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📄 interpolator.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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/* * $RCSfile: Interpolator.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Use is subject to license terms. * * $Revision: 1.5 $ * $Date: 2007/02/09 17:18:06 $ * $State: Exp $ */package javax.media.j3d;import java.util.Vector;/** * Interpolator is an abstract class that extends Behavior to provide * common methods used by various interpolation subclasses.  These * include methods to convert a time value into an alpha value (A * value in the range 0 to 1) and a method to initialize the behavior. * Subclasses provide the methods that convert alpha values into * values within that subclass' output range. */public abstract class Interpolator extends Behavior {    // This interpolator's alpha generator    Alpha alpha;    /**      * Default WakeupCondition for all interpolators. The     * wakeupOn method of Behavior, which takes a WakeupCondition as     * the method parameter, will need to be called at the end     * of the processStimulus method of any class that subclasses     * Interpolator; this can be done with the following method call:      * wakeupOn(defaultWakeupCriterion).     */    protected WakeupCriterion defaultWakeupCriterion = 	(WakeupCriterion) new WakeupOnElapsedFrames(0);    /**     * Constructs an Interpolator node with a null alpha value.     */    public Interpolator() {    }    /**     * Constructs an Interpolator node with the specified alpha value.     * @param alpha the alpha object used by this interpolator.     * If it is null, then this interpolator will not run.     */    public Interpolator(Alpha alpha){	this.alpha = alpha;    }    /**      * Retrieves this interpolator's alpha object.      * @return this interpolator's alpha object      */    public Alpha getAlpha() {	return this.alpha;    }    /**     * Set this interpolator's alpha to the specified alpha object.     * @param alpha the new alpha object.  If set to null,     * then this interpolator will stop running.     */    public void setAlpha(Alpha alpha) {	this.alpha = alpha;	VirtualUniverse.mc.sendRunMessage(J3dThread.RENDER_THREAD);    }    /**     * This is the default Interpolator behavior initialization routine.     * It schedules the behavior to awaken at the next frame.     */    public void initialize() {	// Reset alpha	//alpha.setStartTime(J3dClock.currentTimeMillis());	// Insert wakeup condition into queue	wakeupOn(defaultWakeupCriterion);    }   /**     * Copies all Interpolator information from     * <code>originalNode</code> into     * the current node.  This method is called from the     * <code>cloneNode</code> method which is, in turn, called by the     * <code>cloneTree</code> method.<P>      *     * @param originalNode the original node to duplicate.     * @param forceDuplicate when set to <code>true</code>, causes the     *  <code>duplicateOnCloneTree</code> flag to be ignored.  When     *  <code>false</code>, the value of each node's     *  <code>duplicateOnCloneTree</code> variable determines whether     *  NodeComponent data is duplicated or copied.     *     * @exception RestrictedAccessException if this object is part of a live     *  or compiled scenegraph.     *     * @see Node#duplicateNode     * @see Node#cloneTree     * @see NodeComponent#setDuplicateOnCloneTree     */    void duplicateAttributes(Node originalNode, boolean forceDuplicate) {        super.duplicateAttributes(originalNode, forceDuplicate);		Interpolator it = (Interpolator) originalNode;	Alpha a = it.getAlpha();	if (a != null) {  	    setAlpha(a.cloneAlpha());	}    }}

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