defaultrendermethod.java

来自「JAVA3D矩陈的相关类」· Java 代码 · 共 72 行

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/* * $RCSfile: DefaultRenderMethod.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Use is subject to license terms. * * $Revision: 1.6 $ * $Date: 2007/02/09 17:17:56 $ * $State: Exp $ */package javax.media.j3d;/** * The RenderMethod interface is used to create various ways to render * different geometries. */class DefaultRenderMethod implements RenderMethod {    boolean geometryIsLocked = false;    /**     * The actual rendering code for this RenderMethod     */    public boolean render(RenderMolecule rm, Canvas3D cv,			  RenderAtomListInfo ra, int dirtyBits) {        	boolean isVisible = false; // True if any of the RAs is visible.		while (ra != null) {	    if (cv.ra == ra.renderAtom) {		if (cv.raIsVisible) {		    cv.updateState(dirtyBits);		    ra.geometry().execute(cv, ra.renderAtom, 					  rm.isNonUniformScale,					  rm.useAlpha, rm.alpha,					  cv.screen.screen,					  rm.textureBin.attributeBin.					  ignoreVertexColors);		    isVisible = true;		}	    }	    else {		if (!VirtualUniverse.mc.viewFrustumCulling ||		    ra.renderAtom.localeVwcBounds.intersect(cv.viewFrustum)) {		    cv.raIsVisible = true;		    cv.updateState(dirtyBits);		    ra.geometry().execute(cv, ra.renderAtom, rm.isNonUniformScale,					  rm.useAlpha, rm.alpha,					  cv.screen.screen,					  rm.textureBin.attributeBin.					  ignoreVertexColors);		    isVisible = true;		}		else {		    cv.raIsVisible = false;		}		cv.ra = ra.renderAtom;	    }	    ra = ra.next;	}		return isVisible;	    }        }

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