📄 lwsenvelopelightintensity.java
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/* * $RCSfile: LwsEnvelopeLightIntensity.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.4 $ * $Date: 2007/02/09 17:20:08 $ * $State: Exp $ */package com.sun.j3d.loaders.lw3d;import java.io.*;import javax.media.j3d.*;import javax.vecmath.*;import javax.media.j3d.TransformGroup;/** * This class creates a LightIntensityPathInterpolator object from the * keyframe-based envelope specified in a Scene file. */class LwsEnvelopeLightIntensity extends LwsEnvelope { /** * Constructor: Calls superclass, which will parse the stream * and store the envelope data */ LwsEnvelopeLightIntensity(StreamTokenizer st, int frames, float time) { super(st, frames, time); } /** * Creates Java3d behaviors given the stored envelope data. The * Behavior created is a LightIntensityPathInterpolator */ void createJava3dBehaviors(Object target) { if (numFrames <= 1) behaviors = null; else { long alphaAtOne = 0; int loopCount; if (loop) loopCount = -1; else loopCount = 1; // Note: hardcoded to always loop... loopCount = -1; debugOutputLn(VALUES, "totalTime = " + totalTime); debugOutputLn(VALUES, "loopCount = " + loopCount); float animTime = 1000.0f * totalTime * (float)(frames[numFrames-1].getFrameNum()/(float)totalFrames); debugOutputLn(VALUES, " anim time: " + animTime); debugOutputLn(VALUES, " totalFrames = " + totalFrames); debugOutputLn(VALUES, " lastFrame = " + frames[numFrames-1].getFrameNum()); if (!loop) alphaAtOne = (long)(1000.0*totalTime - animTime); Alpha theAlpha = new Alpha(loopCount, Alpha.INCREASING_ENABLE, 0, 0, (long)animTime, 0, alphaAtOne, 0, 0, 0); float knots[] = new float[numFrames]; float values[] = new float[numFrames]; for (int i=0; i < numFrames; ++i) { values[i] = (float)frames[i].getValue(); knots[i] = (float)(frames[i].getFrameNum())/ (float)(frames[numFrames-1].getFrameNum()); debugOutputLn(VALUES, "value, knot = " + values[i] + ", " + knots[i]); } LightIntensityPathInterpolator l = new LightIntensityPathInterpolator(theAlpha, knots, values, target); if (l != null) { behaviors = l; BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 1000000.0); behaviors.setSchedulingBounds(bounds); ((TransformGroup)target).setCapability (TransformGroup.ALLOW_TRANSFORM_WRITE); ((TransformGroup)target).addChild(behaviors); } } } Behavior getBehaviors() { return behaviors; } LwsEnvelopeFrame getFirstFrame() { if (numFrames > 0) return frames[0]; else return null; } void printVals() { debugOutputLn(VALUES, " name = " + name); debugOutputLn(VALUES, " numChannels = " + numChannels); debugOutputLn(VALUES, " numFrames = " + numFrames); debugOutputLn(VALUES, " loop = " + loop); for (int i = 0; i < numFrames; ++i) { debugOutputLn(VALUES, " FRAME " + i); frames[i].printVals(); } }}
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