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📄 cgshaderprogramretained.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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/* * $RCSfile: CgShaderProgramRetained.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Use is subject to license terms. * * $Revision: 1.8 $ * $Date: 2007/04/12 17:34:04 $ * $State: Exp $ */package javax.media.j3d;/** * The CgShaderProgram object is a concrete implementation of a * ShaderProgram node component for NVIDIA's Cg shader language. */class CgShaderProgramRetained extends ShaderProgramRetained {        /**     * Constructs a Cg shader program node component.     */    CgShaderProgramRetained() {    }    synchronized void createMirrorObject() {	// System.err.println("CgShaderProgramRetained : createMirrorObject");        // This method should only call by setLive().	if (mirror == null) {	    CgShaderProgramRetained  mirrorCgSP = new CgShaderProgramRetained();	    	    mirror = mirrorCgSP;	}	initMirrorObject();    }    // ShaderAttributeValue methods    ShaderError setUniform1i(Context ctx,            ShaderProgramId shaderProgramId,            ShaderAttrLoc uniformLocation,            int value) {        return Pipeline.getPipeline().setCgUniform1i(ctx,                shaderProgramId,                uniformLocation,                value);    }    ShaderError setUniform1f(Context ctx,            ShaderProgramId shaderProgramId,            ShaderAttrLoc uniformLocation,            float value) {        return Pipeline.getPipeline().setCgUniform1f(ctx,                shaderProgramId,                uniformLocation,                value);    }    ShaderError setUniform2i(Context ctx,            ShaderProgramId shaderProgramId,            ShaderAttrLoc uniformLocation,            int[] value) {        return Pipeline.getPipeline().setCgUniform2i(ctx,                shaderProgramId,                uniformLocation,                value);    }    ShaderError setUniform2f(Context ctx,            ShaderProgramId shaderProgramId,            ShaderAttrLoc uniformLocation,            float[] value) {        return Pipeline.getPipeline().setCgUniform2f(ctx,                shaderProgramId,                uniformLocation,                value);    }    ShaderError setUniform3i(Context ctx,            ShaderProgramId shaderProgramId,            ShaderAttrLoc uniformLocation,            int[] value) {        return Pipeline.getPipeline().setCgUniform3i(ctx,                shaderProgramId,                uniformLocation,                value);    }    ShaderError setUniform3f(Context ctx,            ShaderProgramId shaderProgramId,            ShaderAttrLoc uniformLocation,            float[] value) {        return Pipeline.getPipeline().setCgUniform3f(ctx,                shaderProgramId,                uniformLocation,                value);    }    ShaderError setUniform4i(Context ctx,            ShaderProgramId shaderProgramId,            ShaderAttrLoc uniformLocation,            int[] value) {        return Pipeline.getPipeline().setCgUniform4i(ctx,                shaderProgramId,                uniformLocation,                value);    }    ShaderError setUniform4f(Context ctx,            ShaderProgramId shaderProgramId,            ShaderAttrLoc uniformLocation,            float[] value) {        return Pipeline.getPipeline().setCgUniform4f(ctx,                shaderProgramId,                uniformLocation,                value);    }    ShaderError setUniformMatrix3f(Context ctx,            ShaderProgramId shaderProgramId,            ShaderAttrLoc uniformLocation,            float[] value) {        return Pipeline.getPipeline().setCgUniformMatrix3f(ctx,                shaderProgramId,                uniformLocation,                value);    }    ShaderError setUniformMatrix4f(Context ctx,            ShaderProgramId shaderProgramId,            ShaderAttrLoc uniformLocation,            float[] value) {        return Pipeline.getPipeline().setCgUniformMatrix4f(ctx,                shaderProgramId,                uniformLocation,                value);    }    // ShaderAttributeArray methods    ShaderError setUniform1iArray(Context ctx,            ShaderProgramId shaderProgramId,            ShaderAttrLoc uniformLocation,            int numElements,            int[] value) {        return Pipeline.getPipeline().setCgUniform1iArray(ctx,                shaderProgramId,                uniformLocation,                numElements,                value);    }    ShaderError setUniform1fArray(Context ctx,            ShaderProgramId shaderProgramId,            ShaderAttrLoc uniformLocation,            int numElements,            float[] value) {        return Pipeline.getPipeline().setCgUniform1fArray(ctx,                shaderProgramId,                uniformLocation,                numElements,                value);    }    ShaderError setUniform2iArray(Context ctx,            ShaderProgramId shaderProgramId,            ShaderAttrLoc uniformLocation,            int numElements,            int[] value) {        return Pipeline.getPipeline().setCgUniform2iArray(ctx,                shaderProgramId,                uniformLocation,                numElements,                value);    }    ShaderError setUniform2fArray(Context ctx,            ShaderProgramId shaderProgramId,            ShaderAttrLoc uniformLocation,            int numElements,            float[] value) {        return Pipeline.getPipeline().setCgUniform2fArray(ctx,                shaderProgramId,                uniformLocation,                numElements,                value);    }    ShaderError setUniform3iArray(Context ctx,            ShaderProgramId shaderProgramId,            ShaderAttrLoc uniformLocation,            int numElements,            int[] value) {        return Pipeline.getPipeline().setCgUniform3iArray(ctx,                shaderProgramId,                uniformLocation,                numElements,                value);    }    ShaderError setUniform3fArray(Context ctx,            ShaderProgramId shaderProgramId,            ShaderAttrLoc uniformLocation,            int numElements,            float[] value) {        return Pipeline.getPipeline().setCgUniform3fArray(ctx,                shaderProgramId,                uniformLocation,                numElements,                value);    }    ShaderError setUniform4iArray(Context ctx,            ShaderProgramId shaderProgramId,            ShaderAttrLoc uniformLocation,            int numElements,            int[] value) {        return Pipeline.getPipeline().setCgUniform4iArray(ctx,                shaderProgramId,                uniformLocation,                numElements,                value);    }    ShaderError setUniform4fArray(Context ctx,            ShaderProgramId shaderProgramId,            ShaderAttrLoc uniformLocation,            int numElements,            float[] value) {        return Pipeline.getPipeline().setCgUniform4fArray(ctx,                shaderProgramId,                uniformLocation,                numElements,                value);    }    ShaderError setUniformMatrix3fArray(Context ctx,            ShaderProgramId shaderProgramId,            ShaderAttrLoc uniformLocation,            int numElements,            float[] value) {        return Pipeline.getPipeline().setCgUniformMatrix3fArray(ctx,                shaderProgramId,                uniformLocation,                numElements,                value);    }    ShaderError setUniformMatrix4fArray(Context ctx,            ShaderProgramId shaderProgramId,            ShaderAttrLoc uniformLocation,            int numElements,            float[] value) {        return Pipeline.getPipeline().setCgUniformMatrix4fArray(ctx,                shaderProgramId,                uniformLocation,                numElements,                value);    }    /**     * Method to return a flag indicating whether this     * ShaderProgram is supported on the specified Canvas.     */    boolean isSupported(Canvas3D cv) {        return cv.shadingLanguageCg;    }    /**     * Method to create the native shader.     */    ShaderError createShader(Context ctx, ShaderRetained shader, ShaderId[] shaderIdArr) {		  return Pipeline.getPipeline().createCgShader(ctx, shader.shaderType, shaderIdArr);    }        /**     * Method to destroy the native shader.     */    ShaderError destroyShader(Context ctx, ShaderId shaderId) {	return Pipeline.getPipeline().destroyCgShader(ctx, shaderId);    }        /**     * Method to compile the native shader.     */    ShaderError compileShader(Context ctx, ShaderId shaderId, String source) {        return Pipeline.getPipeline().compileCgShader(ctx, shaderId, source );    }    /**     * Method to create the native shader program.     */    ShaderError createShaderProgram(Context ctx, ShaderProgramId[] shaderProgramIdArr) {	    return Pipeline.getPipeline().createCgShaderProgram(ctx, shaderProgramIdArr);      }    /**     * Method to destroy the native shader program.     */    ShaderError destroyShaderProgram(Context ctx, ShaderProgramId shaderProgramId) {        return Pipeline.getPipeline().destroyCgShaderProgram(ctx, shaderProgramId);    }    /**     * Method to link the native shader program.     */    ShaderError linkShaderProgram(Context ctx, ShaderProgramId shaderProgramId, ShaderId[] shaderIds) {        return Pipeline.getPipeline().linkCgShaderProgram(ctx, shaderProgramId, shaderIds);    }     ShaderError bindVertexAttrName(Context ctx, ShaderProgramId shaderProgramId, String attrName, int attrIndex) {        // This is a no-op for Cg        return null;    }    void lookupVertexAttrNames(Context ctx, ShaderProgramId shaderProgramId, String[] attrNames, boolean[] errArr) {        Pipeline.getPipeline().lookupCgVertexAttrNames(ctx, shaderProgramId, attrNames.length, attrNames, errArr);    }    void lookupShaderAttrNames(Context ctx, ShaderProgramId shaderProgramId,            String[] attrNames, AttrNameInfo[] attrNameInfoArr) {        int numAttrNames = attrNames.length;                ShaderAttrLoc[] locArr = new ShaderAttrLoc[numAttrNames];        int[] typeArr = new int[numAttrNames];        int[] sizeArr = new int[numAttrNames]; // currently unused        boolean[] isArrayArr = new boolean[numAttrNames];        Pipeline.getPipeline().lookupCgShaderAttrNames(ctx, shaderProgramId,                numAttrNames, attrNames, locArr, typeArr, sizeArr, isArrayArr);        for (int i = 0; i < numAttrNames; i++) {            attrNameInfoArr[i] = new AttrNameInfo();            attrNameInfoArr[i].setLocation(locArr[i]);            attrNameInfoArr[i].setArray(isArrayArr[i]);            attrNameInfoArr[i].setType(typeArr[i]);            /*            System.err.println(attrNames[i] +                    " : loc = " + locArr[i] +                    ", type = " + typeArr[i] +                    ", isArray = " + isArrayArr[i] +                    ", size = " + sizeArr[i]);            */        }    }    /**     * Method to enable the native shader program.     */    ShaderError enableShaderProgram(Context ctx, ShaderProgramId shaderProgramId) {	return Pipeline.getPipeline().useCgShaderProgram(ctx, shaderProgramId);    }	    /**     * Method to disable the native shader program.     */    ShaderError disableShaderProgram(Context ctx) {	return Pipeline.getPipeline().useCgShaderProgram(ctx, null);    }}

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