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📄 text3d.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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            if(!this.getCapability(ALLOW_FONT3D_READ))              throw new CapabilityNotSetException(J3dI18N.getString("Text3D0"));	return ((Text3DRetained)this.retained).getFont3D();    }    /**     * Sets the Font3D object used by this Text3D NodeComponent object.     *     * @param font3d the Font3D object to associate with this Text3D node.     *     * @exception CapabilityNotSetException if appropriate capability is     * not set and this object is part of live or compiled scene graph     */    public void setFont3D(Font3D font3d) {        if (isLiveOrCompiled())            if(!this.getCapability(ALLOW_FONT3D_WRITE))              throw new CapabilityNotSetException(J3dI18N.getString("Text3D1"));      ((Text3DRetained)this.retained).setFont3D(font3d);    }    /**     * Copies the character string used in the construction of the     * Text3D node into the supplied parameter.     *     * @return a copy of the String object in this Text3D node.     *     * @exception CapabilityNotSetException if appropriate capability is     * not set and this object is part of live or compiled scene graph     */    public String getString() {        if (isLiveOrCompiled())            if(!this.getCapability(ALLOW_STRING_READ))              throw new CapabilityNotSetException(J3dI18N.getString("Text3D2"));	return ((Text3DRetained)this.retained).getString();    }    /**     * Copies the character string from the supplied parameter into the     * Text3D node.     *     * @param string the String object to recieve the Text3D node's string.     *     * @exception CapabilityNotSetException if appropriate capability is     * not set and this object is part of live or compiled scene graph     */    public void setString(String string) {        if (isLiveOrCompiled())            if(!this.getCapability(ALLOW_STRING_WRITE))              throw new CapabilityNotSetException(J3dI18N.getString("Text3D3"));	((Text3DRetained)this.retained).setString(string);    }    /**     * Copies the node's <code>position</code> field into the supplied     * parameter.  The <code>position</code> is used to determine the     * initial placement of the Text3D string.  The position, combined with     * the path and alignment control how the text is displayed.     *     * @param position the point to position the text.     *     * @exception CapabilityNotSetException if appropriate capability is     * not set and this object is part of live or compiled scene graph     *     * @see #getAlignment     * @see #getPath     */    public void getPosition(Point3f position) {        if (isLiveOrCompiled())            if(!this.getCapability(ALLOW_POSITION_READ))              throw new CapabilityNotSetException(J3dI18N.getString("Text3D4"));	((Text3DRetained)this.retained).getPosition(position);    }    /**     * Sets the node's <code>position</code> field to the supplied     * parameter.  The <code>position</code> is used to determine the     * initial placement of the Text3D string.  The position, combined with     * the path and alignment control how the text is displayed.     *     * @param position the point to position the text.     *     * @exception CapabilityNotSetException if appropriate capability is     * not set and this object is part of live or compiled scene graph     *     * @see #getAlignment     * @see #getPath     */    public void setPosition(Point3f position) {        if (isLiveOrCompiled())            if(!this.getCapability(ALLOW_POSITION_WRITE))              throw new CapabilityNotSetException(J3dI18N.getString("Text3D5"));	((Text3DRetained)this.retained).setPosition(position);    }    /**     * Retrieves the text alignment policy for this Text3D NodeComponent     * object. The <code>alignment</code> is used to specify how     * glyphs in the string are placed in relation to the     * <code>position</code> field.  Valid values for this field     * are:     * <UL>     * <LI> ALIGN_CENTER - the center of the string is placed on the     *  <code>position</code> point.     * <LI> ALIGN_FIRST - the first character of the string is placed on     *   the <code>position</code> point.     * <LI> ALIGN_LAST - the last character of the string is placed on the     *   <code>position</code> point.     * </UL>     * The default value of this field is <code>ALIGN_FIRST</code>.     *     * @return the current alingment policy for this node.     *     * @exception CapabilityNotSetException if appropriate capability is     * not set and this object is part of live or compiled scene graph     *     * @see #getPosition     */    public int getAlignment() {        if (isLiveOrCompiled())            if(!this.getCapability(ALLOW_ALIGNMENT_READ))              throw new CapabilityNotSetException(J3dI18N.getString("Text3D6"));	return ((Text3DRetained)this.retained).getAlignment();    }    /**     * Sets the text alignment policy for this Text3D NodeComponent     * object. The <code>alignment</code> is used to specify how     * glyphs in the string are placed in relation to the     * <code>position</code> field.  Valid values for this field     * are:     * <UL>     * <LI> ALIGN_CENTER - the center of the string is placed on the     *  <code>position</code> point.     * <LI> ALIGN_FIRST - the first character of the string is placed on     *   the <code>position</code> point.     * <LI> ALIGN_LAST - the last character of the string is placed on the     *   <code>position</code> point.     * </UL>     * The default value of this field is <code>ALIGN_FIRST</code>.     *     * @param alignment specifies how glyphs in the string are placed     * in relation to the position field     *     * @exception CapabilityNotSetException if appropriate capability is     * not set and this object is part of live or compiled scene graph     *      * @see #getPosition     */    public void setAlignment(int alignment) {        if (isLiveOrCompiled())            if(!this.getCapability(ALLOW_ALIGNMENT_WRITE))              throw new CapabilityNotSetException(J3dI18N.getString("Text3D7"));        ((Text3DRetained)this.retained).setAlignment(alignment);    }    /**     * Retrieves the node's <code>path</code> field.  This field     * is used  to specify how succeeding     * glyphs in the string are placed in relation to the previous glyph.     * Valid values for this field are:     * <UL>     * <LI> PATH_LEFT: - succeeding glyphs are placed to the left of the     *  current glyph.     * <LI> PATH_RIGHT: - succeeding glyphs are placed to the right of the     *  current glyph.     * <LI> PATH_UP: - succeeding glyphs are placed above the current glyph.     * <LI> PATH_DOWN: - succeeding glyphs are placed below the current glyph.     * </UL>     * The default value of this field is <code>PATH_RIGHT</code>.     *     * @return the current alingment policy for this node.     *     * @exception CapabilityNotSetException if appropriate capability is     * not set and this object is part of live or compiled scene graph     */    public int getPath() {        if (isLiveOrCompiled())            if(!this.getCapability(ALLOW_PATH_READ))              throw new CapabilityNotSetException(J3dI18N.getString("Text3D8"));        return ((Text3DRetained)this.retained).getPath();    }    /**     * Sets the node's <code>path</code> field.  This field     * is used  to specify how succeeding     * glyphs in the string are placed in relation to the previous glyph.     * Valid values for this field are:     * <UL>     * <LI> PATH_LEFT - succeeding glyphs are placed to the left of the     *  current glyph.     * <LI> PATH_RIGHT - succeeding glyphs are placed to the right of the     *  current glyph.     * <LI> PATH_UP - succeeding glyphs are placed above the current glyph.     * <LI> PATH_DOWN - succeeding glyphs are placed below the current glyph.     * </UL>     * The default value of this field is <code>PATH_RIGHT</code>.     *     * @param path the value to set the path to     *     * @exception CapabilityNotSetException if appropriate capability is     * not set and this object is part of live or compiled scene graph     */    public void setPath(int path) {        if (isLiveOrCompiled())            if(!this.getCapability(ALLOW_PATH_WRITE))              throw new CapabilityNotSetException(J3dI18N.getString("Text3D9"));	((Text3DRetained)this.retained).setPath(path);    }    /**     * Retrieves the 3D bounding box that encloses this Text3D object.     *     * @param bounds the object to copy the bounding information to.     *     * @exception CapabilityNotSetException if appropriate capability is     * not set and this object is part of live or compiled scene graph     *     * @see BoundingBox     */    public void getBoundingBox(BoundingBox bounds) {        if (isLiveOrCompiled())            if(!this.getCapability(ALLOW_BOUNDING_BOX_READ))              throw new CapabilityNotSetException(J3dI18N.getString("Text3D10"));	((Text3DRetained)this.retained).getBoundingBox(bounds);    }    /**     * Retrieves the character spacing used to construct the Text3D string.     * This spacing is in addition to the regular spacing between glyphs as     * defined in the Font object.  1.0 in this space is measured as the     * width of the largest glyph in the 2D Font.  The default value is     * 0.0.     *     * @return the current character spacing value     *     * @exception CapabilityNotSetException if appropriate capability is     * not set and this object is part of live or compiled scene graph     */    public float getCharacterSpacing() {        if (isLiveOrCompiled())            if(!this.getCapability(ALLOW_CHARACTER_SPACING_READ))              throw new CapabilityNotSetException(J3dI18N.getString("Text3D11"));	return ((Text3DRetained)this.retained).getCharacterSpacing();    }    /**     * Sets the character spacing used when constructing the Text3D string.     * This spacing is in addition to the regular spacing between glyphs as     * defined in the Font object.  1.0 in this space is measured as the     * width of the largest glyph in the 2D Font.  The default value is     * 0.0.     *     * @param characterSpacing the new character spacing value     *     * @exception CapabilityNotSetException if appropriate capability is     * not set and this object is part of live or compiled scene graph     */    public void setCharacterSpacing(float characterSpacing) {        if (isLiveOrCompiled())            if(!this.getCapability(ALLOW_CHARACTER_SPACING_WRITE))              throw new CapabilityNotSetException(J3dI18N.getString("Text3D12"));	((Text3DRetained)this.retained).setCharacterSpacing(characterSpacing);    }   /**     * @deprecated replaced with cloneNodeComponent(boolean forceDuplicate)     */    public NodeComponent cloneNodeComponent() {        Text3D t = new Text3D();        t.duplicateNodeComponent(this);        return t;    }   /**     * Copies all node information from <code>originalNodeComponent</code> into     * the current node.  This method is called from the     * <code>duplicateNode</code> method. This routine does     * the actual duplication of all "local data" (any data defined in     * this object).      *     * @param originalNodeComponent the original node to duplicate.     * @param forceDuplicate when set to <code>true</code>, causes the     *  <code>duplicateOnCloneTree</code> flag to be ignored.  When     *  <code>false</code>, the value of each node's     *  <code>duplicateOnCloneTree</code> variable determines whether     *  NodeComponent data is duplicated or copied.     *     * @see Node#cloneTree     * @see NodeComponent#setDuplicateOnCloneTree     */    void duplicateAttributes(NodeComponent originalNodeComponent, 			     boolean forceDuplicate) {	super.duplicateAttributes(originalNodeComponent, forceDuplicate);	Text3DRetained text = (Text3DRetained) originalNodeComponent.retained;	Text3DRetained rt = (Text3DRetained) retained;	Font3D font3D = text.getFont3D();	if (font3D != null) {	    rt.setFont3D(font3D);	}	String s = text.getString();	if (s != null) {	    rt.setString(s);	}	Point3f p = new Point3f();	text.getPosition(p);	rt.setPosition(p);	rt.setAlignment(text.getAlignment());	rt.setPath(text.getPath());	rt.setCharacterSpacing(text.getCharacterSpacing());    }}

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