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📄 wakeuponelapsedtime.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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/* * $RCSfile: WakeupOnElapsedTime.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Use is subject to license terms. * * $Revision: 1.5 $ * $Date: 2007/02/09 17:18:31 $ * $State: Exp $ */package javax.media.j3d;/** * Class specifying a wakeup when a specific number of milliseconds * have elapsed. * */public final class WakeupOnElapsedTime extends WakeupCriterion {    long wait;    /**     * This represents the triggered time     */    long triggeredTime;    /**     * Constructs a new WakeupOnElapsedTime criterion.     * @param milliseconds the number of milliseconds to the wakeup.  A value     * of zero or less will cause an IllegalArgumentException to be thrown.     */    public WakeupOnElapsedTime(long milliseconds) {	if(milliseconds <= 0L)	    throw new IllegalArgumentException(J3dI18N.getString("WakeupOnElapsedTime0"));	this.wait = milliseconds;    }    /**     * Retrieve the WakeupCriterion's elapsed time value that was used when     * constructing this object.     * @return the elapsed time specified when constructing this object     */    public long getElapsedFrameTime(){  	return wait;    }    /**     * This is a callback from BehaviorStructure. It is      * used to add wakeupCondition to behavior structure.     */    void addBehaviorCondition(BehaviorStructure bs) {	this.triggeredTime = wait + J3dClock.currentTimeMillis();	behav.wakeupArray[BehaviorRetained.WAKEUP_TIME_INDEX]++;	behav.wakeupMask |= BehaviorRetained.WAKEUP_TIME;	VirtualUniverse.mc.timerThread.add(this);    }    /**     * This is a callback from BehaviorStructure. It is      * used to remove wakeupCondition from behavior structure.     */    void removeBehaviorCondition(BehaviorStructure bs) {	behav.wakeupArray[BehaviorRetained.WAKEUP_TIME_INDEX]--;	if (behav.wakeupArray[BehaviorRetained.WAKEUP_TIME_INDEX] == 0) {	    behav.wakeupMask &= ~BehaviorRetained.WAKEUP_TIME;	}	VirtualUniverse.mc.timerThread.remove(this);    }    /**     * This is invoked when Behavior processStimulus can't schedule     * to run because behav.active = false. In this case we must     * reinsert the wakeupOnElapseTime condition back to the      * TimerThread wakeup heap      */    void reInsertElapseTimeCond() {	super.reInsertElapseTimeCond();	this.triggeredTime = wait + J3dClock.currentTimeMillis();	VirtualUniverse.mc.timerThread.add(this);    }    /**     * Perform task in addBehaviorCondition() that has to be     * set every time the condition met.     */    void resetBehaviorCondition(BehaviorStructure bs) {	this.triggeredTime = wait + J3dClock.currentTimeMillis();	VirtualUniverse.mc.timerThread.add(this);    }}

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