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📄 wakeupor.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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/* * $RCSfile: WakeupOr.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Use is subject to license terms. * * $Revision: 1.4 $ * $Date: 2007/02/09 17:18:32 $ * $State: Exp $ */package javax.media.j3d;import java.util.Vector;/** * Class specifying any number of wakeup conditions ORed together. * This WakeupCondition object specifies that Java 3D should awaken  * this Behavior when any of the WakeupCondition's constituent wakeup  * criteria becomes valid. * <p> * Note that a unique WakeupCriterion object must be used * for each individual element in the array of wakeup criteria. */public final class WakeupOr extends WakeupCondition {    WakeupCriterion conditions[];    /**     * Constructs a new WakeupOr criterion.     * @param conditions a vector of individual Wakeup conditions     */    public WakeupOr(WakeupCriterion conditions[]) {	this.conditions = new WakeupCriterion[conditions.length];	for(int i = 0; i < conditions.length; i++){	    this.conditions[i] = conditions[i];	}    }        /**     * This sets the bit for the given child, then checks if the full condition is met     */    void setConditionMet(int id, Boolean checkSchedulingRegion) {	if (parent == null) {	    super.setConditionMet(this.id, checkSchedulingRegion);	} else {	    parent.setConditionMet(this.id, checkSchedulingRegion);	}    }        /**     * This gets called when this condition is added to the AndOr tree.     */    void buildTree(WakeupCondition parent, int id, BehaviorRetained b) {	super.buildTree(parent, id, b);		for(int i = 0; i < conditions.length; i++) {	    if (conditions[i] != null) {		conditions[i].buildTree(this, i, b);	    }	}    }        /**     * This goes through the AndOr tree to remove the various criterion from the     * BehaviorStructure lists     */    void cleanTree(BehaviorStructure bs) {	for (int i=0; i<conditions.length; i++) {	    conditions[i].cleanTree(bs);	}    }    void reInsertElapseTimeCond() {	super.reInsertElapseTimeCond();	for(int i = 0; i < conditions.length; i++) {	    if (conditions[i] != null) {		conditions[i].reInsertElapseTimeCond();	    }	}    }   /**     * This goes through the AndOr tree to remove the various criterion from the      * BehaviorStructure.     */    void resetTree() {	super.resetTree();	for(int i = 0; i < conditions.length; i++) {	    if (conditions[i] != null) {		conditions[i].resetTree();	    }	}    }  }

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