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📄 exponentialfog.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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/* * $RCSfile: ExponentialFog.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Use is subject to license terms. * * $Revision: 1.5 $ * $Date: 2007/02/09 17:17:58 $ * $State: Exp $ */package javax.media.j3d;import javax.vecmath.Color3f;/** * The ExponentialFog leaf node extends the Fog leaf node by adding a * fog density that is used as the exponent of the fog equation. The * density is defined in the local coordinate system of the node, but * the actual fog equation will ideally take place in eye coordinates. * <P> * The fog blending factor, f, is computed as follows: * <P><UL> * f = e<sup>-(density * z)</sup><P> * where * <ul>z is the distance from the viewpoint.<br> * density is the density of the fog.<P></ul></UL> *  * In addition to specifying the fog density, ExponentialFog lets you * specify the fog color, which is represented by R, G, and B * color values, where a color of (0,0,0) represents black. */public class ExponentialFog extends Fog {    /**     * Specifies that this ExponentialFog node allows read access to its     * density information.     */    public static final int    ALLOW_DENSITY_READ = CapabilityBits.EXPONENTIAL_FOG_ALLOW_DENSITY_READ;    /**     * Specifies that this ExponentialFog node allows write access to its     * density information.     */    public static final int    ALLOW_DENSITY_WRITE = CapabilityBits.EXPONENTIAL_FOG_ALLOW_DENSITY_WRITE;   // Array for setting default read capabilities    private static final int[] readCapabilities = {	ALLOW_DENSITY_READ    };    /**     * Constructs an ExponentialFog node with default parameters.     * The default values are as follows:     * <ul>     * density : 1.0<br>     * </ul>     */    public ExponentialFog() {	// Just use the defaults        // set default read capabilities        setDefaultReadCapabilities(readCapabilities);    }    /**     * Constructs an ExponentialFog node with the specified fog color.     * @param color the fog color     */    public ExponentialFog(Color3f color) {	super(color);        // set default read capabilities        setDefaultReadCapabilities(readCapabilities);    }    /**     * Constructs an ExponentialFog node with the specified fog color     * and density.     * @param color the fog color     * @param density the density of the fog     */    public ExponentialFog(Color3f color, float density) {	super(color);        // set default read capabilities        setDefaultReadCapabilities(readCapabilities);	((ExponentialFogRetained)this.retained).initDensity(density);    }    /**     * Constructs an ExponentialFog node with the specified fog color.     * @param r the red component of the fog color     * @param g the green component of the fog color     * @param b the blue component of the fog color     */    public ExponentialFog(float r, float g, float b) {	super(r, g, b);        // set default read capabilities        setDefaultReadCapabilities(readCapabilities);    }    /**     * Constructs an ExponentialFog node with the specified fog color     * and density.     * @param r the red component of the fog color     * @param g the green component of the fog color     * @param b the blue component of the fog color     * @param density the density of the fog     */    public ExponentialFog(float r, float g, float b, float density) {	super(r, g, b);        // set default read capabilities        setDefaultReadCapabilities(readCapabilities);	((ExponentialFogRetained)this.retained).initDensity(density);    }    /**     * Sets fog density.     * @param density the new density of this fog     * @exception CapabilityNotSetException if appropriate capability is     * not set and this object is part of live or compiled scene graph     */    public void setDensity(float density) {    	if (isLiveOrCompiled())	    if(!this.getCapability(ALLOW_DENSITY_WRITE))	    	throw new CapabilityNotSetException(J3dI18N.getString("ExponentialFog0"));	if (isLive())	    ((ExponentialFogRetained)this.retained).setDensity(density);	else	    ((ExponentialFogRetained)this.retained).initDensity(density);    }    /**     * Gets fog density.     * @return the density of this fog     * @exception CapabilityNotSetException if appropriate capability is     * not set and this object is part of live or compiled scene graph     */    public float getDensity() {    	if (isLiveOrCompiled())	    if(!this.getCapability(ALLOW_DENSITY_READ))	    	throw new CapabilityNotSetException(J3dI18N.getString("ExponentialFog1"));	return ((ExponentialFogRetained)this.retained).getDensity();    }    /**     * Creates the retained mode ExponentialFogRetained object that this     * ExponentialFog node will point to.     */    void createRetained() {        this.retained = new ExponentialFogRetained();        this.retained.setSource(this);    }    /**     * Used to create a new instance of the node.  This routine is called     * by <code>cloneTree</code> to duplicate the current node.     * @param forceDuplicate when set to <code>true</code>, causes the     *  <code>duplicateOnCloneTree</code> flag to be ignored.  When     *  <code>false</code>, the value of each node's     *  <code>duplicateOnCloneTree</code> variable determines whether     *  NodeComponent data is duplicated or copied.     *     * @see Node#cloneTree     * @see Node#cloneNode     * @see Node#duplicateNode     * @see NodeComponent#setDuplicateOnCloneTree     */    public Node cloneNode(boolean forceDuplicate) {        ExponentialFog ef = new ExponentialFog();        ef.duplicateNode(this, forceDuplicate);        return ef;    }   /**     * Copies all ExponentialFog information from     * <code>originalNode</code> into     * the current node.  This method is called from the     * <code>cloneNode</code> method which is, in turn, called by the     * <code>cloneTree</code> method.<P>      *     * @param originalNode the original node to duplicate.     * @param forceDuplicate when set to <code>true</code>, causes the     *  <code>duplicateOnCloneTree</code> flag to be ignored.  When     *  <code>false</code>, the value of each node's     *  <code>duplicateOnCloneTree</code> variable determines whether     *  NodeComponent data is duplicated or copied.     *     * @exception RestrictedAccessException if this object is part of a live     *  or compiled scenegraph.     *     * @see Node#duplicateNode     * @see Node#cloneTree     * @see NodeComponent#setDuplicateOnCloneTree     */    void duplicateAttributes(Node originalNode, boolean forceDuplicate) {        super.duplicateAttributes(originalNode, forceDuplicate);	((ExponentialFogRetained) retained).initDensity(           ((ExponentialFogRetained) originalNode.retained).getDensity());    }}

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