📄 sourcecodeshader.java
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/* * $RCSfile: SourceCodeShader.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Use is subject to license terms. * * $Revision: 1.5 $ * $Date: 2007/04/12 17:34:06 $ * $State: Exp $ */package javax.media.j3d;/** * The SourceCodeShader object is a shader that is defined using * text-based source code. It is used to define the source code for * both vertex and fragment shaders. The currently supported shading * languages are Cg and GLSL. * * @see ShaderProgram * * @since Java 3D 1.4 */public class SourceCodeShader extends Shader { /** * Not a public constructor, for internal use */ SourceCodeShader() { } /** * Constructs a new shader object of the specified shading * language and shader type from the specified source string. * * @param shadingLanguage the specified shading language, one of: * <code>SHADING_LANGUAGE_GLSL</code> or * <code>SHADING_LANGUAGE_CG</code>. * * @param shaderType the shader type, one of: * <code>SHADER_TYPE_VERTEX</code> or * <code>SHADER_TYPE_FRAGMENT</code>. * * @param shaderSource the shader source code * * @exception NullPointerException if shaderSource is null. */ public SourceCodeShader(int shadingLanguage, int shaderType, String shaderSource) { super(shadingLanguage, shaderType); if (shaderSource == null) { throw new NullPointerException(); } ((SourceCodeShaderRetained)this.retained).initShaderSource(shaderSource); } /** * Retrieves the shader source string from this shader object. * * @return the shader source string. */ public String getShaderSource() { return ((SourceCodeShaderRetained)this.retained).getShaderSource(); } /** * Creates a retained mode SourceCodeShaderRetained object that this * SourceCodeShader component object will point to. */ void createRetained() { this.retained = new SourceCodeShaderRetained(); this.retained.setSource(this); // System.err.println("SourceCodeShader.createRetained()"); } /** * @deprecated replaced with cloneNodeComponent(boolean forceDuplicate) */ public NodeComponent cloneNodeComponent() { SourceCodeShaderRetained scsRetained = (SourceCodeShaderRetained) retained; SourceCodeShader scs = new SourceCodeShader(scsRetained.getShadingLanguage(), scsRetained.getShaderType(), scsRetained.getShaderSource()); scs.duplicateNodeComponent(this); return scs; } /** * Copies all node information from <code>originalNodeComponent</code> * into the current node. This method is called from the * <code>duplicateNode</code> method. This routine does * the actual duplication of all "local data" (any data defined in * this object). * * @param originalNodeComponent the original node to duplicate * @param forceDuplicate when set to <code>true</code>, causes the * <code>duplicateOnCloneTree</code> flag to be ignored. When * <code>false</code>, the value of each node's * <code>duplicateOnCloneTree</code> variable determines whether * NodeComponent data is duplicated or copied. * * @see Node#cloneTree * @see NodeComponent#setDuplicateOnCloneTree */ void duplicateAttributes(NodeComponent originalNodeComponent, boolean forceDuplicate) { super.duplicateAttributes(originalNodeComponent, forceDuplicate); String sc = ((SourceCodeShaderRetained) originalNodeComponent.retained).getShaderSource(); if (sc != null) { ((SourceCodeShaderRetained) retained).setShaderSource(sc); } }}
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