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📄 hashcodeutil.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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/* * $RCSfile: HashCodeUtil.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.4 $ * $Date: 2007/02/09 17:20:05 $ * $State: Exp $ */package com.sun.j3d.internal;/** * Utility class used when computing the hash code for * objects containing float or double values. This fixes Issue 36. */public class HashCodeUtil {    /**     * Returns the representation of the specified floating-point     * value according to the IEEE 754 floating-point "single format"     * bit layout, after first mapping -0.0 to 0.0. This method is     * identical to Float.floatToIntBits(float) except that an integer     * value of 0 is returned for a floating-point value of     * -0.0f. This is done for the purpose of computing a hash code     * that satisfies the contract of hashCode() and equals(). The     * equals() method in some Java 3D classes does a pair-wise     * "==" test on each floating-point field in the class. Since     * 0.0f == -0.0f returns true, we must also return the     * same hash code for two objects, one of which has a field with a     * value of -0.0f and the other of which has a cooresponding field     * with a value of 0.0f.     *     * @param f an input floating-point number     * @return the integer bits representing that floating-point     * number, after first mapping -0.0f to 0.0f     */    public static int floatToIntBits(float f) {	// Check for +0 or -0	if (f == 0.0f) {	    return 0;	}	else {	    return Float.floatToIntBits(f);	}    }    /**     * Returns the representation of the specified floating-point     * value according to the IEEE 754 floating-point "double format"     * bit layout, after first mapping -0.0 to 0.0. This method is     * identical to Double.doubleToLongBits(double) except that an     * integer value of 0L is returned for a floating-point value of     * -0.0. This is done for the purpose of computing a hash code     * that satisfies the contract of hashCode() and equals(). The     * equals() method in some Java 3D classes does a pair-wise     * "==" test on each floating-point field in the class. Since     * 0.0 == -0.0 returns true, we must also return the     * same hash code for two objects, one of which has a field with a     * value of -0.0 and the other of which has a cooresponding field     * with a value of 0.0.     *     * @param d an input double precision floating-point number     * @return the integer bits representing that floating-point     * number, after first mapping -0.0f to 0.0f     */    public static long doubleToLongBits(double d) {	// Check for +0 or -0	if (d == 0.0) {	    return 0L;	}	else {	    return Double.doubleToLongBits(d);	}    }    /**     * Do not construct an instance of this class.     */    private HashCodeUtil() {    }}

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