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📄 wakeupontransformchange.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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/* * $RCSfile: WakeupOnTransformChange.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Use is subject to license terms. * * $Revision: 1.4 $ * $Date: 2007/02/09 17:18:31 $ * $State: Exp $ */package javax.media.j3d;import java.util.ArrayList;/** * Class specifying a wakeup when the transform within a specified * TransformGroup changes */public final class WakeupOnTransformChange extends WakeupCriterion {    // different types of WakeupIndexedList that use in BehaviorStructure    static final int COND_IN_BS_LIST = 0;    // total number of different IndexedUnorderedSet types    static final int TOTAL_INDEXED_UNORDER_SET_TYPES = 1;   TransformGroupRetained transform;  /**   * Constructs a new WakeupOnTransformChange criterion.   *   * @param node the TransformGroup node that will trigger a wakeup if   * its transform is modified   */    public WakeupOnTransformChange(TransformGroup node) {	this.transform = (TransformGroupRetained)node.retained;	synchronized (transform) {	    if (transform.transformChange == null) {		transform.transformChange = new WakeupIndexedList(1,					  WakeupOnTransformChange.class,					  WakeupOnTransformChange.COND_IN_BS_LIST, 								  transform.universe);	    }	}	WakeupIndexedList.init(this, TOTAL_INDEXED_UNORDER_SET_TYPES);    }    /**     * Returns the TransformGroup node used in creating this WakeupCriterion     * @return the TransformGroup used in this criterion's construction     */    public TransformGroup getTransformGroup(){	return (TransformGroup)this.transform.source;    }    /**     * This is a callback from BehaviorStructure. It is      * used to add wakeupCondition to behavior structure.     */    void addBehaviorCondition(BehaviorStructure bs) {	transform.addCondition(this);    }    /**     * This is a callback from BehaviorStructure. It is      * used to remove wakeupCondition from behavior structure.     */    void removeBehaviorCondition(BehaviorStructure bs) {	transform.removeCondition(this);    }    /**     * Perform task in addBehaviorCondition() that has to be     * set every time the condition met.     */    void resetBehaviorCondition(BehaviorStructure bs) {}}

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