📄 defaultrendermethod.java
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/* * $RCSfile: DefaultRenderMethod.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Use is subject to license terms. * * $Revision: 1.6 $ * $Date: 2007/02/09 17:17:56 $ * $State: Exp $ */package javax.media.j3d;/** * The RenderMethod interface is used to create various ways to render * different geometries. */class DefaultRenderMethod implements RenderMethod { boolean geometryIsLocked = false; /** * The actual rendering code for this RenderMethod */ public boolean render(RenderMolecule rm, Canvas3D cv, RenderAtomListInfo ra, int dirtyBits) { boolean isVisible = false; // True if any of the RAs is visible. while (ra != null) { if (cv.ra == ra.renderAtom) { if (cv.raIsVisible) { cv.updateState(dirtyBits); ra.geometry().execute(cv, ra.renderAtom, rm.isNonUniformScale, rm.useAlpha, rm.alpha, cv.screen.screen, rm.textureBin.attributeBin. ignoreVertexColors); isVisible = true; } } else { if (!VirtualUniverse.mc.viewFrustumCulling || ra.renderAtom.localeVwcBounds.intersect(cv.viewFrustum)) { cv.raIsVisible = true; cv.updateState(dirtyBits); ra.geometry().execute(cv, ra.renderAtom, rm.isNonUniformScale, rm.useAlpha, rm.alpha, cv.screen.screen, rm.textureBin.attributeBin. ignoreVertexColors); isVisible = true; } else { cv.raIsVisible = false; } cv.ra = ra.renderAtom; } ra = ra.next; } return isVisible; } }
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