📄 lwsbackground.java
字号:
/* * $RCSfile: LwsBackground.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.4 $ * $Date: 2007/02/09 17:20:08 $ * $State: Exp $ */package com.sun.j3d.loaders.lw3d;import java.io.*;import javax.media.j3d.*;import javax.vecmath.*;import java.util.Enumeration;import com.sun.j3d.loaders.ParsingErrorException;/** * This class creates a Background object (solid color only, no geometry) * according to some of the data stored in a Scene file. Note: Lightwave * defines much more complex backgrounds that the loader currently * handles. It should be possible to se Background Geometry to handle * most of these cases, if there's time and will to work on the problem. */class LwsBackground extends TextfileParser { // data from the file int solidBackdrop; Color3f color, zenithColor, skyColor, groundColor, nadirColor; Background backgroundObject = null; /** * Constructor: parses stream and retrieves all Background-related data */ LwsBackground(StreamTokenizer st, int debugVals) throws ParsingErrorException { debugPrinter.setValidOutput(debugVals); debugOutput(TRACE, "LwsBackground()"); color = new Color3f(0f, 0f, 0f); zenithColor = new Color3f(0f, 0f, 0f); skyColor = new Color3f(0f, 0f, 0f); groundColor = new Color3f(0f, 0f, 0f); nadirColor = new Color3f(0f, 0f, 0f); solidBackdrop = (int)getNumber(st); while (!isCurrentToken(st, "FogType")) { debugOutputLn(LINE_TRACE, "currentToken = " + st.sval); if (isCurrentToken(st, "BackdropColor")) { color.x = (float)getNumber(st)/255f; color.y = (float)getNumber(st)/255f; color.z = (float)getNumber(st)/255f; } else if (isCurrentToken(st, "NadirColor")) { nadirColor.x = (float)getNumber(st)/255f; nadirColor.y = (float)getNumber(st)/255f; nadirColor.z = (float)getNumber(st)/255f; } else if (isCurrentToken(st, "SkyColor")) { skyColor.x = (float)getNumber(st)/255f; skyColor.y = (float)getNumber(st)/255f; skyColor.z = (float)getNumber(st)/255f; } else if (isCurrentToken(st, "GroundColor")) { groundColor.x = (float)getNumber(st)/255f; groundColor.y = (float)getNumber(st)/255f; groundColor.z = (float)getNumber(st)/255f; } else if (isCurrentToken(st, "NadirColor")) { nadirColor.x = (float)getNumber(st)/255f; nadirColor.y = (float)getNumber(st)/255f; nadirColor.z = (float)getNumber(st)/255f; } try { st.nextToken(); } catch (IOException e) { throw new ParsingErrorException(e.getMessage()); } } st.pushBack(); // push token back on stack } /** * Creates Java3d objects from the background data. Note that there * are plenty of lw3d background attributes that the loader currently * ignores. Some of these may best be handled by creating background * geometry rather than a solid background color */ void createJava3dObject() { // TODO: there are various attributes of // backdrops that we're not currently handling. In // particular, if the file calls for a gradient background // (solidBackdrop == 0), we ignore the request and just // create a solid background from the sky color instead. // We should be able to do something with the // various colors specified, perhaps by creating // background geometry with the appropriate vertex // colors? if (solidBackdrop != 0) { backgroundObject = new Background(color); debugOutput(VALUES, "Background color = " + color); } else { backgroundObject = new Background(skyColor); debugOutput(VALUES, "Background color = " + skyColor); } BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 100000.0); backgroundObject.setApplicationBounds(bounds); } Background getObjectNode() { return backgroundObject; } void printVals() { debugOutputLn(VALUES, " BACKGROUND vals: "); } }
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -