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📄 lwsbackground.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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/* * $RCSfile: LwsBackground.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.4 $ * $Date: 2007/02/09 17:20:08 $ * $State: Exp $ */package com.sun.j3d.loaders.lw3d;import java.io.*;import javax.media.j3d.*;import javax.vecmath.*;import java.util.Enumeration;import com.sun.j3d.loaders.ParsingErrorException;/** * This class creates a Background object (solid color only, no geometry) * according to some of the data stored in a Scene file. Note: Lightwave * defines much more complex backgrounds that the loader currently * handles. It should be possible to se Background Geometry to handle * most of these cases, if there's time and will to work on the problem. */class LwsBackground extends TextfileParser {    // data from the file    int solidBackdrop;    Color3f color, zenithColor, skyColor, groundColor, nadirColor;    Background backgroundObject = null;    /**     * Constructor: parses stream and retrieves all Background-related data     */        LwsBackground(StreamTokenizer st, int debugVals)	throws ParsingErrorException {	debugPrinter.setValidOutput(debugVals);	debugOutput(TRACE, "LwsBackground()");	color = new Color3f(0f, 0f, 0f);	zenithColor = new Color3f(0f, 0f, 0f);	skyColor = new Color3f(0f, 0f, 0f);	groundColor = new Color3f(0f, 0f, 0f);	nadirColor = new Color3f(0f, 0f, 0f);		solidBackdrop = (int)getNumber(st);	while (!isCurrentToken(st, "FogType")) {	    debugOutputLn(LINE_TRACE, "currentToken = " + st.sval);	    	    if (isCurrentToken(st, "BackdropColor")) {		color.x = (float)getNumber(st)/255f;		color.y = (float)getNumber(st)/255f;		color.z = (float)getNumber(st)/255f;	    }	    else if (isCurrentToken(st, "NadirColor")) {		nadirColor.x = (float)getNumber(st)/255f;		nadirColor.y = (float)getNumber(st)/255f;		nadirColor.z = (float)getNumber(st)/255f;	    }	    else if (isCurrentToken(st, "SkyColor")) {		skyColor.x = (float)getNumber(st)/255f;		skyColor.y = (float)getNumber(st)/255f;		skyColor.z = (float)getNumber(st)/255f;	    }	    else if (isCurrentToken(st, "GroundColor")) {		groundColor.x = (float)getNumber(st)/255f;		groundColor.y = (float)getNumber(st)/255f;		groundColor.z = (float)getNumber(st)/255f;	    }	    else if (isCurrentToken(st, "NadirColor")) {		nadirColor.x = (float)getNumber(st)/255f;		nadirColor.y = (float)getNumber(st)/255f;		nadirColor.z = (float)getNumber(st)/255f;	    }	    try {		st.nextToken();	    }	    catch (IOException e) {		throw new ParsingErrorException(e.getMessage());	    }	}	st.pushBack();   // push token back on stack    }    /**     * Creates Java3d objects from the background data.  Note that there     * are plenty of lw3d background attributes that the loader currently     * ignores.  Some of these may best be handled by creating background     * geometry rather than a solid background color     */    void createJava3dObject() {	// TODO:  there are various attributes of 	// backdrops that we're not currently handling.  In 	// particular, if the file calls for a gradient background	// (solidBackdrop == 0), we ignore the request and just	// create a solid background from the sky color instead.	// We should be able to do something with the	// various colors specified, perhaps by creating	// background geometry with the appropriate vertex	// colors?	if (solidBackdrop != 0) {	    backgroundObject = new Background(color);	    debugOutput(VALUES, "Background color = " + color);	}	else {	    backgroundObject = new Background(skyColor);	    debugOutput(VALUES, "Background color = " + skyColor);	}	BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 100000.0);	backgroundObject.setApplicationBounds(bounds);    }    Background getObjectNode() {	return backgroundObject;    }    void printVals() {	debugOutputLn(VALUES, "  BACKGROUND vals: ");    }    }	

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