📄 transparentrenderinginfo.java
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/* * $RCSfile: TransparentRenderingInfo.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Use is subject to license terms. * * $Revision: 1.6 $ * $Date: 2007/04/26 21:51:17 $ * $State: Exp $ */package javax.media.j3d;class TransparentRenderingInfo extends Object implements com.sun.j3d.utils.scenegraph.transparency.TransparencySortGeom { // For DepthSortedTransparency, rm is the rendermolecule // that this rInfo is part of // For non depth sorted transparency, rm is one of the rendermolecules // in the textureBin that is rendered, all renderMolecules under // rm.textureBin's will be rendered RenderMolecule rm; RenderAtomListInfo rInfo; TransparentRenderingInfo prev; TransparentRenderingInfo next; GeometryAtom geometryAtom; double zVal; // Used in DepthSorted Transparency // XXXX: Add Dirty info /** * update state before rendering transparent objects */ boolean updateState(Canvas3D cv) { TextureBin textureBin = rm.textureBin; AttributeBin attributeBin = textureBin.attributeBin; ShaderBin shaderBin = textureBin.shaderBin; // Get a collection to check if switch is on RenderMolecule rm = textureBin.transparentRMList ; // Optimization to skip updating Attributes if // all switch are off. Note that switch condition // is check again in rm.render(). while (rm != null) { if (rm.isSwitchOn()) { break; } if (rm.next != null) { rm = rm.next; } else { rm = rm.nextMap; } } if (rm == null) { return false; } // XXXX : Code cleanup needed : The following code segment should simply test // each bin independently and update it if necessary. if (cv.environmentSet != attributeBin.environmentSet) { boolean visible = (attributeBin.definingRenderingAttributes == null || attributeBin.definingRenderingAttributes.visible); if ( (attributeBin.environmentSet.renderBin.view.viewCache.visibilityPolicy == View.VISIBILITY_DRAW_VISIBLE && !visible) || (attributeBin.environmentSet.renderBin.view.viewCache.visibilityPolicy == View.VISIBILITY_DRAW_INVISIBLE && visible)) { return false; } // Fix to issue 314. Set the appropriate bits for the dirty bins // and call the update state method. cv.setStateToUpdate(Canvas3D.LIGHTBIN_BIT, attributeBin.environmentSet.lightBin); cv.setStateToUpdate(Canvas3D.ENVIRONMENTSET_BIT, attributeBin.environmentSet); cv.setStateToUpdate(Canvas3D.ATTRIBUTEBIN_BIT, attributeBin); cv.setStateToUpdate(Canvas3D.SHADERBIN_BIT, shaderBin); cv.updateEnvState(); } else if (cv.attributeBin != attributeBin) { boolean visible = (attributeBin.definingRenderingAttributes == null || attributeBin.definingRenderingAttributes.visible); if ( (attributeBin.environmentSet.renderBin.view.viewCache.visibilityPolicy == View.VISIBILITY_DRAW_VISIBLE && !visible) || (attributeBin.environmentSet.renderBin.view.viewCache.visibilityPolicy == View.VISIBILITY_DRAW_INVISIBLE && visible)) { return false; } // Fix to issue 314. Set the appropriate bits for the dirty bins // and call the update state method. cv.setStateToUpdate(Canvas3D.ATTRIBUTEBIN_BIT, attributeBin); cv.setStateToUpdate(Canvas3D.SHADERBIN_BIT, shaderBin); cv.updateEnvState(); } else if (cv.shaderBin != shaderBin) { // Fix to issue 314. Set the appropriate bits for the dirty bins // and call the update state method. cv.setStateToUpdate(Canvas3D.SHADERBIN_BIT, shaderBin); cv.updateEnvState(); } return true; } void render(Canvas3D cv) { if (updateState(cv)) { rm.textureBin.render(cv, rm.textureBin.transparentRMList); } } void sortRender(Canvas3D cv) { if (updateState(cv)) { rm.textureBin.render(cv, this); } } public double getDistanceSquared() { return zVal; } public Geometry getGeometry() { // XXXX: verify 0 is always the correct index. Assumption is that for // Shape3D with multiple geometry each geometry is put in it's // own geometryAtom. if (geometryAtom.geometryArray[0]==null) return null; return (Geometry)geometryAtom.geometryArray[0].source; } public void getLocalToVWorld(Transform3D localToVW) { localToVW.set(rm.localToVworld[NodeRetained.LAST_LOCAL_TO_VWORLD]); } public Shape3D getShape3D() { return (Shape3D)geometryAtom.source.source; }}
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