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📄 switch.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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/* * $RCSfile: Switch.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Use is subject to license terms. * * $Revision: 1.5 $ * $Date: 2007/02/09 17:18:24 $ * $State: Exp $ */package javax.media.j3d;import java.util.BitSet;/** * The Switch node controls which of its children will be rendered. * It defines a child selection value (a switch value) that can either * select a single child, or it can select 0 or more children using a * mask to indicate which children are selected for rendering. * The Switch node contains an ordered list of children, but the * index order of the children in the list is only used for selecting * the appropriate child or children and does not specify rendering * order. */public class Switch extends Group {      /**     * Specifies that this node allows reading its child selection     * and mask values and its current child.     */    public static final int    ALLOW_SWITCH_READ = CapabilityBits.SWITCH_ALLOW_SWITCH_READ;    /**     * Specifies that this node allows writing its child selection     * and mask values.     */    public static final int    ALLOW_SWITCH_WRITE = CapabilityBits.SWITCH_ALLOW_SWITCH_WRITE;    /**     * Specifies that no children are rendered.     * This value may be used in place of a non-negative child     * selection index.     */    public static final int CHILD_NONE = -1;    /**     * Specifies that all children are rendered. This setting causes     * the switch node to function as an ordinary group node.     * This value may be used in place of a non-negative child     * selection index.     */    public static final int CHILD_ALL  = -2;    /**     * Specifies that the childMask BitSet is     * used to select which children are rendered.     * This value may be used in place of a non-negative child     * selection index.     */    public static final int CHILD_MASK = -3;    // Array for setting default read capabilities    private static final int[] readCapabilities = {        ALLOW_SWITCH_READ    };        /**     * Constructs a Switch node with default parameters.     * The default values are as follows:     * <ul>     * child selection index : CHILD_NONE<br>     * child selection mask : false (for all children)<br>     * </ul>     */    public Switch() {        // set default read capabilities        setDefaultReadCapabilities(readCapabilities);            }    /**     * Constructs and initializes a Switch node using the specified     * child selection index.     * @param whichChild the initial child selection index     */    public Switch(int whichChild) {        // set default read capabilities        setDefaultReadCapabilities(readCapabilities);                ((SwitchRetained)this.retained).setWhichChild(whichChild, true);    }    /**     * Constructs and initializes a Switch node using the specified     * child selection index and mask.     * @param whichChild the initial child selection index     * @param childMask the initial child selection mask     */    public Switch(int whichChild, BitSet childMask){        // set default read capabilities        setDefaultReadCapabilities(readCapabilities);                ((SwitchRetained)this.retained).setWhichChild(whichChild, true);	((SwitchRetained)this.retained).setChildMask(childMask);    }    /**     * Creates the retained mode SwitchRetained object that this     * Switch object will point to.     */    void createRetained() {	this.retained = new SwitchRetained();	this.retained.setSource(this);    }    /**     * Sets the child selection index that specifies which child is rendered.     * If the value is out of range, then no children are drawn.     * @param child a non-negative integer index value, indicating a     * specific child, or one of the following constants: CHILD_NONE,     * CHILD_ALL, or CHILD_MASK.     * @exception CapabilityNotSetException if appropriate capability is     * not set and this object is part of live or compiled scene graph     *     * @see #CHILD_NONE     * @see #CHILD_ALL     * @see #CHILD_MASK     */    public void setWhichChild(int child) {	if (isLiveOrCompiled())	    if(!this.getCapability(ALLOW_SWITCH_WRITE))		throw new CapabilityNotSetException(J3dI18N.getString("Switch0"));	((SwitchRetained)this.retained).setWhichChild(child, false);    }    /**     * Retrieves the current child selection index that specifies which     * child is rendered.     * @return a non-negative integer index value, indicating a     * specific child, or one of the following constants: CHILD_NONE,     * CHILD_ALL, or CHILD_MASK     * @exception CapabilityNotSetException if appropriate capability is     * not set and this object is part of live or compiled scene graph     *     * @see #CHILD_NONE     * @see #CHILD_ALL     * @see #CHILD_MASK     */    public int getWhichChild() {	if (isLiveOrCompiled())	    if(!this.getCapability(ALLOW_SWITCH_READ))		throw new CapabilityNotSetException(J3dI18N.getString("Switch1"));	return ((SwitchRetained)this.retained).getWhichChild();    }    /**     * Sets the child selection mask.  This mask is used when     * the child selection index is set to CHILD_MASK.     * @param childMask a BitSet that specifies which children are rendered     * @exception CapabilityNotSetException if appropriate capability is     * not set and this object is part of live or compiled scene graph     */    public void setChildMask(BitSet childMask) {	if (isLiveOrCompiled())	    if(!this.getCapability(ALLOW_SWITCH_WRITE))		throw new CapabilityNotSetException(J3dI18N.getString("Switch2"));	((SwitchRetained)this.retained).setChildMask(childMask);    }    /**     * Retrieves the current child selection mask.  This mask is used when     * the child selection index is set to CHILD_MASK.     * @return the child selection mask     * @exception CapabilityNotSetException if appropriate capability is     * not set and this object is part of live or compiled scene graph     */    public BitSet getChildMask() {	if (isLiveOrCompiled())	    if(!this.getCapability(ALLOW_SWITCH_READ))		throw new CapabilityNotSetException(J3dI18N.getString("Switch3"));	return ((SwitchRetained)this.retained).getChildMask();    }    /**     * Retrieves the currently selected child. If the child selection index     * is out of range or is set to CHILD_NONE, CHILD_ALL, or CHILD_MASK,     * then this method returns null.     * @return a reference to the current child chosen for rendering     * @exception CapabilityNotSetException if appropriate capability is     * not set and this object is part of live or compiled scene graph     */    public Node currentChild() {	if (isLiveOrCompiled())	    if(!this.getCapability(ALLOW_CHILDREN_READ))		throw new CapabilityNotSetException(J3dI18N.getString("Switch4"));	return ((SwitchRetained)this.retained).currentChild();    }    /**     * Used to create a new instance of the node.  This routine is called     * by <code>cloneTree</code> to duplicate the current node.     * @param forceDuplicate when set to <code>true</code>, causes the     *  <code>duplicateOnCloneTree</code> flag to be ignored.  When     *  <code>false</code>, the value of each node's     *  <code>duplicateOnCloneTree</code> variable determines whether     *  NodeComponent data is duplicated or copied.     *     * @see Node#cloneTree     * @see Node#cloneNode     * @see Node#duplicateNode     * @see NodeComponent#setDuplicateOnCloneTree     */    public Node cloneNode(boolean forceDuplicate) {        Switch s = new Switch();        s.duplicateNode(this, forceDuplicate);        return s;    }   /**     * Copies all Switch information from     * <code>originalNode</code> into     * the current node.  This method is called from the     * <code>cloneNode</code> method which is, in turn, called by the     * <code>cloneTree</code> method.<P>     *     * @param originalNode the original node to duplicate.     * @param forceDuplicate when set to <code>true</code>, causes the     *  <code>duplicateOnCloneTree</code> flag to be ignored.  When     *  <code>false</code>, the value of each node's     *  <code>duplicateOnCloneTree</code> variable determines whether     *  NodeComponent data is duplicated or copied.     *     * @exception RestrictedAccessException if this object is part of a live     *  or compiled scenegraph.     *     * @see Group#cloneNode     * @see Node#duplicateNode     * @see Node#cloneTree     * @see NodeComponent#setDuplicateOnCloneTree     */    void duplicateAttributes(Node originalNode, boolean forceDuplicate) {        super.duplicateAttributes(originalNode, forceDuplicate);        SwitchRetained attr = (SwitchRetained) originalNode.retained;	SwitchRetained rt = (SwitchRetained) retained;	rt.setChildMask(attr.getChildMask());	rt.setWhichChild(attr.getWhichChild(), true);    }}

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