDevice3D.CONE_SOUND) { JSDirectionalSample dirSample = null; if ((dirSample = (JSDirectionalSample)getSample(index)) == null) return; dirSample.setXformedDirection(); dirSample.setXformedPosition(); // flag that VirtualWorld transform set dirSample.setVWrldXfrmFlag(true); } else if (soundType == AudioDevice3D.POINT_SOUND) { JSPositionalSample posSample = null; if ((posSample = (JSPositionalSample)getSample(index)) == null) return; posSample.setXformedPosition(); // flag that VirtualWorld transform set posSample.setVWrldXfrmFlag(true); } return; } /* * Overriden method from AudioEngine3D. */ public void setPosition(int index, Point3d position) { if (debugFlag) debugPrintln("JavaSoundMixer: setPosition for index " + index); super.setPosition(index, position);
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