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📄 imagescaler.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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/* * $RCSfile: ImageScaler.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.4 $ * $Date: 2007/02/09 17:20:07 $ * $State: Exp $ */package com.sun.j3d.loaders.lw3d;import java.awt.Image;import java.awt.image.BufferedImage;import java.awt.image.DataBufferInt;/** * This class resizes an image to be the nearest power of 2 wide and high. * This facility now exists inside of the TextureLoader class, so * ImageScaler should be eliminated at some point. */class ImageScaler {    int origW, origH;    Image origImage;        ImageScaler(Image image, int w, int h) {	origImage = image;	origW = w;	origH = h;    }    ImageScaler(BufferedImage image) {	origImage = image;	origW = image.getWidth();	origH = image.getHeight();    }	/**	* Utility method to return closes poser of 2 to the given integer	*/        int getClosestPowerOf2(int value) {	if (value < 1)	    return value;		int powerValue = 1;	for (int i = 1; i < 20; ++i) {	    powerValue *= 2;	    if (value < powerValue) {		// Found max bound of power, determine which is closest		int minBound = powerValue/2;		if ((powerValue - value) >		    (value - minBound))		    return minBound;		else		    return powerValue;	    }	}	// shouldn't reach here...	return 1;    }	 	/**	* Returns an Image that has been scaled from the original image to	* the closest power of 2	*/       Image getScaledImage() {	int newWidth = getClosestPowerOf2(origW);	int newHeight = getClosestPowerOf2(origH);	// If the image is already a power of 2 wide/tall, no need to scale	if (newWidth == origW &&	    newHeight == origH)	    return origImage;	Image scaledImage = null;		if (origImage instanceof BufferedImage) {		// If BufferedImage, then we have some work to do	    BufferedImage origImageB = (BufferedImage)origImage;	    scaledImage =		new BufferedImage(newWidth,				  newHeight,				  origImageB.getType());	    BufferedImage scaledImageB = (BufferedImage)scaledImage;	    float widthScale = (float)origW/(float)newWidth;	    float heightScale = (float)origH/(float)newHeight;	    int origPixels[] = ((DataBufferInt)origImageB.getRaster().getDataBuffer()).getData();	    int newPixels[] = ((DataBufferInt)scaledImageB.getRaster().getDataBuffer()).getData();	    for (int row = 0; row < newHeight; ++row) {		for (int column = 0; column < newWidth; ++column) {		    int oldRow = Math.min(origH-1,					  (int)((float)(row)*						heightScale + .5f));		    int oldColumn =			Math.min(origW-1, 				 (int)((float)column*widthScale + .5f));		    newPixels[row*newWidth + column] =			origPixels[oldRow*origW + oldColumn];		}	    }	}	else {		// If regular Image, then the work is done for us	    scaledImage = origImage.getScaledInstance(newWidth,						      newHeight,						      Image.SCALE_DEFAULT);	}	return scaledImage;    }}

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