⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 j3dgraphics2d.java

📁 JAVA3D矩陈的相关类
💻 JAVA
字号:
/* * $RCSfile: J3DGraphics2D.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Use is subject to license terms. * * $Revision: 1.4 $ * $Date: 2007/02/09 17:18:06 $ * $State: Exp $ */package javax.media.j3d;import java.awt.*;import java.awt.image.BufferedImage;import java.awt.image.ImageObserver;/** * The J3DGraphics2D class extends Graphics2D to provide 2D rendering * into a Canvas3D.  It is an abstract base class that is further * extended by a non-public Java 3D implementation class.  This class * allows Java 2D rendering to be mixed with Java 3D rendering in the * same Canvas3D, subject to the same restrictions as imposed for 3D * immediate-mode rendering: In mixed-mode rendering, all Java 2D * requests must be done from one of the Canvas3D callback methods; in * pure-immediate mode, the Java 3D renderer must be stopped for the * Canvas3D being rendered into. * * <p> * An application obtains a J3D 2D graphics context object from the * Canvas3D object that the application wishes to render into by using * the getGraphics2D method. A new J3DGraphics2D object is created if * one does not already exist. * * <p> * Note that the drawing methods in this class, including those * inherited from Graphics2D, are not necessarily executed * immediately.  They may be buffered up for future execution. * Applications must call the <code><a * href="#flush(boolean)">flush</a>(boolean)</code> method to ensure * that the rendering actually happens. The flush method is implicitly * called in the following cases: * * <ul> * <li>The <code>Canvas3D.swap</code> method calls * <code>flush(true)</code></li> * <li>The Java 3D renderer calls <code>flush(true)</code> prior to * swapping the buffer for a double buffered on-screen Canvas3D</li> * <li>The Java 3D renderer calls <code>flush(true)</code> prior to * copying into the off-screen buffer of an off-screen Canvas3D</li> * <li>The Java 3D renderer calls <code>flush(false)</code> after * calling the preRender, renderField, postRender, and postSwap * Canvas3D callback methods.</li> * </ul> * * <p> * A single-buffered, pure-immediate mode application must explicitly * call flush to ensure that the graphics will be rendered to the * Canvas3D. * * @see Canvas3D#getGraphics2D * * @since Java 3D 1.2 */public abstract class J3DGraphics2D extends Graphics2D {    // Package scope contructor    J3DGraphics2D() {    }    /**     * This method is not supported.  The only way to obtain a     * J3DGraphics2D is from the associated Canvas3D.     *     * @exception UnsupportedOperationException this method is not supported     *     * @see Canvas3D#getGraphics2D     */    public final Graphics create() {	throw new UnsupportedOperationException();    }    /**     * This method is not supported.  The only way to obtain a     * J3DGraphics2D is from the associated Canvas3D.     *     * @exception UnsupportedOperationException this method is not supported     *     * @see Canvas3D#getGraphics2D     */    public final Graphics create(int x, int y, int width, int height) {	throw new UnsupportedOperationException();    }    /**     * This method is not supported.  Clearing a Canvas3D is done implicitly     * via a Background node in the scene graph or explicitly via the clear     * method in a 3D graphics context.     *     * @exception UnsupportedOperationException this method is not supported     *     * @see Background     * @see GraphicsContext3D#setBackground     * @see GraphicsContext3D#clear     */    public final void setBackground(Color color) {	throw new UnsupportedOperationException();    }    /**     * This method is not supported.  Clearing a Canvas3D is done implicitly     * via a Background node in the scene graph or explicitly via the clear     * method in a 3D graphics context.     *     * @exception UnsupportedOperationException this method is not supported     *     * @see Background     * @see GraphicsContext3D#getBackground     * @see GraphicsContext3D#clear     */    public final Color getBackground() {	throw new UnsupportedOperationException();    }    /**     * This method is not supported.  Clearing a Canvas3D is done implicitly     * via a Background node in the scene graph or explicitly via the clear     * method in a 3D graphics context.     *     * @exception UnsupportedOperationException this method is not supported     *     * @see Background     * @see GraphicsContext3D#setBackground     * @see GraphicsContext3D#clear     */    public final void clearRect(int x, int y, int width, int height) {	throw new UnsupportedOperationException();    }    /**     * Flushes all previously executed rendering operations to the     * drawing buffer for this 2D graphics object.     *     * @param wait flag indicating whether or not to wait for the     * rendering to be complete before returning from this call.     */    public abstract void flush(boolean wait);    /**     * Draws the specified image and flushes the buffer.  This is     * functionally equivalent to calling <code>drawImage(...)</code>     * followed by <code>flush(false)</code>, but can avoid the cost     * of making an extra copy of the image in some cases.  Anything     * previously drawn to this J3DGraphics2D will be flushed before     * the image is drawn.     *     * @param img The image to draw     * @param x The x location to draw at     * @param y The y location to draw at     * @param observer The ImageObserver     *     * @since Java 3D 1.3     */    public abstract void drawAndFlushImage(BufferedImage img, int x, int y,					   ImageObserver observer);}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -