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📄 renderingattributes.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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     *     * @param state true or false to enable or disable depth buffer mode     *     * @exception CapabilityNotSetException if appropriate capability is      * not set and this object is part of live or compiled scene graph     *     * @see GraphicsConfigTemplate3D#setDepthSize     */    public void setDepthBufferEnable(boolean state){	if (isLiveOrCompiled())	    if (!this.getCapability(ALLOW_DEPTH_ENABLE_WRITE))		throw new CapabilityNotSetException(J3dI18N.getString("RenderingAttributes0"));	if (isLive())	    ((RenderingAttributesRetained)this.retained).setDepthBufferEnable(state);	else	    ((RenderingAttributesRetained)this.retained).initDepthBufferEnable(state);    }    /**     * Retrieves the state of zBuffer Enable flag     * @return true if depth buffer mode is enabled, false     * if depth buffer mode is disabled     * @exception CapabilityNotSetException if appropriate capability is      * not set and this object is part of live or compiled scene graph     */    public boolean getDepthBufferEnable(){	if (isLiveOrCompiled())	    if (!this.getCapability(ALLOW_DEPTH_ENABLE_READ))		throw new CapabilityNotSetException(J3dI18N.getString("RenderingAttributes1"));	return ((RenderingAttributesRetained)this.retained).getDepthBufferEnable();    }    /**     * Enables or disables writing the depth buffer for this object.     * During the transparent rendering pass,     * this attribute can be overridden by     * the depthBufferFreezeTransparent attribute in the View object.     * @param state true or false to enable or disable depth buffer Write mode     * @exception CapabilityNotSetException if appropriate capability is      * not set and this object is part of live or compiled scene graph     * @see View#setDepthBufferFreezeTransparent     */    public void setDepthBufferWriteEnable(boolean state) {	if (isLiveOrCompiled())	    if (!this.getCapability(ALLOW_DEPTH_ENABLE_WRITE))		throw new CapabilityNotSetException(J3dI18N.getString("RenderingAttributes2"));	if (isLive())	    ((RenderingAttributesRetained)this.retained).setDepthBufferWriteEnable(state);	else	    ((RenderingAttributesRetained)this.retained).initDepthBufferWriteEnable(state);    }    /**     * Retrieves the state of Depth Buffer Write Enable flag.     * @return true if depth buffer is writable, false     * if depth buffer is read-only     * @exception CapabilityNotSetException if appropriate capability is      * not set and this object is part of live or compiled scene graph     */    public boolean getDepthBufferWriteEnable(){	if (isLiveOrCompiled())	    if (!this.getCapability(ALLOW_DEPTH_ENABLE_READ))		throw new CapabilityNotSetException(J3dI18N.getString("RenderingAttributes3"));	return ((RenderingAttributesRetained)this.retained).getDepthBufferWriteEnable();    }    /**     * Set alpha test value used by alpha test function.  This value is     * compared to the alpha value of each rendered pixel.     * @param value the alpha test value     * @exception CapabilityNotSetException if appropriate capability is      * not set and this object is part of live or compiled scene graph     */    public void setAlphaTestValue(float value){	if (isLiveOrCompiled())	    if (!this.getCapability(ALLOW_ALPHA_TEST_VALUE_WRITE))		throw new CapabilityNotSetException(J3dI18N.getString("RenderingAttributes4"));	if (isLive())	    ((RenderingAttributesRetained)this.retained).setAlphaTestValue(value);	else	    ((RenderingAttributesRetained)this.retained).initAlphaTestValue(value);    }    /**     * Retrieves the alpha test value.     * @return the alpha test value.     * @exception CapabilityNotSetException if appropriate capability is      * not set and this object is part of live or compiled scene graph     */    public float getAlphaTestValue(){	if (isLiveOrCompiled())	    if (!this.getCapability(ALLOW_ALPHA_TEST_VALUE_READ))		throw new CapabilityNotSetException(J3dI18N.getString("RenderingAttributes5"));	return ((RenderingAttributesRetained)this.retained).getAlphaTestValue();    }    /**     * Set alpha test function. This function is used to compare     * each incoming (source) per-pixel alpha value with the alpha test value.     * If the test passes, the pixel is written otherwise the pixel is not     * written.     * @param function the new alpha test function.  One of     * ALWAYS, NEVER, EQUAL, NOT_EQUAL, LESS, LESS_OR_EQUAL, GREATER,     * GREATER_OR_EQUAL     * @exception CapabilityNotSetException if appropriate capability is      * not set and this object is part of live or compiled scene graph     */    public void setAlphaTestFunction(int function){	if (isLiveOrCompiled())	    if (!this.getCapability(ALLOW_ALPHA_TEST_FUNCTION_WRITE))		throw new CapabilityNotSetException(J3dI18N.getString("RenderingAttributes6"));	if (isLive())	    ((RenderingAttributesRetained)this.retained).setAlphaTestFunction(function);	else	    ((RenderingAttributesRetained)this.retained).initAlphaTestFunction(function);    }    /**     * Retrieves current alpha test function.     * @return the current alpha test function     * @exception CapabilityNotSetException if appropriate capability is      * not set and this object is part of live or compiled scene graph     */    public int getAlphaTestFunction(){	if (isLiveOrCompiled())	    if (!this.getCapability(ALLOW_ALPHA_TEST_FUNCTION_READ))		throw new CapabilityNotSetException(J3dI18N.getString("RenderingAttributes7"));	return ((RenderingAttributesRetained)this.retained).getAlphaTestFunction();    }    /**     * Sets the visibility flag for this RenderingAttributes     * component object.  Invisible objects are not rendered (subject to     * the visibility policy for the current view), but they can be picked     * or collided with. The default value is true.     * @param visible true or false to enable or disable visibility     * @exception CapabilityNotSetException if appropriate capability is      * not set and this object is part of live or compiled scene graph     *     * @see View#setVisibilityPolicy     *     * @since Java 3D 1.2     */    public void setVisible(boolean visible) {	if (isLiveOrCompiled())	    if (!this.getCapability(ALLOW_VISIBLE_WRITE))		throw new CapabilityNotSetException(J3dI18N.getString("RenderingAttributes8"));		if (isLive())	    ((RenderingAttributesRetained)this.retained).setVisible(visible);	else	    ((RenderingAttributesRetained)this.retained).initVisible(visible);    }    /**     * Retrieves the visibility flag for this RenderingAttributes object.     * @return true if the object is visible; false     * if the object is invisible.     * @exception CapabilityNotSetException if appropriate capability is      * not set and this object is part of live or compiled scene graph     *     * @since Java 3D 1.2     */    public boolean getVisible() {	if (isLiveOrCompiled())	    if (!this.getCapability(ALLOW_VISIBLE_READ))		throw new CapabilityNotSetException(J3dI18N.getString("RenderingAttributes9"));		return ((RenderingAttributesRetained)this.retained).getVisible();    }    /**     * Sets a flag that indicates whether vertex colors are ignored     * for this RenderingAttributes object.  If     * <code>ignoreVertexColors</code> is false, per-vertex     * colors are used, when present in the associated Geometry     * objects, taking precedence over the ColoringAttributes color     * and the specified Material color(s).  If <code>ignoreVertexColors</code>     * is true, per-vertex colors are ignored.  In this case, if     * lighting is enabled, the Material diffuse color will be     * used as the object color.  If lighting is disabled, the     * ColoringAttributes color will be used.  The default value is false.     *     * @param ignoreVertexColors true or false to enable or disable     * the ignoring of per-vertex colors     * @exception CapabilityNotSetException if appropriate capability is      * not set and this object is part of live or compiled scene graph     *     * @see ColoringAttributes     * @see Material     *     * @since Java 3D 1.2     */    public void setIgnoreVertexColors(boolean ignoreVertexColors) {	if (isLiveOrCompiled())	    if (!this.getCapability(ALLOW_IGNORE_VERTEX_COLORS_WRITE))		throw new CapabilityNotSetException(J3dI18N.getString("RenderingAttributes12"));	if (isLive())	    ((RenderingAttributesRetained)this.retained).setIgnoreVertexColors(ignoreVertexColors);	else	    ((RenderingAttributesRetained)this.retained).initIgnoreVertexColors(ignoreVertexColors);    }    /**     * Retrieves the ignoreVertexColors flag for this     * RenderingAttributes object.     * @return true if per-vertex colors are ignored; false     * if per-vertex colors are used.     * @exception CapabilityNotSetException if appropriate capability is      * not set and this object is part of live or compiled scene graph     *     * @since Java 3D 1.2     */    public boolean getIgnoreVertexColors() {	if (isLiveOrCompiled())	    if (!this.getCapability(ALLOW_IGNORE_VERTEX_COLORS_READ))		throw new CapabilityNotSetException(J3dI18N.getString("RenderingAttributes13"));	return ((RenderingAttributesRetained)this.retained).getIgnoreVertexColors();    }    /**     * Sets the rasterOp enable flag for this RenderingAttributes     * component object.  When set to true, this enables logical     * raster operations as specified by the setRasterOp method.     * Enabling raster operations effectively disables alpha blending,     * which is used for transparency and antialiasing.  Raster     * operations, especially XOR mode, are primarily useful when     * rendering to the front buffer in immediate mode.  Most     * applications will not wish to enable this mode.     *     * @param rasterOpEnable true or false to enable or disable     * raster operations     * @exception CapabilityNotSetException if appropriate capability is      * not set and this object is part of live or compiled scene graph     *     * @see #setRasterOp     *     * @since Java 3D 1.2     */    public void setRasterOpEnable(boolean rasterOpEnable) {	if (isLiveOrCompiled())	    if (!this.getCapability(ALLOW_RASTER_OP_WRITE))		throw new CapabilityNotSetException(J3dI18N.getString("RenderingAttributes10"));	if (isLive())	    ((RenderingAttributesRetained)this.retained).setRasterOpEnable(rasterOpEnable);	else	    ((RenderingAttributesRetained)this.retained).initRasterOpEnable(rasterOpEnable);    }    /**     * Retrieves the rasterOp enable flag for this RenderingAttributes     * object.     * @return true if raster operations are enabled; false     * if raster operations are disabled.     * @exception CapabilityNotSetException if appropriate capability is      * not set and this object is part of live or compiled scene graph     *     * @since Java 3D 1.2     */    public boolean getRasterOpEnable() {	if (isLiveOrCompiled())	    if (!this.getCapability(ALLOW_RASTER_OP_READ))		throw new CapabilityNotSetException(J3dI18N.getString("RenderingAttributes11"));	return ((RenderingAttributesRetained)this.retained).getRasterOpEnable();    }    /**     * Sets the raster operation function for this RenderingAttributes     * component object.     *     * @param rasterOp the logical raster operation, one of:     * ROP_CLEAR, ROP_AND, ROP_AND_REVERSE, ROP_COPY, ROP_AND_INVERTED,     * ROP_NOOP, ROP_XOR, ROP_OR, ROP_NOR, ROP_EQUIV, ROP_INVERT,     * ROP_OR_REVERSE, ROP_COPY_INVERTED, ROP_OR_INVERTED, ROP_NAND or ROP_SET.     * @exception CapabilityNotSetException if appropriate capability is      * not set and this object is part of live or compiled scene graph     *     * @since Java 3D 1.2     */    public void setRasterOp(int rasterOp) {	if (isLiveOrCompiled())	    if (!this.getCapability(ALLOW_RASTER_OP_WRITE))		throw new CapabilityNotSetException(J3dI18N.getString("RenderingAttributes10"));	if (isLive())	    ((RenderingAttributesRetained)this.retained).setRasterOp(rasterOp);	else	    ((RenderingAttributesRetained)this.retained).initRasterOp(rasterOp);    }    /**     * Retrieves the current raster operation for this RenderingAttributes     * object.     * @return one of:     * ROP_CLEAR, ROP_AND, ROP_AND_REVERSE, ROP_COPY, ROP_AND_INVERTED,     * ROP_NOOP, ROP_XOR, ROP_OR, ROP_NOR, ROP_EQUIV, ROP_INVERT,     * ROP_OR_REVERSE, ROP_COPY_INVERTED, ROP_OR_INVERTED, ROP_NAND or ROP_SET     * @exception CapabilityNotSetException if appropriate capability is      * not set and this object is part of live or compiled scene graph     *     * @since Java 3D 1.2     */    public int getRasterOp() {	if (isLiveOrCompiled())	    if (!this.getCapability(ALLOW_RASTER_OP_READ))		throw new CapabilityNotSetException(J3dI18N.getString("RenderingAttributes11"));	return ((RenderingAttributesRetained)this.retained).getRasterOp();    }    /**     * Creates a retained mode RenderingAttributesRetained object that this     * RenderingAttributes component object will point to.     */    void createRetained() {	this.retained = new RenderingAttributesRetained();	this.retained.setSource(this);    }    /**     * @deprecated replaced with cloneNodeComponent(boolean forceDuplicate)       */    public NodeComponent cloneNodeComponent() {        RenderingAttributes ra = new RenderingAttributes();        ra.duplicateNodeComponent(this);        return ra;    }    /**     * Copies all node information from <code>originalNodeComponent</code> into     * the current node.  This method is called from the     * <code>duplicateNode</code> method. This routine does     * the actual duplication of all "local data" (any data defined in     * this object).      *     * @param originalNodeComponent the original node to duplicate.     * @param forceDuplicate when set to <code>true</code>, causes the     *  <code>duplicateOnCloneTree</code> flag to be ignored.  When     *  <code>false</code>, the value of each node's     *  <code>duplicateOnCloneTree</code> variable determines whether     *  NodeComponent data is duplicated or copied.     *     * @see Node#cloneTree     * @see NodeComponent#setDuplicateOnCloneTree     */    void duplicateAttributes(NodeComponent originalNodeComponent, 			     boolean forceDuplicate) { 	super.duplicateAttributes(originalNodeComponent, forceDuplicate);	RenderingAttributesRetained attr = 	    (RenderingAttributesRetained) originalNodeComponent.retained;	RenderingAttributesRetained rt =	    (RenderingAttributesRetained) retained;

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