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📄 wakeuponcollisionexit.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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/* * $RCSfile: WakeupOnCollisionExit.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Use is subject to license terms. * * $Revision: 1.4 $ * $Date: 2007/02/09 17:18:31 $ * $State: Exp $ */package javax.media.j3d;import java.util.*;/** * Class specifying a wakeup when the specified object * no longer collides with any other object in the scene graph. */public final class WakeupOnCollisionExit extends WakeupCriterion {  // different types of WakeupIndexedList that use in GeometryStructure    static final int COND_IN_GS_LIST = 0;    static final int COLLIDEEXIT_IN_BS_LIST = 1;    // total number of different IndexedUnorderedSet types    static final int TOTAL_INDEXED_UNORDER_SET_TYPES = 2;    /**     * Use geometry in computing collisions.     */    public static final int USE_GEOMETRY = WakeupOnCollisionEntry.USE_GEOMETRY;    /**     * Use geometric bounds as an approximation in computing collisions.     */    public static final int USE_BOUNDS = WakeupOnCollisionEntry.USE_BOUNDS;    /**     * Accuracy mode one of USE_GEOMETRY or USE_BOUNDS     */    int accuracyMode;    // Cached the arming Node being used when it is not BOUND    NodeRetained armingNode;    // A transformed Bounds of Group/Bounds     // use by BOUND, GROUP    Bounds vwcBounds;    // use by GROUP to cache local bounds    Bounds localBounds = null;    // Use by BoundingLeaf, point to mirror BoundingLeaf    // transformedRegion under this leaf is used.    BoundingLeafRetained boundingLeaf = null;    /**     * Geometry atoms that this wakeup condition refer to.     * Only use by SHAPE, MORPH, GROUP, ORIENTEDSHAPE     */    UnorderList geometryAtoms = null;     // one of GROUP, BOUNDINGLEAF, SHAPE, MORPH, BOUND    int nodeType;    SceneGraphPath armingPath = null;    Bounds armingBounds = null;    // the following two references are set only after a collision    // has occurred    SceneGraphPath collidingPath = null;    Bounds collidingBounds = null;    /**     * Constructs a new WakeupOnCollisionExit criterion.     * @param armingPath the path used to <em>arm</em> collision     * detection     * @exception IllegalArgumentException if object associated with the     * SceneGraphPath is other than a Group, Shape3D, Morph, or BoundingLeaf node.     */    public WakeupOnCollisionExit(SceneGraphPath armingPath) {	this(armingPath, USE_BOUNDS);    }    /**     * Constructs a new WakeupOnCollisionExit criterion.     * @param armingPath the path used to <em>arm</em> collision     * detection     * @param speedHint one of USE_GEOMETRY or USE_BOUNDS, specifies how     * accurately Java 3D will perform collision detection     * @exception IllegalArgumentException if hint is not one of     * USE_GEOMETRY or USE_BOUNDS.     * @exception IllegalArgumentException if object associated with the     * SceneGraphPath is other than a Group, Shape3D, Morph, or BoundingLeaf node.     */    public WakeupOnCollisionExit(SceneGraphPath armingPath, int speedHint) {	this(new SceneGraphPath(armingPath), speedHint, null);    }    /**     * Constructs a new WakeupOnCollisionExit criterion.     * @param armingNode the Group, Shape, or Morph node used to     * <em>arm</em> collision detection     * @exception IllegalArgumentException if object is under a     * SharedGroup node or object is other than a Group, Shape3D,     * Morph or BoundingLeaf node.      */    public WakeupOnCollisionExit(Node armingNode) {	this(armingNode, USE_BOUNDS);    }    /**     * Constructs a new WakeupOnCollisionExit criterion.     * @param armingNode the Group, Shape, or Morph node used to     * <em>arm</em> collision detection     * @param speedHint one of USE_GEOMETRY or USE_BOUNDS, specifies how     * accurately Java 3D will perform collision detection     * @exception IllegalArgumentException if hint is not one of     * USE_GEOMETRY or USE_BOUNDS.     * @exception IllegalArgumentException if object is under a     * SharedGroup node or object is other than a Group, Shape3D,     * Morph or BoundingLeaf node.      */    public WakeupOnCollisionExit(Node armingNode, int speedHint) {	this(new SceneGraphPath(null, armingNode), speedHint, null);    }    /**     * Constructs a new WakeupOnCollisionExit criterion.     * @param armingBounds the bounds object used to <em>arm</em> collision     * detection     */    public WakeupOnCollisionExit(Bounds armingBounds) {	this(null, USE_BOUNDS,  (Bounds) armingBounds.clone());    }    /**     * Constructs a new WakeupOnCollisionExit criterion.     * @param armingPath the path used to <em>arm</em> collision     * detection     * @param speedHint one of USE_GEOMETRY or USE_BOUNDS, specifies how     * accurately Java 3D will perform collision detection     * @param armingBounds the bounds object used to <em>arm</em> collision     * detection     * @exception IllegalArgumentException if hint is not one of     * USE_GEOMETRY or USE_BOUNDS.     * @exception IllegalArgumentException if object associated with the     * SceneGraphPath is other than a Group, Shape3D, Morph, or BoundingLeaf node.     */    WakeupOnCollisionExit(SceneGraphPath armingPath, 			   int speedHint, Bounds armingBounds) {	if (armingPath != null) {	    this.armingNode = (NodeRetained) armingPath.getObject().retained;	    nodeType = WakeupOnCollisionEntry.getNodeType(armingNode, armingPath,					       "WakeupOnCollisionExit");	    this.armingPath = armingPath;	    WakeupOnCollisionEntry.validateSpeedHint(speedHint,						     "WakeupOnCollisionExit4");	} else {	    this.armingBounds = armingBounds;		    nodeType = WakeupOnCollisionEntry.BOUND;    	}	accuracyMode = speedHint;	WakeupIndexedList.init(this, TOTAL_INDEXED_UNORDER_SET_TYPES);    }    /**     * Returns the path used in specifying the collision condition.     * @return the SceneGraphPath object generated when arming this     * criterion---null implies that a bounds object armed this criteria     */    public SceneGraphPath getArmingPath() {	return (armingPath != null ? 		new SceneGraphPath(armingPath) : null);    }    /**     * Returns the bounds object used in specifying the collision condition.     * @return the Bounds object generated when arming this     * criterion---null implies that a SceneGraphPath armed this criteria     */    public Bounds getArmingBounds() {	return (armingBounds != null ? 		(Bounds)armingBounds.clone() : null);    }    /**     * Retrieves the path describing the object causing the collision.     * @return the SceneGraphPath that describes the triggering object.     * @exception IllegalStateException if not called from within the      * a behavior's processStimulus method which was awoken by a collision.     */    public SceneGraphPath getTriggeringPath() {	if (behav == null) {	    throw new IllegalStateException(J3dI18N.getString("WakeupOnCollisionExit5"));	}	synchronized (behav) {	    if (!behav.inCallback) {		throw new IllegalStateException		    (J3dI18N.getString("WakeupOnCollisionExit5"));	    }	}	return (collidingPath != null ?		new SceneGraphPath(collidingPath): null);    }    /**     * Retrieves the Bounds object that caused the collision     * @return the colliding Bounds object.     * @exception IllegalStateException if not called from within the      * a behavior's processStimulus method which was awoken by a collision.     */    public Bounds getTriggeringBounds() {	if (behav == null) {	    throw new IllegalStateException(J3dI18N.getString("WakeupOnCollisionExit6"));	}	synchronized (behav) {	    if (!behav.inCallback) {		throw new IllegalStateException		    (J3dI18N.getString("WakeupOnCollisionExit6"));	    }	}	return (collidingBounds != null ?		(Bounds)(collidingBounds.clone()): null);    }    /**     * This is a callback from BehaviorStructure. It is      * used to add wakeupCondition to behavior structure.     */    void addBehaviorCondition(BehaviorStructure bs) {	switch (nodeType) {	  case WakeupOnCollisionEntry.SHAPE:  // Use geometryAtoms[].collisionBounds	  case WakeupOnCollisionEntry.ORIENTEDSHAPE3D:	      if (!armingNode.source.isLive()) {		  return;	      }	      if (geometryAtoms == null) {		  geometryAtoms = new UnorderList(1, GeometryAtom.class);	      }	      Shape3DRetained shape = (Shape3DRetained) armingNode; 	      geometryAtoms.add(Shape3DRetained.getGeomAtom(shape.getMirrorShape(armingPath)));	      break;	  case WakeupOnCollisionEntry.MORPH:  // Use geometryAtoms[].collisionBounds	      if (!armingNode.source.isLive()) {		  return;	      }	      if (geometryAtoms == null) {		  geometryAtoms = new UnorderList(1, GeometryAtom.class);	      }	      MorphRetained morph = (MorphRetained) armingNode;	      geometryAtoms.add(Shape3DRetained.getGeomAtom(morph.getMirrorShape(armingPath)));	      break; 	  case WakeupOnCollisionEntry.BOUNDINGLEAF:  // use BoundingLeaf.transformedRegion	      if (!armingNode.source.isLive()) {		  return;	      }	      this.boundingLeaf = ((BoundingLeafRetained)  armingNode).mirrorBoundingLeaf;	      break;	  case WakeupOnCollisionEntry.BOUND: // use this.vwcBounds	      vwcBounds = (Bounds) armingBounds.clone();	      this.armingNode = behav;	      break;	  case WakeupOnCollisionEntry.GROUP:	      if (!armingNode.source.isLive()) {		  return;	      }	      if (accuracyMode == USE_GEOMETRY) {		  if (geometryAtoms == null) {		      geometryAtoms = new UnorderList(1, GeometryAtom.class);		  }		  ((GroupRetained) armingNode).searchGeometryAtoms(geometryAtoms);	      } 	      // else use this.vwcBounds	  default: 	}	behav.universe.geometryStructure.addWakeupOnCollision(this);    }    /**     * This is a callback from BehaviorStructure. It is      * used to remove wakeupCondition from behavior structure.     */    void removeBehaviorCondition(BehaviorStructure bs) {	vwcBounds = null;	if (geometryAtoms != null) {	    geometryAtoms.clear();	}	boundingLeaf = null;	behav.universe.geometryStructure.removeWakeupOnCollision(this);    }    // Set collidingPath & collidingBounds     void setTarget(BHLeafInterface leaf) {	SceneGraphPath path;	Bounds bound;	if (leaf instanceof GeometryAtom) {	    // Find the triggered Path & Bounds for this geometry Atom	    GeometryAtom geomAtom = (GeometryAtom) leaf;	    Shape3DRetained shape = geomAtom.source;	    path = WakeupOnCollisionEntry.getSceneGraphPath(			shape.sourceNode, 			shape.key,			shape.getCurrentLocalToVworld(0));	    bound = WakeupOnCollisionEntry.getTriggeringBounds(shape);	    	} else {	    // Find the triggered Path & Bounds for this alternative	    // collision target	    GroupRetained group = (GroupRetained) leaf;	    path = WakeupOnCollisionEntry.getSceneGraphPath(group);	    bound = WakeupOnCollisionEntry.getTriggeringBounds(group);	}	if (path != null) {	    // colliding path may be null when branch detach before	    // user behavior retrieve the previous colliding path	    collidingPath = path;	    collidingBounds = bound;	}    }    // Invoke from GeometryStructure  to update vwcBounds of GROUP    void updateCollisionBounds(boolean reEvaluateGAs){	if (nodeType == WakeupOnCollisionEntry.GROUP) {	    GroupRetained group = (GroupRetained) armingNode;	    if (group.collisionBound != null) {		vwcBounds = (Bounds) group.collisionBound.clone();	    } else {		// this may involve recursive tree traverse if		// BoundsAutoCompute is true, we can't avoid		// since the bound under it may change by transform		vwcBounds = group.getEffectiveBounds(); 	    }	    group.transformBounds(armingPath, vwcBounds);	} else if (nodeType == WakeupOnCollisionEntry.BOUND) {	    vwcBounds.transform(armingBounds, behav.getCurrentLocalToVworld());	}		if (reEvaluateGAs && 	    (nodeType == WakeupOnCollisionEntry.GROUP) && 	    (accuracyMode == USE_GEOMETRY)) {	    geometryAtoms.clear();	    ((GroupRetained) armingNode).searchGeometryAtoms(geometryAtoms);	    	}    }          void setTriggered(){	// if path not set, probably the branch is just detach.	if (collidingPath != null) {	    super.setTriggered();	}    }    /**     * Perform task in addBehaviorCondition() that has to be     * set every time the condition met.     */    void resetBehaviorCondition(BehaviorStructure bs) {	// The reference geometryAtom will not change once	// Shape3D create so there is no need to set this.    }}

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