📄 glslshaderprogramretained.java
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/* * $RCSfile: GLSLShaderProgramRetained.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Use is subject to license terms. * * $Revision: 1.7 $ * $Date: 2007/04/12 17:34:04 $ * $State: Exp $ */package javax.media.j3d;/** * The GLSLShaderProgram object is a concrete implementation of a * ShaderProgram node component for the OpenGL GLSL shading language. */class GLSLShaderProgramRetained extends ShaderProgramRetained { /** * Constructs a GLSL shader program node component. */ GLSLShaderProgramRetained() { } synchronized void createMirrorObject() { // System.err.println("GLSLShaderProgramRetained : createMirrorObject"); // This method should only call by setLive(). if (mirror == null) { GLSLShaderProgramRetained mirrorGLSLSP = new GLSLShaderProgramRetained(); mirror = mirrorGLSLSP; mirror.source = source; } initMirrorObject(); } // ShaderAttributeValue methods ShaderError setUniform1i(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, int value) { return Pipeline.getPipeline().setGLSLUniform1i(ctx, shaderProgramId, uniformLocation, value); } ShaderError setUniform1f(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, float value) { return Pipeline.getPipeline().setGLSLUniform1f(ctx, shaderProgramId, uniformLocation, value); } ShaderError setUniform2i(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, int[] value) { return Pipeline.getPipeline().setGLSLUniform2i(ctx, shaderProgramId, uniformLocation, value); } ShaderError setUniform2f(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, float[] value) { return Pipeline.getPipeline().setGLSLUniform2f(ctx, shaderProgramId, uniformLocation, value); } ShaderError setUniform3i(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, int[] value) { return Pipeline.getPipeline().setGLSLUniform3i(ctx, shaderProgramId, uniformLocation, value); } ShaderError setUniform3f(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, float[] value) { return Pipeline.getPipeline().setGLSLUniform3f(ctx, shaderProgramId, uniformLocation, value); } ShaderError setUniform4i(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, int[] value) { return Pipeline.getPipeline().setGLSLUniform4i(ctx, shaderProgramId, uniformLocation, value); } ShaderError setUniform4f(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, float[] value) { return Pipeline.getPipeline().setGLSLUniform4f(ctx, shaderProgramId, uniformLocation, value); } ShaderError setUniformMatrix3f(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, float[] value) { return Pipeline.getPipeline().setGLSLUniformMatrix3f(ctx, shaderProgramId, uniformLocation, value); } ShaderError setUniformMatrix4f(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, float[] value) { return Pipeline.getPipeline().setGLSLUniformMatrix4f(ctx, shaderProgramId, uniformLocation, value); } // ShaderAttributeArray methods ShaderError setUniform1iArray(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, int numElements, int[] value) { return Pipeline.getPipeline().setGLSLUniform1iArray(ctx, shaderProgramId, uniformLocation, numElements, value); } ShaderError setUniform1fArray(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, int numElements, float[] value) { return Pipeline.getPipeline().setGLSLUniform1fArray(ctx, shaderProgramId, uniformLocation, numElements, value); } ShaderError setUniform2iArray(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, int numElements, int[] value) { return Pipeline.getPipeline().setGLSLUniform2iArray(ctx, shaderProgramId, uniformLocation, numElements, value); } ShaderError setUniform2fArray(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, int numElements, float[] value) { return Pipeline.getPipeline().setGLSLUniform2fArray(ctx, shaderProgramId, uniformLocation, numElements, value); } ShaderError setUniform3iArray(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, int numElements, int[] value) { return Pipeline.getPipeline().setGLSLUniform3iArray(ctx, shaderProgramId, uniformLocation, numElements, value); } ShaderError setUniform3fArray(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, int numElements, float[] value) { return Pipeline.getPipeline().setGLSLUniform3fArray(ctx, shaderProgramId, uniformLocation, numElements, value); } ShaderError setUniform4iArray(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, int numElements, int[] value) { return Pipeline.getPipeline().setGLSLUniform4iArray(ctx, shaderProgramId, uniformLocation, numElements, value); } ShaderError setUniform4fArray(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, int numElements, float[] value) { return Pipeline.getPipeline().setGLSLUniform4fArray(ctx, shaderProgramId, uniformLocation, numElements, value); } ShaderError setUniformMatrix3fArray(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, int numElements, float[] value) { return Pipeline.getPipeline().setGLSLUniformMatrix3fArray(ctx, shaderProgramId, uniformLocation, numElements, value); } ShaderError setUniformMatrix4fArray(Context ctx, ShaderProgramId shaderProgramId, ShaderAttrLoc uniformLocation, int numElements, float[] value) { return Pipeline.getPipeline().setGLSLUniformMatrix4fArray(ctx, shaderProgramId, uniformLocation, numElements, value); } /** * Method to return a flag indicating whether this * ShaderProgram is supported on the specified Canvas. */ boolean isSupported(Canvas3D cv) { return cv.shadingLanguageGLSL; } /** * Method to create the native shader. */ ShaderError createShader(Context ctx, ShaderRetained shader, ShaderId[] shaderIdArr) { return Pipeline.getPipeline().createGLSLShader(ctx, shader.shaderType, shaderIdArr); } /** * Method to destroy the native shader. */ ShaderError destroyShader(Context ctx, ShaderId shaderId) { return Pipeline.getPipeline().destroyGLSLShader(ctx, shaderId); } /** * Method to compile the native shader. */ ShaderError compileShader(Context ctx, ShaderId shaderId, String source) { return Pipeline.getPipeline().compileGLSLShader(ctx, shaderId, source ); } /** * Method to create the native shader program. */ ShaderError createShaderProgram(Context ctx, ShaderProgramId[] shaderProgramIdArr) { return Pipeline.getPipeline().createGLSLShaderProgram(ctx, shaderProgramIdArr); } /** * Method to destroy the native shader program. */ ShaderError destroyShaderProgram(Context ctx, ShaderProgramId shaderProgramId) { return Pipeline.getPipeline().destroyGLSLShaderProgram(ctx, shaderProgramId); } /** * Method to link the native shader program. */ ShaderError linkShaderProgram(Context ctx, ShaderProgramId shaderProgramId, ShaderId[] shaderIds) { return Pipeline.getPipeline().linkGLSLShaderProgram(ctx, shaderProgramId, shaderIds); } ShaderError bindVertexAttrName(Context ctx, ShaderProgramId shaderProgramId, String attrName, int attrIndex) { return Pipeline.getPipeline().bindGLSLVertexAttrName(ctx, shaderProgramId, attrName, attrIndex); } void lookupVertexAttrNames(Context ctx, ShaderProgramId shaderProgramId, String[] attrNames, boolean[] errArr) { // This method is a no-op for GLSL } void lookupShaderAttrNames(Context ctx, ShaderProgramId shaderProgramId, String[] attrNames, AttrNameInfo[] attrNameInfoArr) { int numAttrNames = attrNames.length; ShaderAttrLoc[] locArr = new ShaderAttrLoc[numAttrNames]; int[] typeArr = new int[numAttrNames]; int[] sizeArr = new int[numAttrNames]; // currently unused boolean[] isArrayArr = new boolean[numAttrNames]; Pipeline.getPipeline().lookupGLSLShaderAttrNames(ctx, shaderProgramId, numAttrNames, attrNames, locArr, typeArr, sizeArr, isArrayArr); for (int i = 0; i < numAttrNames; i++) { attrNameInfoArr[i] = new AttrNameInfo(); attrNameInfoArr[i].setLocation(locArr[i]); attrNameInfoArr[i].setArray(isArrayArr[i]); attrNameInfoArr[i].setType(typeArr[i]);// System.err.println(attrNames[i] +// " : loc = " + locArr[i] +// ", type = " + typeArr[i] +// ", isArray = " + isArrayArr[i] +// ", size = " + sizeArr[i]); } } /** * Method to enable the native shader program. */ ShaderError enableShaderProgram(Context ctx, ShaderProgramId shaderProgramId) { return Pipeline.getPipeline().useGLSLShaderProgram(ctx, shaderProgramId); } /** * Method to disable the native shader program. */ ShaderError disableShaderProgram(Context ctx) { return Pipeline.getPipeline().useGLSLShaderProgram(ctx, null); }}
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