📄 mastercontrolthread.java
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/* * $RCSfile: MasterControlThread.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Use is subject to license terms. * * $Revision: 1.5 $ * $Date: 2007/02/09 17:18:10 $ * $State: Exp $ */package javax.media.j3d;/** * Master control thread. The MasterControlThread object and thread * are created dynamically whenever needed. Once created, the thread * runs until all other threads are terminated. Then the master * control thread terminates. There is never more than one * MasterControl object or thread in existence at any one time. */class MasterControlThread extends Thread { private static int numInstances = 0; private int instanceNum = -1; private static synchronized int newInstanceNum() { return (++numInstances); } private int getInstanceNum() { if (instanceNum == -1) instanceNum = newInstanceNum(); return instanceNum; } MasterControlThread(ThreadGroup threadGroup) { super(threadGroup, ""); setName("J3D-MasterControl-" + getInstanceNum()); VirtualUniverse.mc.createMCThreads(); this.start(); } public void run() { do { while (VirtualUniverse.mc.running) { VirtualUniverse.mc.doWork(); // NOTE: no need to call Thread.yield(), since we will // call wait() if there is no work to do (yield seems // to be a no-op on Windows anyway) } } while (!VirtualUniverse.mc.mcThreadDone()); if(J3dDebug.devPhase) { J3dDebug.doDebug(J3dDebug.masterControl, J3dDebug.LEVEL_1, "MC: MasterControl Thread Terminate"); } }}
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