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📄 distancelod.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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/* * $RCSfile: DistanceLOD.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Use is subject to license terms. * * $Revision: 1.5 $ * $Date: 2007/02/09 17:17:58 $ * $State: Exp $ */package javax.media.j3d;import javax.vecmath.Point3f;import java.util.Enumeration;/** * This class defines a distance-based LOD behavior node that operates on * a Switch group node to select one of the children of that Switch node * based on the distance of this LOD node from the viewer. * An array of <i>n</i> monotonically increasing distance values is * specified, such that distances[0] is associated with the highest level of * detail and distances[<i>n</i>-1] is associated with the lowest level of * detail.  Based on the actual distance from the viewer to * this DistanceLOD node, these <i>n</i> * distance values [0, <i>n</i>-1] select from among <i>n</i>+1 * levels of detail [0, <i>n</i>].  If <i>d</i> is the distance from * the viewer to the LOD node, then the equation for determining * which level of detail (child of the Switch node) is selected is: * <p> * <ul> *     0, if <i>d</i> <= distances[0] * <br> *     <i>i</i>, if distances[<i>i</i>-1] < <i>d</i> <= distances[<i>i</i>] * <br> *     <i>n</i>, if d > distances[<i>n</i>-1] * </ul> * <p> * Note that both the position and the array of distances are * specified in the local coordinate system of this node. */public class DistanceLOD extends LOD {    private double distances[];    private Point3f position = new Point3f(0.0f, 0.0f, 0.0f);    // variables for processStimulus    private Point3f center = new Point3f();    private Point3f viewPosition = new Point3f();    /**     * Constructs and initializes a DistanceLOD node with default values.     * Note that the default constructor creates a DistanceLOD object with      * a single distance value set to 0.0 and is, therefore, not useful.     */    public DistanceLOD() {	distances = new double[1];	distances[0] = 0.0;    }    /**     * Constructs and initializes a DistanceLOD node with the specified     * array of distances and a default position of (0,0,0).     * @param distances an array of values representing LOD cutoff distances     */    public DistanceLOD(float[] distances) {	this.distances = new double[distances.length];	for(int i=0;i<distances.length;i++) { 	   this.distances[i] = (double)distances[i];        }    }    /**     * Constructs and initializes a DistanceLOD node with the specified     * array of distances and the specified position.     * @param distances an array of values representing LOD cutoff distances     * @param position the position of this LOD node     */    public DistanceLOD(float[] distances, Point3f position) {	this.distances = new double[distances.length];	for(int i=0;i<distances.length;i++) { 	   this.distances[i] = (double)distances[i];        }	this.position.set(position);    }    /**     * Sets the position of this LOD node.  This position is specified in     * the local coordinates of this node, and is     * the position from which the distance to the viewer is computed.     * @param position the new position     */    public void setPosition(Point3f position) {	if (((NodeRetained)retained).staticTransform != null) {	    ((NodeRetained)retained).staticTransform.transform.transform(					position, this.position);	} else {	    this.position.set(position);	}    }    /**     * Retrieves the current position of this LOD node.  This position is     * in the local coordinates of this node.     * @param position the object that will receive the current position     */    public void getPosition(Point3f position) {        if (((NodeRetained)retained).staticTransform != null) {            Transform3D invTransform =                ((NodeRetained)retained).staticTransform.getInvTransform();            invTransform.transform(this.position, position);        } else {            position.set(this.position);        }    }    /**     * Returns a count of the number of LOD distance cut-off parameters.     * Note that the number of levels of detail (children of the Switch node)     * is one greater than the number of distance values.     * @return a count of the LOD cut-off distances     */    public int numDistances() {	return distances.length;    }    /**     * Returns a particular LOD cut-off distance.     * @param whichDistance an index specifying which LOD distance to return     * @return the cut-off distance value associated with the index provided     */    public double getDistance(int whichDistance) {	return distances[whichDistance];    }    /**     * Sets a particular LOD cut-off distance.     * @param whichDistance an index specifying which LOD distance to modify     * @param distance the cut-off distance associated with the index provided     */    public void setDistance(int whichDistance, double distance) {	     distances[whichDistance] = distance;    }    /**     * Initialize method that sets up initial wakeup criteria.     */    public void initialize() {	// Insert wakeup condition into queue	wakeupOn(wakeupFrame);      }    /**     * Process stimulus method that computes appropriate level of detail.     * @param criteria an enumeration of the criteria that caused the     * stimulus     */    public void processStimulus(Enumeration criteria) {	// compute distance in virtual world	View v = this.getView();	if( v == null ) {	    wakeupOn(wakeupFrame);  	    return;	}	ViewPlatform vp = v.getViewPlatform();	if (vp == null) {	    return;	}	// Handle stimulus	double viewDistance = 0.0;	int nSwitches,i,index=0;		Transform3D localToWorldTrans = new Transform3D();		        localToWorldTrans.set(((NodeRetained)this.retained).getCurrentLocalToVworld());			//  DistanceLOD's location in virutal world 	localToWorldTrans.transform( position, center); 			viewPosition.x = (float)((ViewPlatformRetained)vp.retained).schedSphere.center.x;	viewPosition.y = (float)((ViewPlatformRetained)vp.retained).schedSphere.center.y;	viewPosition.z = (float)((ViewPlatformRetained)vp.retained).schedSphere.center.z;	viewDistance = center.distance( viewPosition);		// convert distance into local coordinates	viewDistance = viewDistance/localToWorldTrans.getDistanceScale();		nSwitches = numSwitches();		index = distances.length; // viewDistance > distances[n-1]		if( viewDistance <= distances[0] ) {	    index = 0;	} else {	    for (i=1; i < distances.length; i++) {		if ((viewDistance > distances[i-1]) && 		    (viewDistance <= distances[i])) {		    index = i;		    break;		}	    }	}		for(i=nSwitches-1; i>=0; i--) {	    Switch sw = getSwitch(i);	    // Optimize, this behavior is passive	    // Note that we skip the capability check for getWhichChild()	    if (((SwitchRetained) sw.retained).getWhichChild() !=		index) {		sw.setWhichChild(index);	    }	}	// Insert wakeup condition into queue	wakeupOn(wakeupFrame);         }    /**     * Used to create a new instance of the node.  This routine is called     * by <code>cloneTree</code> to duplicate the current node.     * @param forceDuplicate when set to <code>true</code>, causes the     *  <code>duplicateOnCloneTree</code> flag to be ignored.  When     *  <code>false</code>, the value of each node's     *  <code>duplicateOnCloneTree</code> variable determines whether     *  NodeComponent data is duplicated or copied.     *     * @see Node#cloneTree     * @see Node#cloneNode     * @see Node#duplicateNode     * @see NodeComponent#setDuplicateOnCloneTree     */    public Node cloneNode(boolean forceDuplicate) {        DistanceLOD d = new DistanceLOD();        d.duplicateNode(this, forceDuplicate);        return d;    }   /**     * Copies all DistanceLOD information from     * <code>originalNode</code> into     * the current node.  This method is called from the     * <code>cloneNode</code> method which is, in turn, called by the     * <code>cloneTree</code> method.<P>      *     * @param originalNode the original node to duplicate.     * @param forceDuplicate when set to <code>true</code>, causes the     *  <code>duplicateOnCloneTree</code> flag to be ignored.  When     *  <code>false</code>, the value of each node's     *  <code>duplicateOnCloneTree</code> variable determines whether     *  NodeComponent data is duplicated or copied.     *     * @exception RestrictedAccessException if this object is part of a live     *  or compiled scenegraph.     *     * @see Node#duplicateNode     * @see Node#cloneTree     * @see NodeComponent#setDuplicateOnCloneTree     */    void duplicateAttributes(Node originalNode, boolean forceDuplicate) {        super.duplicateAttributes(originalNode, forceDuplicate);	DistanceLOD lod = (DistanceLOD) originalNode;        int numD = lod.numDistances();	// No API available to set the size of this array after initialize        this.distances = new double[numD];        for (int i = 0; i < numD; i++)            setDistance(i, lod.getDistance(i));        Point3f p = new Point3f();        lod.getPosition(p);        setPosition(p);    }    void mergeTransform(TransformGroupRetained xform) {	xform.transform.transform(position, position);    }}

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