📄 wakeuponelapsedtime.java
字号:
/* * $RCSfile: WakeupOnElapsedTime.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Use is subject to license terms. * * $Revision: 1.5 $ * $Date: 2007/02/09 17:18:31 $ * $State: Exp $ */package javax.media.j3d;/** * Class specifying a wakeup when a specific number of milliseconds * have elapsed. * */public final class WakeupOnElapsedTime extends WakeupCriterion { long wait; /** * This represents the triggered time */ long triggeredTime; /** * Constructs a new WakeupOnElapsedTime criterion. * @param milliseconds the number of milliseconds to the wakeup. A value * of zero or less will cause an IllegalArgumentException to be thrown. */ public WakeupOnElapsedTime(long milliseconds) { if(milliseconds <= 0L) throw new IllegalArgumentException(J3dI18N.getString("WakeupOnElapsedTime0")); this.wait = milliseconds; } /** * Retrieve the WakeupCriterion's elapsed time value that was used when * constructing this object. * @return the elapsed time specified when constructing this object */ public long getElapsedFrameTime(){ return wait; } /** * This is a callback from BehaviorStructure. It is * used to add wakeupCondition to behavior structure. */ void addBehaviorCondition(BehaviorStructure bs) { this.triggeredTime = wait + J3dClock.currentTimeMillis(); behav.wakeupArray[BehaviorRetained.WAKEUP_TIME_INDEX]++; behav.wakeupMask |= BehaviorRetained.WAKEUP_TIME; VirtualUniverse.mc.timerThread.add(this); } /** * This is a callback from BehaviorStructure. It is * used to remove wakeupCondition from behavior structure. */ void removeBehaviorCondition(BehaviorStructure bs) { behav.wakeupArray[BehaviorRetained.WAKEUP_TIME_INDEX]--; if (behav.wakeupArray[BehaviorRetained.WAKEUP_TIME_INDEX] == 0) { behav.wakeupMask &= ~BehaviorRetained.WAKEUP_TIME; } VirtualUniverse.mc.timerThread.remove(this); } /** * This is invoked when Behavior processStimulus can't schedule * to run because behav.active = false. In this case we must * reinsert the wakeupOnElapseTime condition back to the * TimerThread wakeup heap */ void reInsertElapseTimeCond() { super.reInsertElapseTimeCond(); this.triggeredTime = wait + J3dClock.currentTimeMillis(); VirtualUniverse.mc.timerThread.add(this); } /** * Perform task in addBehaviorCondition() that has to be * set every time the condition met. */ void resetBehaviorCondition(BehaviorStructure bs) { this.triggeredTime = wait + J3dClock.currentTimeMillis(); VirtualUniverse.mc.timerThread.add(this); }}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -