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📄 audioengine3d.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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     */    public void  setPosition(int index, Point3d position) {        Sample sample = (Sample)getSample(index);        if (sample != null)              sample.setPosition(position);        return;    }    /* Set elliptical distance attenuation arrays applied to sample amplitude.     * @param index device specific reference number to device driver sample     * @param frontDistance defines an array of distance along the position axis     * thru which ellipses pass     * @param frontAttenuationScaleFactor gain scale factors     * @param backDistance defines an array of distance along the negative axis     * thru which ellipses pass     * @param backAttenuationScaleFactor gain scale factors     */    public void setDistanceGain(int index,               double[] frontDistance, float[] frontAttenuationScaleFactor,              double[] backDistance, float[] backAttenuationScaleFactor) {        Sample sample = (Sample)getSample(index);        if (sample != null)              sample.setDistanceGain(frontDistance, frontAttenuationScaleFactor,                                    backDistance, backAttenuationScaleFactor);        return;    }    /**     * Set direction vector of sample.     * @param index device specific reference number to device driver sample     * @param direction vector in virtual world coordinate.     */    public void setDirection(int index, Vector3d direction) {        Sample sample = (Sample)getSample(index);        if (sample != null)              sample.setDirection(direction);        return;    }    /**     * Set angular attenuation arrays affecting angular amplitude attenuation     * and angular distance filtering.     * @param index device specific reference number to device driver sample     * @param filterType denotes type of filtering (on no filtering) applied     * to sample.     * @param angle array containing angular distances from sound axis     * @param attenuationScaleFactor array containing gain scale factor     * @param filterCutoff array containing filter cutoff frequencies.     * The filter values for each tuples can be set to Sound.NO_FILTER.     */    public void setAngularAttenuation(int index, int filterType,           double[] angle, float[] attenuationScaleFactor, float[] filterCutoff) {        Sample sample = (Sample)getSample(index);        if (sample != null)              sample.setAngularAttenuation(filterType, angle,                        attenuationScaleFactor, filterCutoff);        return;    }    /**     * Set rolloff value for current aural attribute applied to all samples.     * @param rolloff scale factor applied to standard speed of sound.     */    public void setRolloff(float rolloff) {        attribs.rolloff = rolloff;        return;    }    /**     * Set reverberation surface reflection coefficient value for current aural     * attribute applied to all samples.     * @param coefficient applied to amplitude of reverbation added at each     * iteration of reverb processing.     */    public void setReflectionCoefficient(float coefficient) {        attribs.reflectionCoefficient = coefficient;        return;    }    /**     * Set reverberation delay time for current aural attribute applied to      * all samples.     * @param reverbDelay amount of time in millisecond between each     * iteration of reverb processing.     */    public void setReverbDelay(float reverbDelay) {        attribs.reverbDelay = reverbDelay;        return;    }    /**     * Set reverberation order for current aural attribute applied to all      * samples.     * @param reverbOrder number of times reverb process loop is iterated.     */    public void setReverbOrder(int reverbOrder) {        attribs.reverbOrder = reverbOrder;        return;    }    /**     * Set distance filter for current aural attribute applied to all samples.     * @param filterType denotes type of filtering (on no filtering) applied     * to all sample based on distance between listener and sound.     * @param dist is an attenuation array of distance and low-pass filter values.     */    public void setDistanceFilter(int filterType,               double[] dist, float[]  filterCutoff) {        attribs.setDistanceFilter(filterType, dist, filterCutoff);        return;    }    /**     * Set frequency scale factor for current aural attribute applied to all      * samples.     * @param scaleFactor frequency scale factor applied to samples normal     * playback rate.     */    public void setFrequencyScaleFactor(float scaleFactor) {        attribs.frequencyScaleFactor = scaleFactor;        return;    }    /**     * Set velocity scale factor for current aural attribute applied to all      * samples when Doppler is calculated.     * @param scaleFactor scale factor applied to postional samples'     * listener-to-soundSource velocity.     * playback rate.     */    public void setVelocityScaleFactor(float scaleFactor) {        attribs.velocityScaleFactor = scaleFactor;        return;    }    /**     * Get number of channels used by a particular sample on the audio device.     * @param index device specific reference number to device driver sample     * @return number of channels currently being used by this sample.     */    public int    getNumberOfChannelsUsed(int index) {        // This method must be overridden by device specific implementation        Sample sample = (Sample)getSample(index);        if (sample != null)              return (sample.getNumberOfChannelsUsed());        else            return 0;    }    /**     * Get number of channels that would be used by a particular sample on     * the audio device given the mute flag passed in as a parameter.     * @param index device specific reference number to device driver sample     * @param muteFlag denotes the mute state to assume while executing this     * query. This mute value does not have to match the current mute state     * of the sample.     * @return number of channels that would be used by this sample if it     * were playing.     */    public int    getNumberOfChannelsUsed(int index, boolean muteFlag) {        // This method must be overridden by device specific implementation        Sample sample = (Sample)getSample(index);        if (sample != null)              return (sample.getNumberOfChannelsUsed());        else            return 0;    }    /**     * Get length of time a sample would play if allowed to play to completion.     * @param index device specific reference number to device driver sample     * @return length of sample in milliseconds     */    public long  getSampleDuration(int index) {        Sample sample = (Sample)getSample(index);        if (sample != null)              return (sample.getDuration());        else            return 0L;    }    /**     * Get time this sample begun playing on the audio device.     * @param index device specific reference number to device driver sample     * @return system clock time sample started     */    public long  getStartTime(int index) {        Sample sample = (Sample)getSample(index);        if (sample != null)              return (sample.getStartTime());        else            return 0L;    }    /**     * Get reference to the array list of samples     * @return reference to samples list     * @deprecated unsafe to get reference to samples list with this method.     * It's better to directly reference samples list within a synchronized     * block which also contains calls to .getSample(index).     */    protected ArrayList getSampleList() {        return (samples);    }    public int getSampleListSize() {        return (samples.size());    }    /**     * Get specific sample from indexed sample list     * Checks for valid index before attempting to get sample from list.     * @param index device specific reference number to device driver sample     * @return reference to sample; returns null if index out of range.     *     * @since Java 3D 1.2.1     */      public Sample getSample(int index) {        synchronized(samples) {            if ((index >= 0) && (index < samples.size())) {                Sample sample = (Sample)samples.get(index);                return (sample);            }            else                return null;        }    }    /*     * Get reference to current aural attribute parameters associated with     * this audio device.     * @return reference to current aural attribute parameters     */    public AuralParameters getAuralParameters() {        return (attribs);    }}

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