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📄 group.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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    }      /**     * Moves the specified branch group node from its existing location to     * the end of this group node's list of children.     * @param branchGroup the branch group node to move to this node's list     * of children     * @exception CapabilityNotSetException if the appropriate capability is     * not set and this group node is part of live or compiled scene graph     */    public void moveTo(BranchGroup branchGroup) {	if (isLiveOrCompiled()) {	    if(!this.getCapability(ALLOW_CHILDREN_EXTEND))		throw new CapabilityNotSetException(J3dI18N.getString("Group16"));	    if (! branchGroup.getCapability(BranchGroup.ALLOW_DETACH)) {		throw new CapabilityNotSetException(J3dI18N.getString("Group4"));	    }	}	((GroupRetained)this.retained).moveTo(branchGroup);    }      /**     * Returns a count of this group node's children.     * @return the number of children descendant from this node.     * @exception CapabilityNotSetException if the appropriate capability is     * not set and this group node is part of live or compiled scene graph     */    public int numChildren() {	if (isLiveOrCompiled())	    if(!this.getCapability(ALLOW_CHILDREN_READ))		throw new CapabilityNotSetException(J3dI18N.getString("Group9"));	return ((GroupRetained)this.retained).numChildren();    }    /**     * Retrieves the index of the specified child node in     * this group node's list of children.     *     * @param child the child node to be looked up.     * @return the index of the specified child node;     * returns -1 if the object is not in the list.     * @exception CapabilityNotSetException if the appropriate capability is     * not set and this group node is part of live or compiled scene graph     *     * @since Java 3D 1.3     */    public int indexOfChild(Node child) {	if (isLiveOrCompiled())	    if(!this.getCapability(ALLOW_CHILDREN_READ))		throw new CapabilityNotSetException(J3dI18N.getString("Group9"));	return ((GroupRetained)this.retained).indexOfChild(child);    }    /**     * Removes the specified child node from this group node's     * list of children.     * If the specified object is not in the list, the list is not modified.     *     * @param child the child node to be removed.     * @exception CapabilityNotSetException if appropriate capability is     * not set and this object is part of live or compiled scene graph     * @exception RestrictedAccessException if this group node is part of     * live or compiled scene graph and the child node being removed is not     * a BranchGroup node     *     * @since Java 3D 1.3     */    public void removeChild(Node child) {	if (isLiveOrCompiled()) {	    if (!(child instanceof BranchGroup)) {		throw new RestrictedAccessException(J3dI18N.getString("Group7"));	    }	    if (!this.getCapability(ALLOW_CHILDREN_WRITE)) {		throw new CapabilityNotSetException(J3dI18N.getString("Group15"));	    }	    if (!((BranchGroup)child).getCapability(BranchGroup.ALLOW_DETACH)) {		throw new CapabilityNotSetException(J3dI18N.getString("Group4"));	    }	}	((GroupRetained)retained).removeChild(child);    }    /**     * Removes all children from this Group node.     *     * @exception CapabilityNotSetException if appropriate capability is     * not set and this object is part of live or compiled scene graph     * @exception RestrictedAccessException if this group node is part of     * live or compiled scene graph and any of the children being removed are     * not BranchGroup nodes     *     * @since Java 3D 1.3     */    public void removeAllChildren() {	if (isLiveOrCompiled()) {	    GroupRetained groupR = (GroupRetained)this.retained;	    for (int index = groupR.numChildren() - 1; index >= 0; index--) {		Node child = groupR.getChild(index);		if (! (child instanceof BranchGroup))		    throw new RestrictedAccessException(J3dI18N.getString("Group7"));		if (!this.getCapability(ALLOW_CHILDREN_WRITE))		    throw new CapabilityNotSetException(J3dI18N.getString("Group15"));		if (!((BranchGroup)child).getCapability(BranchGroup.ALLOW_DETACH)) {		    throw new CapabilityNotSetException(J3dI18N.getString("Group4"));		}	    }	}	((GroupRetained)retained).removeAllChildren();    }    /**     * Causes this Group node to be reported as the collision target when     * collision is being used and this node or any of its children is in      * a collision. The default value is false.  For collision with     * USE_GEOMETRY set, the collision traverser will check the geometry     * of all the Group node's leaf descendants; for collision with      * USE_BOUNDS set, the collision traverser will only check the bounds     * at this Group node.  In both cases, if there is a collision, this      * Group node will be reported as the colliding object in the     * SceneGraphPath.  This reporting is done regardless of whether     * ENABLE_COLLISION_REPORTING     * is set for this group node (setting alternate collision target to     * true implies collision reporting).     * @param  target  Indicates whether this Group node can be the target     * of a collision.     * @see WakeupOnCollisionEntry     * @see WakeupOnCollisionMovement     * @see WakeupOnCollisionExit     */    public void setAlternateCollisionTarget(boolean target) {       ((GroupRetained)this.retained).setAlternateCollisionTarget(target);    }    /**      * Returns the collision target state.      * @return Indicates whether this Group node can be the target of a      * collision.      */    public boolean getAlternateCollisionTarget() {        return ((GroupRetained)this.retained).getAlternateCollisionTarget();    }    /**     * Duplicates all the nodes of the specified sub-graph.  For Group Nodes     * the group node is duplicated via a call to <code>cloneNode</code> and     * then <code>cloneTree</code> is called for each child node.  For     * Leaf Nodes, component     * data can either be duplicated or be made a reference to the original     * data.  Leaf Node cloneTree behavior is determined by the     * <code>duplicateOnCloneTree</code> flag found in every Leaf Node's     * component data class and by the <code>forceDuplicate</code> paramter.     *     * @param forceDuplicate when set to <code>true</code>, causes the     *  <code>duplicateOnCloneTree</code>     *  flag to be ignored.  When <code>false</code>, the value of each     *  node's     *  <code>duplicateOnCloneTree</code> determines whether data is     *  duplicated or copied.     *     *     * @return a reference to the cloned scene graph.     *     * @see NodeComponent#setDuplicateOnCloneTree     */    Node cloneTree(boolean forceDuplicate, Hashtable nodeHashtable) {        Group g = (Group) super.cloneTree(forceDuplicate, nodeHashtable);	GroupRetained rt = (GroupRetained) retained;        int nChildren = rt.numChildren();        // call cloneTree on all child nodes        for (int i = 0; i < nChildren; i++) {             Node n = rt.getChild(i);            Node clonedN = n.cloneTree(forceDuplicate, nodeHashtable);            // add the cloned child to the cloned group node            ((GroupRetained) g.retained).addChild(clonedN);        }        return g;    }   /**     * Copies all Node information from     * <code>originalNode</code> into     * the current node.  This method is called from the     * <code>cloneNode</code> method which is, in turn, called by the     * <code>cloneTree</code> method.<P>      *     * @param originalNode the original node to duplicate.     * @param forceDuplicate when set to <code>true</code>, causes the     *  <code>duplicateOnCloneTree</code> flag to be ignored.  When     *  <code>false</code>, the value of each node's     *  <code>duplicateOnCloneTree</code> variable determines whether     *  NodeComponent data is duplicated or copied.     *     * @exception RestrictedAccessException if this object is part of a live     *  or compiled scenegraph.     *     * @see Node#duplicateNode     * @see Node#cloneTree     * @see NodeComponent#setDuplicateOnCloneTree     */    void duplicateAttributes(Node originalNode, boolean forceDuplicate) {        super.duplicateAttributes(originalNode, forceDuplicate);        GroupRetained attr = (GroupRetained) originalNode.retained;	GroupRetained rt = (GroupRetained) retained;	rt.setCollisionBounds(attr.getCollisionBounds());	rt.setAlternateCollisionTarget(attr.getAlternateCollisionTarget());	// throw away any child create before, since some node such as	// Sphere has already created its own branch	// Without doing this, we may end up with two branches with exactly	// the same content when cloneTree() is invoked.	rt.children.clear();    }        /**     * Used to create a new instance of the node.  This routine is called     * by <code>cloneTree</code> to duplicate the current node.     * @param forceDuplicate when set to <code>true</code>, causes the     *  <code>duplicateOnCloneTree</code> flag to be ignored.  When     *  <code>false</code>, the value of each node's     *  <code>duplicateOnCloneTree</code> variable determines whether     *  NodeComponent data is duplicated or copied.     *     * @see Node#cloneTree     * @see Node#cloneNode     * @see Node#duplicateNode     * @see NodeComponent#setDuplicateOnCloneTree     */     public Node cloneNode(boolean forceDuplicate) {	 Group g = new Group();	 g.duplicateNode(this, forceDuplicate);	 return g;    }    /**     * Constructs a Group node with default parameters.  The default     * values are as follows:     * <ul>     * collision bounds : null<br>     * alternate collision target : false<br>     * </ul>     */    public Group() {        // set default read capabilities        setDefaultReadCapabilities(readCapabilities);            }}

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