📄 geometry.java
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/* * $RCSfile: Geometry.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Use is subject to license terms. * * $Revision: 1.5 $ * $Date: 2007/02/09 17:18:00 $ * $State: Exp $ */package javax.media.j3d;/** * Geometry is an abstract class that specifies the geometry * component information required by a Shape3D node. Geometry objects * describe both the geometry and topology of the Shape3D nodes that * reference them. Geometry objects consist of four generic geometric * types:<P> * <UL><LI>Compressed Geometry</LI> * <LI>GeometryArray</LI> * <LI>Raster</LI> * <LI>Text3D</LI> * </UL><P> * Each of these geometric types defines a visible object or set of * objects. A Geometry object is used as a component object of a Shape3D * leaf node. * */public abstract class Geometry extends NodeComponent { /** * Specifies that this Geometry allows intersect operation. This * capability bit is set (true) by default for all Geometry objects. */ public static final int ALLOW_INTERSECT = CapabilityBits.GEOMETRY_ALLOW_INTERSECT; // Array for setting default read capabilities private static final int[] readCapabilities = { ALLOW_INTERSECT }; /** * Constructs a new Geometry object. */ public Geometry() { // set default read capabilities setDefaultReadCapabilities(readCapabilities); }}
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