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📄 renderingattributes.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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    /**     * Specifies that pixels are never drawn irrespective of the     * values being tested.     * Can be used to specify the alpha test function, the depth test function,     * or the stencil function.     *     * @see #setAlphaTestFunction     * @see #setDepthTestFunction     * @see #setStencilFunction(int,int,int)     */    public static final int NEVER = 1;    /**     * Specifies that pixels are drawn if the two values being tested are equal.     * Can be used to specify the alpha test function, the depth test function,     * or the stencil function.     *     * @see #setAlphaTestFunction     * @see #setDepthTestFunction     * @see #setStencilFunction(int,int,int)     */    public static final int EQUAL = 2;    /**     * Specifies that pixels are drawn if the two values being tested are not equal.     * Can be used to specify the alpha test function, the depth test function,     * or the stencil function.     *     * @see #setAlphaTestFunction     * @see #setDepthTestFunction     * @see #setStencilFunction(int,int,int)     */    public static final int NOT_EQUAL = 3;    /**     * Specifies that pixels are drawn if the source/reference value is less      * than the destination/test value.     * Can be used to specify the alpha test function, the depth test function,     * or the stencil function.     *     * @see #setAlphaTestFunction     * @see #setDepthTestFunction     * @see #setStencilFunction(int,int,int)     */    public static final int LESS = 4;    /**     * Specifies that pixels are drawn if the source/reference value is less      * than or equal to the destination/test value.     * Can be used to specify the alpha test function, the depth test function,     * or the stencil function.     *     * @see #setAlphaTestFunction     * @see #setDepthTestFunction     * @see #setStencilFunction(int,int,int)     */    public static final int LESS_OR_EQUAL = 5;    /**     * Specifies that pixels are drawn if the source/reference value is greater      * than the destination/test value.     * Can be used to specify the alpha test function, the depth test function,     * or the stencil function.     *     * @see #setAlphaTestFunction     * @see #setDepthTestFunction     * @see #setStencilFunction(int,int,int)     */    public static final int GREATER = 6;    /**     * Specifies that pixels are drawn if the source/reference value is greater      * than or equal to the destination/test value.     * Can be used to specify the alpha test function, the depth test function,     * or the stencil function.     *     * @see #setAlphaTestFunction     * @see #setDepthTestFunction     * @see #setStencilFunction(int,int,int)     */    public static final int GREATER_OR_EQUAL = 7;    //    // Raster op enums    //    /**     * Raster operation: <code>DST = 0</code>.     * @see #setRasterOp     *     * @since Java 3D 1.4     */    public static final int ROP_CLEAR = 0x0;    /**     * Raster operation: <code>DST = SRC & DST</code>.     * @see #setRasterOp     *     * @since Java 3D 1.4     */    public static final int ROP_AND = 0x1;    /**     * Raster operation: <code>DST = SRC & ~DST</code>.     * @see #setRasterOp     *     * @since Java 3D 1.4     */    public static final int ROP_AND_REVERSE = 0x2;    /**     * Raster operation: <code>DST = SRC</code>.     * @see #setRasterOp     *     * @since Java 3D 1.2     */    public static final int ROP_COPY = 0x3;    /**     * Raster operation: <code>DST = ~SRC & DST</code>.     * @see #setRasterOp     *     * @since Java 3D 1.4     */    public static final int ROP_AND_INVERTED = 0x4;		    /**     * Raster operation: <code>DST = DST</code>.     * @see #setRasterOp     *     * @since Java 3D 1.4     */    public static final int ROP_NOOP = 0x5;    /**     * Raster operation: <code>DST = SRC ^ DST</code>.     * @see #setRasterOp     *     * @since Java 3D 1.2     */    public static final int ROP_XOR = 0x6;    /**     * Raster operation: <code>DST = DST | SRC</code>.     * @see #setRasterOp     *     * @since Java 3D 1.4     */    public static final int ROP_OR = 0x7;    /**     * Raster operation: <code>DST = ~( DST | SRC )</code>.     * @see #setRasterOp     *     * @since Java 3D 1.4     */    public static final int ROP_NOR = 0x8;    /**     * Raster operation: <code>DST = ~( DST ^ SRC )</code>.     * @see #setRasterOp     *     * @since Java 3D 1.4     */    public static final int ROP_EQUIV = 0x9;		    /**     * Raster operation: <code>DST = ~DST</code>.     * @see #setRasterOp     *     * @since Java 3D 1.4     */    public static final int ROP_INVERT = 0xA;		    /**     * Raster operation: <code>DST = src | ~DST</code>.     * @see #setRasterOp     *     * @since Java 3D 1.4     */    public static final int ROP_OR_REVERSE = 0xB;    /**     * Raster operation: <code>DST = ~SRC</code>.     * @see #setRasterOp     *     * @since Java 3D 1.4     */    public static final int ROP_COPY_INVERTED = 0xC;    /**     * Raster operation: <code>DST = ~SRC | DST</code>.     * @see #setRasterOp     *     * @since Java 3D 1.4     */    public static final int ROP_OR_INVERTED = 0xD;    /**     * Raster operation: <code>DST = ~(SRC & DST)</code>.     * @see #setRasterOp     *     * @since Java 3D 1.4     */    public static final int ROP_NAND = 0xE;    /**     * Raster operation: <code>DST = 1</code>.     * @see #setRasterOp     *     * @since Java 3D 1.4     */    public static final int ROP_SET = 0xF;    //    // Stencil op enums    //    /**     * Stencil operation: <code>DST = DST</code>     * @see #setStencilOp(int,int,int)     *     * @since Java 3D 1.4     */    public static final int STENCIL_KEEP = 1;    /**     * Stencil operation: <code>DST = 0</code>     * @see #setStencilOp(int,int,int)     *     * @since Java 3D 1.4     */    public static final int STENCIL_ZERO = 2;    /**     * Stencil operation: <code>DST = REF</code>     * @see #setStencilOp(int,int,int)     *     * @since Java 3D 1.4     */    public static final int STENCIL_REPLACE = 3;    /**     * Stencil operation: <code>DST = DST + 1</code>     * @see #setStencilOp(int,int,int)     *     * @since Java 3D 1.4     */    public static final int STENCIL_INCR = 4;    /**     * Stencil operation: <code>DST = DST - 1</code>     * @see #setStencilOp(int,int,int)     *     * @since Java 3D 1.4     */    public static final int STENCIL_DECR = 5;    /**     * Stencil operation: <code>DST = ~DST</code>     * @see #setStencilOp(int,int,int)     *     * @since Java 3D 1.4     */    public static final int STENCIL_INVERT = 6;   // Array for setting default read capabilities    private static final int[] readCapabilities = {        ALLOW_ALPHA_TEST_FUNCTION_READ,        ALLOW_ALPHA_TEST_VALUE_READ,        ALLOW_DEPTH_ENABLE_READ,        ALLOW_DEPTH_TEST_FUNCTION_READ,        ALLOW_IGNORE_VERTEX_COLORS_READ,                ALLOW_RASTER_OP_READ,        ALLOW_STENCIL_ATTRIBUTES_READ,        ALLOW_VISIBLE_READ    };    /**     * Constructs a RenderingAttributes object with default parameters.     * The default values are as follows:     * <ul>     * depth buffer enable : true<br>     * depth buffer write enable : true<br>     * alpha test function : ALWAYS<br>     * alpha test value : 0.0f<br>     * visible : true<br>     * ignore vertex colors : false<br>     * raster operation enable : false<br>     * raster operation : ROP_COPY<br>     * depth test: LESS_OR_EQUAL<br>     * stencil enable : false<br>     * stencil write mask : ~0 (all ones)<br>     * stencil op - failOp : STENCIL_KEEP<br>     * stencil op - zFailOp : STENCIL_KEEP<br>     * stencil op - zPassOp : STENCIL_KEEP<br>     * stencil function : ALWAYS<br>     * stencil reference value : 0<br>     * stencil comparison mask : ~0 (all ones)     * </ul>     */    public RenderingAttributes() {	// Just use default attributes        // set default read capabilities        setDefaultReadCapabilities(readCapabilities);    }    /**     * Constructs a RenderingAttributes object with specified values.     * @param depthBufferEnable a flag to turn depth buffer on/off     * @param depthBufferWriteEnable a flag to to make depth buffer     * read/write or read only     * @param alphaTestValue the alpha test reference value     * @param alphaTestFunction the function for comparing alpha values     */    public RenderingAttributes(boolean depthBufferEnable,			       boolean depthBufferWriteEnable,			       float alphaTestValue,			       int alphaTestFunction){	this(depthBufferEnable, depthBufferWriteEnable, alphaTestValue,	     alphaTestFunction, true, false, false, ROP_COPY);    }    /**     * Constructs a RenderingAttributes object with specified values     * @param depthBufferEnable a flag to turn depth buffer on/off     * @param depthBufferWriteEnable a flag to make depth buffer     * read/write or read only     * @param alphaTestValue the alpha test reference value     * @param alphaTestFunction the function for comparing alpha values     * @param visible a flag that specifies whether the object is visible     * @param ignoreVertexColors a flag to enable or disable     * the ignoring of per-vertex colors     * @param rasterOpEnable a flag that specifies whether logical     * raster operations are enabled for this RenderingAttributes object.     * This disables all alpha blending operations.     * @param rasterOp the logical raster operation, one of:     * ROP_CLEAR, ROP_AND, ROP_AND_REVERSE, ROP_COPY, ROP_AND_INVERTED,     * ROP_NOOP, ROP_XOR, ROP_OR, ROP_NOR, ROP_EQUIV, ROP_INVERT,     * ROP_OR_REVERSE, ROP_COPY_INVERTED, ROP_OR_INVERTED, ROP_NAND or ROP_SET     *     * @since Java 3D 1.2     */    public RenderingAttributes(boolean depthBufferEnable,			       boolean depthBufferWriteEnable,			       float alphaTestValue,			       int alphaTestFunction,			       boolean visible,			       boolean ignoreVertexColors,			       boolean rasterOpEnable,			       int rasterOp) {        // set default read capabilities        setDefaultReadCapabilities(readCapabilities);		((RenderingAttributesRetained)this.retained).initDepthBufferEnable(depthBufferEnable);	((RenderingAttributesRetained)this.retained).initDepthBufferWriteEnable(depthBufferWriteEnable);	((RenderingAttributesRetained)this.retained).initAlphaTestValue(alphaTestValue);	((RenderingAttributesRetained)this.retained).initAlphaTestFunction(alphaTestFunction);	((RenderingAttributesRetained)this.retained).initVisible(visible);		((RenderingAttributesRetained)this.retained).initIgnoreVertexColors(ignoreVertexColors);	((RenderingAttributesRetained)this.retained).initRasterOpEnable(rasterOpEnable);	((RenderingAttributesRetained)this.retained).initRasterOp(rasterOp);    }    /**     * Enables or disables depth buffer mode for this RenderingAttributes     * component object.

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