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📄 structureupdatethread.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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/* * $RCSfile: StructureUpdateThread.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Use is subject to license terms. * * $Revision: 1.4 $ * $Date: 2007/02/09 17:18:24 $ * $State: Exp $ */package javax.media.j3d;/** * The StructureUpdateThread is thread that passes messages to its structure */class StructureUpdateThread extends J3dThread {    /**     * The structure that this thread works for     */    J3dStructure structure;        /**     * Some variables used to name threads correctly     */    private static int numInstances[] = new int[7];    private int instanceNum[] = new int[7];        private synchronized int newInstanceNum(int idx) {	return (++numInstances[idx]);    }    int getInstanceNum(int idx) {	if (instanceNum[idx] == 0)	    instanceNum[idx] = newInstanceNum(idx);	return instanceNum[idx];    }    /**     * Just saves the structure     */    StructureUpdateThread(ThreadGroup t, J3dStructure s, int threadType) {	super(t);	structure = s;	type = threadType;	classification = J3dThread.UPDATE_THREAD;	switch (type) {    	case J3dThread.UPDATE_GEOMETRY:	    setName("J3D-GeometryStructureUpdateThread-" + getInstanceNum(0));	    break;    	case J3dThread.UPDATE_RENDER:	    setName("J3D-RenderStructureUpdateThread-" + getInstanceNum(1));	    break;    	case J3dThread.UPDATE_BEHAVIOR:	    setName("J3D-BehaviorStructureUpdateThread-" + getInstanceNum(2));	    break;    	case J3dThread.UPDATE_SOUND:	    setName("J3D-SoundStructureUpdateThread-" + getInstanceNum(3));	    break;    	case J3dThread.UPDATE_RENDERING_ATTRIBUTES:	    // Only one exists in Java3D system	    setName("J3D-RenderingAttributesStructureUpdateThread");	    break;    	case J3dThread.UPDATE_RENDERING_ENVIRONMENT:	    setName("J3D-RenderingEnvironmentStructureUpdateThread-"+		    getInstanceNum(4));	    break;	case J3dThread.UPDATE_TRANSFORM:	    setName("J3D-TransformStructureUpdateThread-"+ getInstanceNum(5));	    break;        case J3dThread.SOUND_SCHEDULER:              setName("J3D-SoundSchedulerUpdateThread-"+ getInstanceNum(6));            break;	}	    }    void doWork(long referenceTime) {	structure.processMessages(referenceTime);    }}

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