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📄 loader.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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/* * $RCSfile: Loader.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.4 $ * $Date: 2007/02/09 17:20:06 $ * $State: Exp $ */package com.sun.j3d.loaders;import java.net.URL;import java.io.Reader;import java.io.FileNotFoundException;/** * The Loader interface is used to specify the location * and elements of a file format to load.  * The interface is used to give loaders of various * file formats a common public interface.  Ideally * the Scene interface will be implemented to give * the user a consistent interface to extract the * data. * * @see com.sun.j3d.loaders.Scene */public interface Loader {    // These are the values to be used in constructing the    // load flags for the loader.  Users should OR the selected    // values together to construct an aggregate flag integer    // (see the setFlags() method).  Users wishing to load all    // data in a file should use the LOAD_ALL specifier.        /** This flag enables the loading of light objects into the scene.*/    public static final int LOAD_LIGHT_NODES		= 1;    /** This flag enables the loading of fog objects into the scene.*/    public static final int LOAD_FOG_NODES		= 2;    /** This flag enables the loading of background objects into the scene.*/    public static final int LOAD_BACKGROUND_NODES	= 4;    /** This flag enables the loading of behaviors into the scene.*/    public static final int LOAD_BEHAVIOR_NODES		= 8;    /** This flag enables the loading of view (camera) objects into     * the scene.*/    public static final int LOAD_VIEW_GROUPS		= 16;    /** This flag enables the loading of sound objects into the scene.*/    public static final int LOAD_SOUND_NODES		= 32;    /** This flag enables the loading of all objects into the scene.*/    public static final int LOAD_ALL			= 0xffffffff;    // Loading methods    /**     * This method loads the named file and returns the Scene     * containing the scene.  Any data files referenced by this     * file should be located in the same place as the named file;     * otherwise users should specify an alternate base path with     * the setBasePath(String) method.     */    public Scene load(String fileName) throws FileNotFoundException,	IncorrectFormatException, ParsingErrorException;    /**     * This method loads the named file and returns the Scene     * containing the scene.  Any data files referenced by the Reader     * should be located in the same place as the named file; otherwise,     * users should specify an alternate base path with the setBaseUrl(URL)     * method.     */    public Scene load(URL url) throws FileNotFoundException,	IncorrectFormatException, ParsingErrorException;    /**     * This method loads the Reader and returns the Scene     * containing the scene.  Any data files referenced by the Reader should     * be located in the user's current working directory.     */    public Scene load(Reader reader)	throws FileNotFoundException, IncorrectFormatException,	    ParsingErrorException;        // Variable get/set methods    /**     * This method sets the base URL name for data files associated with     * the file passed into the load(URL) method.     * The basePath should be null by default, which is an indicator     * to the loader that it should look for any associated files starting     * from the same directory as the file passed into the load(URL) method.     */    public void setBaseUrl(URL url);    /**     * This method sets the base path name for data files associated with     * the file passed into the load(String) method.     * The basePath should be null by default, which is an indicator     * to the loader that it should look for any associated files starting     * from the same directory as the file passed into the load(String)     * method.     */    public void setBasePath(String pathName);    /**     * Returns the current base URL setting.  By default this is null,     * implying the loader should look for associated files starting     * from the same directory as the file passed into the load(URL) method.     */    public URL getBaseUrl();    /**     * Returns the current base path setting.  By default this is null,     * implying the loader should look for associated files starting     * from the same directory as the file passed into the load(String)     * method.     */    public String getBasePath();        /**     * This method sets the load flags for the file.  The flags should     * equal 0 by default (which tells the loader to only load geometry).     * To enable the loading of any particular scene elements, pass     * in a logical OR of the LOAD values specified above.     */    public void setFlags(int flags);    /**     * Returns the current loading flags setting.     */    public int getFlags();}

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