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📄 floatvalueinterpolator.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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/* * $RCSfile: FloatValueInterpolator.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.4 $ * $Date: 2007/02/09 17:20:07 $ * $State: Exp $ */package com.sun.j3d.loaders.lw3d; import javax.vecmath.*;import java.util.BitSet;import java.util.Enumeration;import javax.media.j3d.Alpha;import javax.media.j3d.Node;import javax.media.j3d.NodeReferenceTable;import javax.media.j3d.SceneGraphObject;import javax.media.j3d.Interpolator;import com.sun.j3d.internal.J3dUtilsI18N;/** * This class acts as an interpolator between values specified in a  * floating point array, based on knot values (keyframes) specified in a  * knots array. */abstract class FloatValueInterpolator extends Interpolator {    private   float knots[];    private   int   knotsLength;    protected int   currentKnotIndex;     protected float currentInterpolationRatio;    protected float values[];    protected float currentValue;        /**      * Constructs a new FloatValueInterpolator object.      * @param alpha the alpha object for this interpolator      * @param knots an array of knot values that specify a spline     */    FloatValueInterpolator(Alpha alpha, float k[], float v[]) {	super(alpha);        // Check that first knot = 0.0f        knotsLength = k.length;        if (k[0] < -0.0001 || k[0] > 0.0001) {            throw new IllegalArgumentException(J3dUtilsI18N.getString("FloatValueInterpolator0"));        }        // Check that last knot = 1.0f        if ((k[knotsLength-1] - 1.0f) < -0.0001 ||             (k[knotsLength-1] - 1.0f) > 0.0001) {             throw new IllegalArgumentException(J3dUtilsI18N.getString("FloatValueInterpolator1"));        }        // Check to see that knots are in ascending order and copy them        this.knots = new float[knotsLength];        for (int i = 0; i < knotsLength; i++)  {            if ((i > 0) && (k[i] < k[i-1])) {                throw new IllegalArgumentException(J3dUtilsI18N.getString("FloatValueInterpolator2"));            }            this.knots[i] = k[i];        }        // check to see that we have the same number of values as knots	if (knotsLength != v.length) {	   throw new IllegalArgumentException(J3dUtilsI18N.getString("FloatValueInterpolator3"));        }        // copy the values	this.values = new float[knotsLength];	for(int i = 0; i < knotsLength; i++) {	    this.values[i] = v[i];	}    }    /**      * This method sets the value at the specified index for       * this interpolator.      * @param index the index to be changed      * @param position the new value at index      */    void setValue(int index, float value) {	this.values[index] = value;    }    /**      * This method retrieves the value at the specified index.      * @param index the index of the value requested      * @return the interpolator's value at the index      */    float getValue(int index) {	return this.values[index];    }    /**     * This method computes the bounding knot indices and interpolation value     * "currentValue" given the current value of alpha, the knots[] array and     * the array of values.       * If the index is 0 and there will be no interpolation, both the     * index variable and the interpolation variable are set to 0.     * Otherwise, currentKnotIndex is set to the lower index of the     * two bounding knot points and the currentInterpolationRatio     * variable is set to the ratio of the alpha value between these     * two bounding knot points.     */    protected void computePathInterpolation() {        float alphaValue = (this.getAlpha()).value();        for (int i = 0; i < knotsLength; i++) {            if ((i == 0 && alphaValue <= knots[i]) ||                (i > 0 && alphaValue >= knots[i-1] && alphaValue <= knots[i])) {                if (i==0) {                    currentInterpolationRatio = 0f;                    currentKnotIndex = 0;	            currentValue = values[0];                }                else {                    currentInterpolationRatio =                        (alphaValue - knots[i-1])/(knots[i] - knots[i-1]);                    currentKnotIndex = i - 1;	            currentValue = values[i-1] +	 	          currentInterpolationRatio * (values[i] - values[i-1]);                }                break;            }        }    }}    

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