📄 background.java
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/* * $RCSfile: Background.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Use is subject to license terms. * * $Revision: 1.6 $ * $Date: 2007/02/09 17:17:51 $ * $State: Exp $ */package javax.media.j3d;import javax.vecmath.*;/** * The Background leaf node defines a solid background color * and a background image that are used to fill the window at the * beginning of each new frame. The background image may be null. * It optionally allows background * geometry---which is pre-tessellated onto a unit sphere and is drawn * at infinity---to be referenced. It also specifies an application * region in which this background is active. A Background node is * active when its application region intersects the ViewPlatform's * activation volume. If multiple Background nodes are active, the * Background node that is "closest" to the eye will be used. If no * Background nodes are active, then the window is cleared to black. * * <p> * The set of nodes that can be added to a BranchGroup associated with * a Background node is limited. All Group nodes except * ViewSpecificGroup are legal in a background geometry branch * graph. The only Leaf nodes that are legal are Shape3D (except * OrientedShape3D), Morph, Light, and Fog. The presence of any other * Leaf node, including OrientedShape3D, or of a ViewSpecificGroup * node will cause an IllegalSceneGraphException to be thrown. Note * that Link nodes are not allowed; a background geometry branch graph * must not reference shared subgraphs. NodeComponent objects can be * shared between background branches and ordinary (non-background) * branches or among different background branches, however. * * <p> * Light and Fog nodes in a background geometry branch graph do not * affect nodes outside of the background geometry branch graph, and * vice versa. Light and Fog nodes that appear in a background * geometry branch graph must not be hierarchically scoped to any * group node outside of that background geometry branch graph. * Conversely, Light and Fog nodes that appear outside of a particular * background geometry branch graph must not be hierarchically scoped * to any group node in that background geometry branch graph. Any * attempt to do so will be ignored. * * <p> * The influencing bounds of any Light or Fog node in a background * geometry branch graph is effectively infinite (meaning that all * lights can affect all geometry objects nodes within the background * geometry graph, and that an arbitrary fog is selected). An * application wishing to limit the scope of a Light or Fog node must * use hierarchical scoping. * * <p> * Picking and collision is ignored for nodes inside a background * geometry branch graph. */public class Background extends Leaf { /** * Specifies that the Background allows read access to its application * bounds and bounding leaf at runtime. */ public static final int ALLOW_APPLICATION_BOUNDS_READ = CapabilityBits.BACKGROUND_ALLOW_APPLICATION_BOUNDS_READ; /** * Specifies that the Background allows write access to its application * bounds and bounding leaf at runtime. */ public static final int ALLOW_APPLICATION_BOUNDS_WRITE = CapabilityBits.BACKGROUND_ALLOW_APPLICATION_BOUNDS_WRITE; /** * Specifies that the Background allows read access to its image * at runtime. */ public static final int ALLOW_IMAGE_READ = CapabilityBits.BACKGROUND_ALLOW_IMAGE_READ; /** * Specifies that the Background allows write access to its image * at runtime. */ public static final int ALLOW_IMAGE_WRITE = CapabilityBits.BACKGROUND_ALLOW_IMAGE_WRITE; /** * Specifies that the Background allows read access to its color * at runtime. */ public static final int ALLOW_COLOR_READ = CapabilityBits.BACKGROUND_ALLOW_COLOR_READ; /** * Specifies that the Background allows write access to its color * at runtime. */ public static final int ALLOW_COLOR_WRITE = CapabilityBits.BACKGROUND_ALLOW_COLOR_WRITE; /** * Specifies that the Background allows read access to its * background geometry at runtime. */ public static final int ALLOW_GEOMETRY_READ = CapabilityBits.BACKGROUND_ALLOW_GEOMETRY_READ; /** * Specifies that the Background allows write access to its * background geometry at runtime. */ public static final int ALLOW_GEOMETRY_WRITE = CapabilityBits.BACKGROUND_ALLOW_GEOMETRY_WRITE; /** * Specifies that the Background allows read access to its image * scale mode at runtime. * * @since Java 3D 1.3 */ public static final int ALLOW_IMAGE_SCALE_MODE_READ = CapabilityBits.BACKGROUND_ALLOW_IMAGE_SCALE_MODE_READ; /** * Specifies that the Background allows write access to its image * scale mode at runtime. * * @since Java 3D 1.3 */ public static final int ALLOW_IMAGE_SCALE_MODE_WRITE = CapabilityBits.BACKGROUND_ALLOW_IMAGE_SCALE_MODE_WRITE; /** * Indicates that no scaling of the background image is done. The * image will be drawn in its actual size. If the window is * smaller than the image, the image will be clipped. If the * window is larger than the image, the portion of the window not * filled by the image will be filled with the background color. * In all cases, the upper left corner of the image is anchored at * the upper-left corner of the window. * This is the default mode. * * @see #setImageScaleMode * * @since Java 3D 1.3 */ public static final int SCALE_NONE = 0; /** * Indicates that the background image is uniformly scaled to fit * the window such that the entire image is visible. The image is * scaled by the smaller of <code>window.width/image.width</code> * and <code>window.height/image.height</code>. The image will * exactly fill either the width or height of the window, but not * necessarily both. The portion of the window not filled by the * image will be filled with the background color. * The upper left corner of the image is anchored at the * upper-left corner of the window. * * @see #setImageScaleMode * * @since Java 3D 1.3 */ public static final int SCALE_FIT_MIN = 1; /** * Indicates that the background image is uniformly scaled to fit * the window such that the entire window is filled. The image is * scaled by the larger of <code>window.width/image.width</code> * and <code>window.height/image.height</code>. The image will * entirely fill the window, but may by clipped either in <i>X</i> * or <i>Y</i>. * The upper left corner of the image is anchored at the * upper-left corner of the window. * * @see #setImageScaleMode * * @since Java 3D 1.3 */ public static final int SCALE_FIT_MAX = 2; /** * Indicates that the background image is scaled to fit the * window. The image is scaled non-uniformly in <i>x</i> and * <i>y</i> by <code>window.width/image.width</code> and and * <code>window.height/image.height</code>, respectively. The * image will entirely fill the window. * * @see #setImageScaleMode * * @since Java 3D 1.3 */ public static final int SCALE_FIT_ALL = 3; /** * Indicates that the background image is tiled to fill the entire * window. The image is not scaled. * The upper left corner of the image is anchored at the * upper-left corner of the window. * * @see #setImageScaleMode * * @since Java 3D 1.3 */ public static final int SCALE_REPEAT = 4; /** * Indicates that the background image is centered in the window * and that no scaling of the image is done. The image will be * drawn in its actual size. If the window is smaller than the * image, the image will be clipped. If the window is larger than * the image, the portion of the window not filled by the image * will be filled with the background color. * * @see #setImageScaleMode * * @since Java 3D 1.3 */ public static final int SCALE_NONE_CENTER = 5; // Array for setting default read capabilities private static final int[] readCapabilities = { ALLOW_APPLICATION_BOUNDS_READ, ALLOW_COLOR_READ, ALLOW_GEOMETRY_READ, ALLOW_IMAGE_READ, ALLOW_IMAGE_SCALE_MODE_READ }; /** * Constructs a Background node with default parameters. The default * values are as follows: * <ul> * color : black (0,0,0)<br> * image : null<br> * geometry : null<br> * image scale mode : SCALE_NONE<br> * application bounds : null<br> * application bounding leaf : null<br> * </ul> */ public Background () { // Just use the defaults // set default read capabilities setDefaultReadCapabilities(readCapabilities); } /** * Constructs a Background node with the specified color. * This color is used to fill the window prior to drawing any * objects in the scene. */ public Background(Color3f color) { // set default read capabilities setDefaultReadCapabilities(readCapabilities); ((BackgroundRetained)this.retained).setColor(color); } /** * Constructs a Background node with the specified color. * This color is used to fill the window prior to drawing any * objects in the scene. */ public Background(float r, float g, float b) { // set default read capabilities setDefaultReadCapabilities(readCapabilities); ((BackgroundRetained)this.retained).setColor(r, g, b); } /** * Constructs a Background node with the specified image. If this * image is non-null, it is rendered to the window prior to * drawing any objects in the scene. If the image is smaller * than the window, * then that portion of the window not covered by the image is * filled with the background color. * * @param image pixel array object used as the background image * * @exception IllegalArgumentException if the image class of the specified * ImageComponent2D is ImageClass.NIO_IMAGE_BUFFER. */ public Background(ImageComponent2D image) { // set default read capabilities setDefaultReadCapabilities(readCapabilities); if((image != null) && (image.getImageClass() == ImageComponent.ImageClass.NIO_IMAGE_BUFFER)) { throw new IllegalArgumentException(J3dI18N.getString("Background14")); } ((BackgroundRetained)this.retained).setImage(image); } /** * Constructs a Background node with the specified geometry. * If non-null, this background geometry is drawn on top of * the background color and image using a projection * matrix that essentially puts the geometry at infinity. The geometry * should be pre-tessellated onto a unit sphere. * @param branch the root of the background geometry * @exception IllegalSharingException if the BranchGroup node * is a child of any Group node, or is already attached to a Locale, * or is already referenced by another Background node. * @exception IllegalSceneGraphException if specified branch graph * contains an illegal node. */ public Background(BranchGroup branch) { // set default read capabilities setDefaultReadCapabilities(readCapabilities); ((BackgroundRetained)this.retained).setGeometry(branch); } /** * Sets the background color to the specified color. * This color is used to fill the window prior to drawing any * objects in the scene. * @param color the new background color * @exception CapabilityNotSetException if appropriate capability is * not set and this object is part of live or compiled scene graph */ public void setColor(Color3f color) { if (isLiveOrCompiled()) if(!this.getCapability(ALLOW_COLOR_WRITE)) throw new CapabilityNotSetException(J3dI18N.getString("Background0")); if (isLive()) ((BackgroundRetained)this.retained).setColor(color); else ((BackgroundRetained)this.retained).initColor(color); } /** * Sets the background color to the specified color. * This color is used to fill the window prior to drawing any * objects in the scene. * @param r the red component of the background color * @param g the green component of the background color * @param b the blue component of the background color * @exception CapabilityNotSetException if appropriate capability is * not set and this object is part of live or compiled scene graph */ public void setColor(float r, float g, float b) { if (isLiveOrCompiled()) if(!this.getCapability(ALLOW_COLOR_WRITE)) throw new CapabilityNotSetException(J3dI18N.getString("Background0")); if (isLive()) ((BackgroundRetained)this.retained).setColor(r, g, b); else ((BackgroundRetained)this.retained).initColor(r, g, b); } /** * Retrieves the background color. * @param color the vector that will receive the current background color * @exception CapabilityNotSetException if appropriate capability is * not set and this object is part of live or compiled scene graph */ public void getColor(Color3f color) { if (isLiveOrCompiled()) if(!this.getCapability(ALLOW_COLOR_READ)) throw new CapabilityNotSetException(J3dI18N.getString("Background2")); ((BackgroundRetained)this.retained).getColor(color); } /** * Sets the background image to the specified image. If this * image is non-null, it is rendered to the window prior to
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