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📄 depthcomponentnativeretained.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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/* * $RCSfile: DepthComponentNativeRetained.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Use is subject to license terms. * * $Revision: 1.4 $ * $Date: 2007/02/09 17:17:57 $ * $State: Exp $ */package javax.media.j3d;/** * A 2D array of depth (Z) values stored in the most efficient format for a * particular device.  Values are not accessible by the user and may only be * used to read the Z values and subsequently write them back. */class DepthComponentNativeRetained extends DepthComponentRetained {    // Change this to whatever native format is best...    int depthData[];    /**     * Constructs a new native depth (z-buffer) component object with the     * specified width and height.     * @param width the width of the array of depth values     * @param height the height of the array of depth values     */    void initialize(int width, int height) {        type = DEPTH_COMPONENT_TYPE_NATIVE;        depthData = new int[width * height];         this.width = width;         this.height = height;     }    /**     * Copies the depth data from this object to the specified array.     * @param depthData array of ints that will receive a copy of     * the depth data     */    void getDepthData(int[] depthData) {        int i;        for (i = 0; i < this.depthData.length; i++)            depthData[i] = this.depthData[i];    }    /**     * retrieve depth data from input buffer     */    final void retrieveDepth(int[] buf, int wRead, int hRead) {        int srcOffset, dstOffset, i;         // Yup -> Ydown        for (srcOffset = (hRead - 1) * wRead, dstOffset = 0,                i = 0; i < hRead; i++,             srcOffset -= wRead, dstOffset += width) {             System.arraycopy(buf, srcOffset, depthData, dstOffset, wRead);        }    }   }

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