⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 lwsenvelope.java

📁 JAVA3D矩陈的相关类
💻 JAVA
字号:
/* * $RCSfile: LwsEnvelope.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.4 $ * $Date: 2007/02/09 17:20:08 $ * $State: Exp $ */package com.sun.j3d.loaders.lw3d;import java.io.*;import javax.media.j3d.*;import javax.vecmath.*;import com.sun.j3d.internal.J3dUtilsI18N;import com.sun.j3d.loaders.ParsingErrorException;import com.sun.j3d.loaders.IncorrectFormatException;/** * This class is a superclass for any implementation of envelopes; the * only subclass currently is LwsEnvelopeLightIntensity. LwsEnvelope * parses the data in a Scene file and extracts the envelope data. */class LwsEnvelope extends TextfileParser {    // data from the file    String name;    LwsEnvelopeFrame frames[];    int numFrames;    int numChannels;    boolean loop;    float totalTime;    int totalFrames;    Behavior behaviors;    /**     * Constructor: calls getEnvelope() to parse the stream for the     * envelope data     */        LwsEnvelope(StreamTokenizer st, int frames, float time) {	numFrames = 0;	totalTime = time;	totalFrames = frames;	name = getName(st);	getEnvelope(st);    }	/**	* Parses the stream to retrieve all envelope data.  Creates	* LwsEnvelopeFrame objects for each keyframe of the envelope 	* (these frames differ slightly from LwsFrame objects because	* envelopes contain slightly different data)	*/    void getEnvelope(StreamTokenizer st)	throws IncorrectFormatException, ParsingErrorException    {	debugOutputLn(TRACE, "getEnvelope()");	numChannels = (int)getNumber(st);	if (numChannels != 1) {	    throw new IncorrectFormatException(		J3dUtilsI18N.getString("LwsEnvelope0"));	}	debugOutputLn(LINE_TRACE, "got channels");	numFrames = (int)getNumber(st);	frames = new LwsEnvelopeFrame[numFrames];	debugOutputLn(VALUES, "got frames" + numFrames);	for (int i = 0; i < numFrames; ++i) {	    frames[i] = new LwsEnvelopeFrame(st);	}	debugOutput(LINE_TRACE, "got all frames");        try {	    st.nextToken();	    while (!isCurrentToken(st, "EndBehavior")) {		// There is an undocumented "FrameOffset" in some files		st.nextToken();	    }	}	catch (IOException e) {	    throw new ParsingErrorException(e.getMessage());	}	int repeatVal = (int)getNumber(st);	if (repeatVal == 1)	    loop = false;	else	    loop = true;    }	/**	* This superclass does nothing here - if the loader understands	* how to deal with a particular type of envelope, it will use	* a subclass of LwsEnvelope that will override this method	*/    void createJava3dBehaviors(TransformGroup target) {	behaviors = null;    }    Behavior getBehaviors() {	return behaviors;    }            LwsEnvelopeFrame getFirstFrame() {	if (numFrames > 0)	    return frames[0];	else	    return null;    }        void printVals() {	debugOutputLn(VALUES, "   name = " + name);	debugOutputLn(VALUES, "   numChannels = " + numChannels);	debugOutputLn(VALUES, "   numFrames = " + numFrames);	debugOutputLn(VALUES, "   loop = " + loop);	for (int i = 0; i < numFrames; ++i) {	    debugOutputLn(VALUES, "       FRAME " + i);	    frames[i].printVals();	}    }}	

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -