📄 shader.java
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/* * $RCSfile: Shader.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Use is subject to license terms. * * $Revision: 1.4 $ * $Date: 2007/02/09 17:18:20 $ * $State: Exp $ */package javax.media.j3d;/** * The Shader object is the abstract base class for programmable * shader code. Currently, only text-based source code shaders are * supported, so the only subclass of Shader is SourceCodeShader. We * leave open the possibility for binary (object code) shaders in the * future. * * <p> * Each instance of a Shader object allows an application to specify * the source code used in programming the Graphics Pipeline Unit * (GPU) of the graphics accelerator. A Shader object is constructed * with modes that specify the <i>shading language</i> and the * <i>shader type</i>. * * <p> * The shading language specifies the language and runtime environment * used to program the GPU. The currently defined shading languages * are GLSL (also known as the OpenGL 2.0 shading language) and * Cg. Note that not all shading languages are supported on all * platforms. It is up to the application or utility to query whether * a particular shading language is supported before using it. The * value of the <code>shadingLanguage</code> mode is one of: * <code>SHADING_LANGUAGE_GLSL</code> or * <code>SHADING_LANGUAGE_CG</code>. * *<p> * The shader type specifies whether the shader is a <i>vertex * shader</i> or a <i>fragment shader</i>. A vertex shader replaces * the fixed-function graphics pipeline for vertex operations * (transformation and lighting). A fragment shader replaces the * fixed-function graphics pipeline for fragment shading operations * (texture mapping, texture application, coloring, shading, and so * forth). The value of the <code>shaderType</code> mode is one of: * <code>SHADER_TYPE_VERTEX</code> or * <code>SHADER_TYPE_FRAGMENT</code>. * * <p> * Both the shading language and shader type are immutable modes of * the Shader object. * * <p> * NOTE: Applications should <i>not</i> extend this class. * * @see ShaderProgram * @see Canvas3D#isShadingLanguageSupported * * @since Java 3D 1.4 */public abstract class Shader extends NodeComponent { /** * This constant indicates the GLSL shading language. It is one * of the possible values of the shadingLanguage parameter. */ public static final int SHADING_LANGUAGE_GLSL = 1; /** * This constant indicates the Cg shading language. It is one * of the possible values of the shadingLanguage parameter. */ public static final int SHADING_LANGUAGE_CG = 2; /** * This constant indicates that the shader type is a vertex * shader. It is one of the possible values of the shaderType * parameter. */ public static final int SHADER_TYPE_VERTEX = 1; /** * This constant indicates that the shader type is a fragment * shader. It is one of the possible values of the shaderType * parameter. */ public static final int SHADER_TYPE_FRAGMENT = 2; /** * Not a public constructor, for internal use */ Shader() { } /** * Package scope constructor so it can't be subclassed by classes * outside the javax.media.j3d package. */ Shader(int shadingLanguage, int shaderType) { ((ShaderRetained)this.retained).initializeShader(shadingLanguage, shaderType); } /** * Returns the shading language of this shader. * * @return the shading language of this shader, one of: * <code>SHADING_LANGUAGE_GLSL</code> or * <code>SHADING_LANGUAGE_CG</code>. */ public int getShadingLanguage() { return ((ShaderRetained)this.retained).getShadingLanguage(); } /** * Returns the type of this shader. * * @return the shader type, one of: * <code>SHADER_TYPE_VERTEX</code> or * <code>SHADER_TYPE_FRAGMENT</code>. */ public int getShaderType() { return ((ShaderRetained)this.retained).getShaderType(); }}
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