⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 sourcecodeshader.java

📁 JAVA3D矩陈的相关类
💻 JAVA
字号:
/* * $RCSfile: SourceCodeShader.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Use is subject to license terms. * * $Revision: 1.5 $ * $Date: 2007/04/12 17:34:06 $ * $State: Exp $ */package javax.media.j3d;/** * The SourceCodeShader object is a shader that is defined using * text-based source code. It is used to define the source code for * both vertex and fragment shaders. The currently supported shading * languages are Cg and GLSL. * * @see ShaderProgram * * @since Java 3D 1.4 */public class SourceCodeShader extends Shader {    /**     * Not a public constructor, for internal use     */    SourceCodeShader() {    }    /**     * Constructs a new shader object of the specified shading     * language and shader type from the specified source string.     *     * @param shadingLanguage the specified shading language, one of:     * <code>SHADING_LANGUAGE_GLSL</code> or     * <code>SHADING_LANGUAGE_CG</code>.     *     * @param shaderType the shader type, one of:     * <code>SHADER_TYPE_VERTEX</code> or     * <code>SHADER_TYPE_FRAGMENT</code>.     *     * @param shaderSource the shader source code     *     * @exception NullPointerException if shaderSource is null.     */    public SourceCodeShader(int shadingLanguage, int shaderType, String shaderSource) {	super(shadingLanguage, shaderType);        if (shaderSource == null) {            throw new NullPointerException();        }	((SourceCodeShaderRetained)this.retained).initShaderSource(shaderSource);    }    /**     * Retrieves the shader source string from this shader object.     *     * @return the shader source string.     */    public String getShaderSource() {	return ((SourceCodeShaderRetained)this.retained).getShaderSource();    }    /**     * Creates a retained mode SourceCodeShaderRetained object that this     * SourceCodeShader component object will point to.     */    void createRetained() {	this.retained = new SourceCodeShaderRetained();	this.retained.setSource(this);	// System.err.println("SourceCodeShader.createRetained()");    }        /**     * @deprecated replaced with cloneNodeComponent(boolean forceDuplicate)     */    public NodeComponent cloneNodeComponent() {	SourceCodeShaderRetained scsRetained = (SourceCodeShaderRetained) retained;		SourceCodeShader scs = new SourceCodeShader(scsRetained.getShadingLanguage(),						    scsRetained.getShaderType(),						    scsRetained.getShaderSource());	scs.duplicateNodeComponent(this);	return scs;    }         /**     * Copies all node information from <code>originalNodeComponent</code>      * into the current node.  This method is called from the     * <code>duplicateNode</code> method. This routine does     * the actual duplication of all "local data" (any data defined in     * this object).      *     * @param originalNodeComponent the original node to duplicate     * @param forceDuplicate when set to <code>true</code>, causes the     *  <code>duplicateOnCloneTree</code> flag to be ignored.  When     *  <code>false</code>, the value of each node's     *  <code>duplicateOnCloneTree</code> variable determines whether     *  NodeComponent data is duplicated or copied.     *     * @see Node#cloneTree     * @see NodeComponent#setDuplicateOnCloneTree     */    void duplicateAttributes(NodeComponent originalNodeComponent,			     boolean forceDuplicate) { 	super.duplicateAttributes(originalNodeComponent, forceDuplicate);	String sc = ((SourceCodeShaderRetained) originalNodeComponent.retained).getShaderSource();	if (sc != null) {	    ((SourceCodeShaderRetained) retained).setShaderSource(sc);	}    }}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -