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📄 audioenginethread.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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/* * $RCSfile: AudioEngineThread.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.4 $ * $Date: 2007/02/09 17:20:02 $ * $State: Exp $ */package com.sun.j3d.audioengines;/* * Audio Engine Thread */import javax.media.j3d.*;/** * The Thread Class extended for Audio Device engines that must process * calls dynamically, in 'real-time" to asynchronously change engine  * parameters. * * <p> * NOTE: this class is probably not needed for those Audio Device implementations * that handle all dynamic parameters in the low-level audio library. */public class AudioEngineThread extends Thread {    // Debug print flag    static final protected boolean debugFlag = false;    protected void debugPrint(String message) {        if (debugFlag)            System.out.println(message);    }     /**     * The classification types.       */    protected static final int WORK_THREAD   = 0x01;    protected static final int UPDATE_THREAD = 0x02;    /**     * This runMonitor action puts the thread into an initial wait state     */    protected static final int WAIT = 0;    /**     * This runMonitor action notifies MasterControl that this thread      * has completed and wait.     */    protected static final int NOTIFY_AND_WAIT = 1;    /**     * This runMonitor action tells the thread to run N number of      * iterations.     */    protected static final int RUN = 2;    /**     * This runMonitor action tells the thread to stop running     */    protected static final int STOP = 3;    /**     * This indicates that this thread has been activated by MC     */    protected boolean active = false;    /**     * This indicates that this thread is alive and running     */    protected boolean running = true;    /**     * This indicates that this thread is ready     */    protected boolean started = false;    /**     * The time values passed into this thread     */    protected long referenceTime;    /**     * Use to assign threadOpts WAIT_ALL_THREADS     */    protected long lastWaitTimestamp = 0;    /**     * The type of this thread.  It is one of the above constants.     */    protected int type;    /**     * The classification of this thread.  It is one of the above constants.     */    protected int classification = WORK_THREAD;    /**     * The arguments passed in for this thread     */    protected Object[] args = null;    /**     * Flag to indicate that user initiate a thread stop     */    protected boolean userStop = false;    /**     * Flag to indicate that this thread is waiting to be notify     */    protected boolean waiting = false;    /**     * Some variables used to name threads correctly     */    protected static int numInstances = 0;    protected int instanceNum = -1;    /**     * This constructor simply assigns the given id.     */    public AudioEngineThread(ThreadGroup t, String threadName) {	super(t, threadName);        if (debugFlag)            debugPrint("AudioEngineThread.constructor("+threadName +")");    }    synchronized int newInstanceNum() {	return (++numInstances);    }    int getInstanceNum() {	if (instanceNum == -1)	    instanceNum = newInstanceNum();	return instanceNum;    }    /**     * This method is defined by all slave threads to implement     * one iteration of work.     */    synchronized public void doWork() {        if (debugFlag)            debugPrint("AudioEngineThread.doWork()");    }    /**     * This initializes this thread.  Once this method returns, the thread is     * ready to do work.     */    public void initialize() {        if (debugFlag)            debugPrint("AudioEngineThread.initialize()");	this.start();	while (!started) {	    try {                Thread.currentThread().sleep(1, 0);            } catch (InterruptedException e) {            }	}    }    /**      * This causes the threads run method to exit.     */    public void finish() {	while (!waiting) {	    try {		Thread.sleep(10);	    } catch (InterruptedException e) {}	}	runMonitor(STOP, 0,null);    }    /*     * This thread controls the syncing of all the canvases attached to     * this view.     */    public void run() {        if (debugFlag)            debugPrint("AudioEngineThread.run");	runMonitor(WAIT, 0, null);	while (running) {	    doWork();	    runMonitor(WAIT, 0, null);	}	// resource clean up        shutdown();    }    synchronized public void runMonitor(int action, long referenceTime, Object[] args){        switch (action) {            case WAIT:                if (debugFlag)                   debugPrint("AudioEngineThread.runMonitor(WAIT)");                try {		  started = true;		  waiting = true;                  wait();                } catch (InterruptedException e) {                   System.err.println(e);                }		waiting = false;                break;            case RUN:                if (debugFlag)                   debugPrint("AudioEngineThread.runMonitor(RUN)");		this.referenceTime = referenceTime;		this.args = args;                notify();                break;            case STOP:                if (debugFlag)                   debugPrint("AudioEngineThread.runMonitor(STOP)");	        running = false;	        notify();	        break;        }    }    public void shutdown() {    }        // default resource clean up method    public void cleanup() {	active = false;	running = true;	started = true;	lastWaitTimestamp = 0;	classification = WORK_THREAD;	args = null;	userStop = false;	referenceTime = 0;	    }}

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