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📄 j3ddebug.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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    static final int materialRetained = !devPhase?NO_DEBUG:NO_DEBUG;    static final int mediaContainer = !devPhase?NO_DEBUG:NO_DEBUG;    static final int mediaContainerRetained = !devPhase?NO_DEBUG:NO_DEBUG;    static final int modelClip = !devPhase?NO_DEBUG:NO_DEBUG;    static final int modelClipRetained = !devPhase?NO_DEBUG:NO_DEBUG;    static final int morph = !devPhase?NO_DEBUG:NO_DEBUG;    static final int morphRetained = !devPhase?NO_DEBUG:NO_DEBUG;    static final int multipleParentException = !devPhase?NO_DEBUG:NO_DEBUG;    static final int node = !devPhase?NO_DEBUG:NO_DEBUG;    static final int nodeComponent = !devPhase?NO_DEBUG:NO_DEBUG;    static final int nodeComponentRetained = !devPhase?NO_DEBUG:NO_DEBUG;    static final int nodeReferenceTable = !devPhase?NO_DEBUG:NO_DEBUG;    static final int nodeRetained = !devPhase?NO_DEBUG:NO_DEBUG;    static final int objectUpdate = !devPhase?NO_DEBUG:NO_DEBUG;    static final int orderedBin = !devPhase?NO_DEBUG:NO_DEBUG;    static final int orderedCollection = !devPhase?NO_DEBUG:NO_DEBUG;    static final int orderedGroup = !devPhase?NO_DEBUG:NO_DEBUG;    static final int orderedGroupRetained = !devPhase?NO_DEBUG:NO_DEBUG;    static final int pathInterpolator = !devPhase?NO_DEBUG:NO_DEBUG;    static final int physicalBody = !devPhase?NO_DEBUG:NO_DEBUG;    static final int physicalEnvironment = !devPhase?NO_DEBUG:NO_DEBUG;    static final int pickBounds = !devPhase?NO_DEBUG:NO_DEBUG;    static final int pickCone = !devPhase?NO_DEBUG:NO_DEBUG;    static final int pickCylinderRay = !devPhase?NO_DEBUG:NO_DEBUG;    static final int pickCylinderSegment = !devPhase?NO_DEBUG:NO_DEBUG;    static final int pickPoint = !devPhase?NO_DEBUG:NO_DEBUG;    static final int pickRay = !devPhase?NO_DEBUG:NO_DEBUG;    static final int pickSegment = !devPhase?NO_DEBUG:NO_DEBUG;    static final int pickShape = !devPhase?NO_DEBUG:NO_DEBUG;    static final int picking = !devPhase?NO_DEBUG:NO_DEBUG;    static final int pointArray = !devPhase?NO_DEBUG:NO_DEBUG;    static final int pointArrayRetained = !devPhase?NO_DEBUG:NO_DEBUG;    static final int pointAttributes = !devPhase?NO_DEBUG:NO_DEBUG;    static final int pointAttributesRetained = !devPhase?NO_DEBUG:NO_DEBUG;    static final int pointLight = !devPhase?NO_DEBUG:NO_DEBUG;    static final int pointLightRetained = !devPhase?NO_DEBUG:NO_DEBUG;    static final int pointSound = !devPhase?NO_DEBUG:NO_DEBUG;    static final int pointSoundRetained = !devPhase?NO_DEBUG:NO_DEBUG;    static final int polygonAttributes = !devPhase?NO_DEBUG:NO_DEBUG;    static final int polygonAttributesRetained = !devPhase?NO_DEBUG:NO_DEBUG;    static final int positionInterpolator = !devPhase?NO_DEBUG:NO_DEBUG;    static final int positionPathInterpolator = !devPhase?NO_DEBUG:NO_DEBUG;    static final int quadArray = !devPhase?NO_DEBUG:NO_DEBUG;    static final int quadArrayRetained = !devPhase?NO_DEBUG:NO_DEBUG;    static final int raster = !devPhase?NO_DEBUG:NO_DEBUG;    static final int rasterRetained = !devPhase?NO_DEBUG:NO_DEBUG;    static final int renderAtom = !devPhase?NO_DEBUG:NO_DEBUG;    static final int renderBin = !devPhase?NO_DEBUG:NO_DEBUG;    static final int renderBinLock = !devPhase?NO_DEBUG:NO_DEBUG;    static final int renderMethod = !devPhase?NO_DEBUG:NO_DEBUG;    static final int renderMolecule = !devPhase?NO_DEBUG:NO_DEBUG;    static final int renderer = !devPhase?NO_DEBUG:NO_DEBUG;    static final int rendererStructure = !devPhase?NO_DEBUG:NO_DEBUG;    static final int renderingAttributes = !devPhase?NO_DEBUG:NO_DEBUG;    static final int renderingAttributesRetained = !devPhase?NO_DEBUG:NO_DEBUG;    static final int renderingAttributesStructure = !devPhase?NO_DEBUG:NO_DEBUG;    static final int renderingEnvironmentStructure = !devPhase?NO_DEBUG:NO_DEBUG;    static final int restrictedAccessException = !devPhase?NO_DEBUG:NO_DEBUG;    static final int rotPosPathInterpolator = !devPhase?NO_DEBUG:NO_DEBUG;    static final int rotPosScalePathInterpolator = !devPhase?NO_DEBUG:NO_DEBUG;    static final int rotationInterpolator = !devPhase?NO_DEBUG:NO_DEBUG;    static final int rotationPathInterpolator = !devPhase?NO_DEBUG:NO_DEBUG;    static final int scaleInterpolator = !devPhase?NO_DEBUG:NO_DEBUG;    static final int sceneGraphCycleException = !devPhase?NO_DEBUG:NO_DEBUG;    static final int sceneGraphObject = !devPhase?NO_DEBUG:NO_DEBUG;    static final int sceneGraphObjectRetained = !devPhase?NO_DEBUG:NO_DEBUG;    static final int sceneGraphPath = !devPhase?NO_DEBUG:NO_DEBUG;    static final int screen3D = !devPhase?NO_DEBUG:NO_DEBUG;    static final int screenViewCache = !devPhase?NO_DEBUG:NO_DEBUG;    static final int sensor = !devPhase?NO_DEBUG:NO_DEBUG;    static final int sensorRead = !devPhase?NO_DEBUG:NO_DEBUG;    static final int setLiveState = !devPhase?NO_DEBUG:NO_DEBUG;    static final int shape3D = !devPhase?NO_DEBUG:NO_DEBUG;    static final int shape3DRetained = !devPhase?NO_DEBUG:NO_DEBUG;    static final int sharedGroup = !devPhase?NO_DEBUG:NO_DEBUG;    static final int sharedGroupRetained = !devPhase?NO_DEBUG:NO_DEBUG;    static final int sound = !devPhase?NO_DEBUG:NO_DEBUG;    static final int soundException = !devPhase?NO_DEBUG:NO_DEBUG;    static final int soundRenderer = !devPhase?NO_DEBUG:NO_DEBUG;    static final int soundRetained = !devPhase?NO_DEBUG:NO_DEBUG;    static final int soundScheduler = !devPhase?NO_DEBUG:NO_DEBUG;    static final int soundStructure = !devPhase?NO_DEBUG:NO_DEBUG;    static final int soundscape = !devPhase?NO_DEBUG:NO_DEBUG;    static final int soundscapeRetained = !devPhase?NO_DEBUG:NO_DEBUG;    static final int spotLight = !devPhase?NO_DEBUG:NO_DEBUG;    static final int spotLightRetained = !devPhase?NO_DEBUG:NO_DEBUG;    static final int structureUpdateThread = !devPhase?NO_DEBUG:NO_DEBUG;    // switch is a reserved word.    static final int Switch = !devPhase?NO_DEBUG:NO_DEBUG;    static final int switchRetained = !devPhase?NO_DEBUG:NO_DEBUG;    static final int switchValueInterpolator = !devPhase?NO_DEBUG:NO_DEBUG;        static final int table = !devPhase?NO_DEBUG:NO_DEBUG;    static final int texCoordGeneration = !devPhase?NO_DEBUG:NO_DEBUG;    static final int texCoordGenerationRetained = !devPhase?NO_DEBUG:NO_DEBUG;    static final int text3D = !devPhase?NO_DEBUG:NO_DEBUG;    static final int text3DRenderMethod = !devPhase?NO_DEBUG:NO_DEBUG;    static final int text3DRetained = !devPhase?NO_DEBUG:NO_DEBUG;    static final int texture = !devPhase?NO_DEBUG:NO_DEBUG;    static final int texture2D = !devPhase?NO_DEBUG:NO_DEBUG;    static final int texture2DRetained = !devPhase?NO_DEBUG:NO_DEBUG;    static final int texture3D = !devPhase?NO_DEBUG:NO_DEBUG;    static final int texture3DRetained = !devPhase?NO_DEBUG:NO_DEBUG;    static final int textureAttributes = !devPhase?NO_DEBUG:NO_DEBUG;    static final int textureAttributesRetained = !devPhase?NO_DEBUG:NO_DEBUG;    static final int textureBin = !devPhase?NO_DEBUG:NO_DEBUG;    static final int textureRetained = !devPhase?NO_DEBUG:NO_DEBUG;    static final int textureSetting = !devPhase?NO_DEBUG:NO_DEBUG;    static final int timerThread = !devPhase?NO_DEBUG:NO_DEBUG;    static final int transform3D = !devPhase?NO_DEBUG:NO_DEBUG;    static final int transformGroup = !devPhase?NO_DEBUG:NO_DEBUG;    static final int transformGroupRetained = !devPhase?NO_DEBUG:NO_DEBUG;    static final int transformStructure = !devPhase?NO_DEBUG:J3dDebug.LEVEL_3;    static final int transparencyAttributes = !devPhase?NO_DEBUG:NO_DEBUG;    static final int transparencyAttributesRetained = !devPhase?NO_DEBUG:NO_DEBUG;    static final int transparencyInterpolator = !devPhase?NO_DEBUG:NO_DEBUG;    static final int triangleArray = !devPhase?NO_DEBUG:NO_DEBUG;    static final int triangleArrayRetained = !devPhase?NO_DEBUG:NO_DEBUG;    static final int triangleFanArray = !devPhase?NO_DEBUG:NO_DEBUG;    static final int triangleFanArrayRetained = !devPhase?NO_DEBUG:NO_DEBUG;    static final int triangleStripArray = !devPhase?NO_DEBUG:NO_DEBUG;    static final int triangleStripArrayRetained = !devPhase?NO_DEBUG:NO_DEBUG;     static final int unorderList = !devPhase?NO_DEBUG:NO_DEBUG;    static final int vertexArrayRenderMethod = !devPhase?NO_DEBUG:NO_DEBUG;    static final int view = !devPhase?NO_DEBUG:NO_DEBUG;    static final int viewCache = !devPhase?NO_DEBUG:NO_DEBUG;    static final int viewPlatform = !devPhase?NO_DEBUG:NO_DEBUG;    static final int viewPlatformRetained = !devPhase?NO_DEBUG:NO_DEBUG;    static final int virtualUniverse = !devPhase?NO_DEBUG:NO_DEBUG;    static final int wakeupAnd = !devPhase?NO_DEBUG:NO_DEBUG;    static final int wakeupAndOfOrs = !devPhase?NO_DEBUG:NO_DEBUG;    static final int wakeupCondition = !devPhase?NO_DEBUG:NO_DEBUG;    static final int wakeupCriteriaEnumerator = !devPhase?NO_DEBUG:NO_DEBUG;    static final int wakeupCriterion = !devPhase?NO_DEBUG:NO_DEBUG;    static final int wakeupOnAWTEvent = !devPhase?NO_DEBUG:NO_DEBUG;    static final int wakeupOnActivation = !devPhase?NO_DEBUG:NO_DEBUG;    static final int wakeupOnBehaviorPost = !devPhase?NO_DEBUG:NO_DEBUG;    static final int wakeupOnCollisionEntry = !devPhase?NO_DEBUG:NO_DEBUG;    static final int wakeupOnCollisionExit = !devPhase?NO_DEBUG:NO_DEBUG;    static final int wakeupOnCollisionMovement = !devPhase?NO_DEBUG:NO_DEBUG;    static final int wakeupOnDeactivation = !devPhase?NO_DEBUG:NO_DEBUG;    static final int wakeupOnElapsedFrames = !devPhase?NO_DEBUG:NO_DEBUG;    static final int wakeupOnElapsedTime = !devPhase?NO_DEBUG:NO_DEBUG;    static final int wakeupOnElapsedTimeHeap = !devPhase?NO_DEBUG:NO_DEBUG;    static final int wakeupOnSensorEntry = !devPhase?NO_DEBUG:NO_DEBUG;    static final int wakeupOnSensorExit = !devPhase?NO_DEBUG:NO_DEBUG;    static final int wakeupOnTransformChange = !devPhase?NO_DEBUG:NO_DEBUG;    static final int wakeupOnViewPlatformEntry = !devPhase?NO_DEBUG:NO_DEBUG;    static final int wakeupOnViewPlatformExit = !devPhase?NO_DEBUG:NO_DEBUG;    static final int wakeupOr = !devPhase?NO_DEBUG:NO_DEBUG;    static final int wakeupOrOfAnds = !devPhase?NO_DEBUG:NO_DEBUG;        static boolean doDebug(int j3dClassLevel, int level, String str) {	if(j3dClassLevel >= level) {	    System.err.print(str);	    return true;	}	return false;    }    static boolean doDebug(int j3dClassLevel, int level) {	if(j3dClassLevel >= level) {	    return true;	}	return false;    }    static void doAssert(boolean expr, String str) {        if (! expr) {            throw new AssertionFailureException("(" + str + ")" + "is false");        }    }    static void pkgInfo(ClassLoader classLoader,			String pkgName,			String className) {		try {	    classLoader.loadClass(pkgName + "." + className);	    	    Package p = Package.getPackage(pkgName);	    if (p == null) {		System.err.println("WARNING: Package.getPackage(" +				   pkgName +				   ") is null");	    }	    else {		if(devPhase && debug) {		    System.err.println(p);		    System.err.println("Specification Title = " +				       p.getSpecificationTitle());		    System.err.println("Specification Vendor = " +				       p.getSpecificationVendor());		    System.err.println("Specification Version = " +				       p.getSpecificationVersion());		    System.err.println("Implementation Vendor = " +				       p.getImplementationVendor());		    System.err.println("Implementation Version = " +				       p.getImplementationVersion());		}		else if(devPhase)		        System.err.println(", Java 3D " + p.getImplementationVersion() + ".");	    }	}	catch (ClassNotFoundException e) {	    System.err.println("Unable to load " + pkgName);	}	// 	System.err.println();    }        static {	// initialize the debug flag	debug = false;    }}

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