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📄 lwsfog.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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/* * $RCSfile: LwsFog.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.4 $ * $Date: 2007/02/09 17:20:08 $ * $State: Exp $ */package com.sun.j3d.loaders.lw3d;import java.io.*;import javax.media.j3d.*;import javax.vecmath.*;import java.util.Enumeration;import com.sun.j3d.loaders.ParsingErrorException;/** * This class creates a Fog object from the data in a Scene file. */class LwsFog extends TextfileParser {    // data from the file    float minDist, maxDist, minAmount, maxAmount;    int backdropFog;    Color3f color;    int type;    Fog fogObject = null;    /**     * Constructor: parses stream and stores fog data     */     LwsFog(StreamTokenizer st, int debugVals) throws ParsingErrorException {	debugPrinter.setValidOutput(debugVals);	debugOutput(TRACE, "LwsFog()");	color = new Color3f(0f, 0f, 0f);		while (!isCurrentToken(st, "DitherIntensity")) {	    debugOutputLn(LINE_TRACE, "currentToken = " + st.sval);	    	    if (isCurrentToken(st, "FogMinDist")) {		minDist = (float)getNumber(st);	    }	    else if (isCurrentToken(st, "FogMaxDist")) {		maxDist = (float)getNumber(st);	    }	    else if (isCurrentToken(st, "FogMinAmount")) {		minAmount = (float)getNumber(st);	    }	    else if (isCurrentToken(st, "FogMaxAmount")) {		maxAmount = (float)getNumber(st);	    }	    else if (isCurrentToken(st, "BackdropFog")) {		backdropFog = (int)getNumber(st);	    }	    else if (isCurrentToken(st, "FogColor")) {		color.x = (float)getNumber(st)/255f;		color.y = (float)getNumber(st)/255f;		color.z = (float)getNumber(st)/255f;	    }	    try {	      st.nextToken();	    }	    catch (IOException e) {		throw new ParsingErrorException(e.getMessage());	    }	}	st.pushBack();   // push token back on stack    }    /**     * Creates Java3d Fog object given the fog parameters in the file.     * Note that various fog parameters in lw3d are not currently handled.     */    void createJava3dObject() {	// TODO:  there are various attributes of lw fog that	// we're not currently handing, including non-linear fog	// (need to understand the two different types - these may	// map onto java3d's expontential fog node), non-solid	// backdrop colors (how to handle this?), min/max amount	// (j3d only handles 0 -> 1 case)	fogObject = new LinearFog(color, minDist, maxDist);	debugOutputLn(VALUES,		      "just set linearFog with color, minDist, maxDist = " +		      color + ", " +		      minDist + ", " +		      maxDist);	BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 100000.0);	fogObject.setInfluencingBounds(bounds);    }    Fog getObjectNode()    {	return fogObject;    }    void printVals()    {	debugOutputLn(VALUES, "  FOG vals: ");    }    }	

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