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📄 pointsoundretained.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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/* * $RCSfile: PointSoundRetained.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Use is subject to license terms. * * $Revision: 1.4 $ * $Date: 2007/02/09 17:18:16 $ * $State: Exp $ */package javax.media.j3d;import java.lang.Math;import java.net.URL; import javax.vecmath.Point3f;import javax.vecmath.Point3d;import javax.vecmath.Point2f;/** * The PointSoundRetained node (a sub-class of the SoundRetained node) defines * a spatially-located sound source whose waves radiate uniformly in all  * directions from a given location in space. */class PointSoundRetained extends SoundRetained {    /**     * Origin of Sound source in Listener's space.     */    Point3f     position = new Point3f(0.0f, 0.0f, 0.0f);    /**     * The transformed position of this sound     */    Point3f xformPosition = new Point3f();    Transform3D trans = new Transform3D();    // Pairs of distances and gain scale factors that define piecewise linear    // gain attenuation between each pair.    float[]  attenuationDistance;    float[]  attenuationGain;        PointSoundRetained() {        this.nodeType = NodeRetained.POINTSOUND;    }    /**     * Sets this sound's location from the vector provided.     * @param position the new location     */    void setPosition(Point3f position) {   	if (staticTransform != null) {	    staticTransform.transform.transform(position, this.position);	} else {	    this.position.set(position);		}        getLastLocalToVworld().transform(position, xformPosition);        dispatchAttribChange(POSITION_DIRTY_BIT, (new Point3f(this.position)));	if (source != null && source.isLive()) {	    notifySceneGraphChanged(false);	}    }    /**     * Sets this sound's position from the three values provided.     * @param x the new x position     * @param y the new y position     * @param z the new z position     */    void setPosition(float x, float y, float z) {        position.x = x;        position.y = y;        position.z = z;   	if (staticTransform != null) {	    staticTransform.transform.transform(this.position);	}        getLastLocalToVworld().transform(position, xformPosition);        dispatchAttribChange(POSITION_DIRTY_BIT, (new Point3f(this.position)));	if (source != null && source.isLive()) {	    notifySceneGraphChanged(false);	}    }    /**     * Retrieves this sound's location and places it in the vector provided.     * @param position the variable to receive the location vector     */    void getPosition(Point3f position) {        if (staticTransform != null) {            Transform3D invTransform = staticTransform.getInvTransform();            invTransform.transform(this.position, position);        } else {            position.set(this.position);        }    }    void getXformPosition(Point3f position) {        position.set(this.xformPosition);    }    /**     * Sets this sound's distance gain attenuation - where gain scale factor     * is applied to sound based on distance listener is from sound source.     * @param distance attenuation pairs of (distance,gain-scale-factor)     */      void setDistanceGain(Point2f[] attenuation) {         // if attenuation array null set both attenuation components to null        if (attenuation == null) {            this.attenuationDistance = null;            this.attenuationGain = null;	    // QUESTION: is this needed so that dispatch***() doesn't	    // fail with null?            return;         }        int attenuationLength = attenuation.length;        this.attenuationDistance = new float[attenuationLength];        this.attenuationGain = new float[attenuationLength];        for (int i = 0; i < attenuationLength; i++) {           this.attenuationDistance[i] = attenuation[i].x;           this.attenuationGain[i] = attenuation[i].y;        }        dispatchAttribChange(DISTANCE_GAIN_DIRTY_BIT, attenuation);	if (source != null && source.isLive()) {	    notifySceneGraphChanged(false);	}    }    /**     * Sets this sound's distance gain given separate arrays.     * applied to sound based on distance listener is from sound source.     * @param distance array of monotonically-increasing floats.     * @param gain array of amplitude scale factors associated with distances.     */      void setDistanceGain(float[] distance, float[] gain) {         // if distance or gain arrays are null then treat both as null         if (distance == null) {            this.attenuationDistance = null;             this.attenuationGain = null;   	    // QUESTION: is this needed so that dispatch***() doesn't	    // fail with null?            return;        }         int gainLength = gain.length;        int distanceLength = distance.length;        this.attenuationDistance = new float[distanceLength];        this.attenuationGain = new float[distanceLength];        // Copy the distance array into nodes field        System.arraycopy(distance, 0, this.attenuationDistance, 0, distanceLength);        // Copy the gain array an array of same length as the distance array        if (distanceLength <= gainLength) {            System.arraycopy(gain, 0, this.attenuationGain, 0, distanceLength);        }        else {            System.arraycopy(gain, 0, this.attenuationGain, 0, gainLength);	    // Extend gain array to length of distance array	    // replicate last gain values.            for (int i=gainLength; i< distanceLength; i++) {                this.attenuationGain[i] = gain[gainLength - 1];            }        }        Point2f [] attenuation = new Point2f[distanceLength];        for (int i=0; i<distanceLength; i++) {             attenuation[i] = new Point2f(this.attenuationDistance[i],                                          this.attenuationGain[i]);        }        dispatchAttribChange(DISTANCE_GAIN_DIRTY_BIT, attenuation);	if (source != null && source.isLive()) {	    notifySceneGraphChanged(false);	}    }    /**          * Gets this sound's distance attenuation array length      * @return distance gain attenuation array length     */      int getDistanceGainLength() {         if (attenuationDistance == null)             return 0;        else            return this.attenuationDistance.length;    }      /**     * Retieves sound's distance attenuation     * Put the contents of the two separate distance and gain arrays into     * an array of Point2f.     * @param attenuation containing distance attenuation pairs     */     void getDistanceGain(Point2f[] attenuation) {        // write into arrays passed in, don't do a new        if (attenuation == null)            return;        if (this.attenuationDistance == null ||            this.attenuationGain == null)            return;        int attenuationLength = attenuation.length;        // attenuationDistance and Gain array lengths should be the same        int distanceLength = this.attenuationDistance.length;        if (distanceLength > attenuationLength)            distanceLength = attenuationLength;        for (int i=0; i< distanceLength; i++) {            attenuation[i].x = attenuationDistance[i];            attenuation[i].y = attenuationGain[i];        }    }    /**     * Retieves this sound's attenuation distance and gain arrays, returned in      * separate arrays.     * @param distance array of monotonically-increasing floats.     * @param gain array of amplitude scale factors associated with distances.     */      void getDistanceGain(float[] distance, float[] gain) {         // write into arrays passed in, don't do a new        if (distance == null || gain == null)            return;        if (this.attenuationDistance == null || this.attenuationGain == null)            return;        // These two array length should be the same        int attenuationLength = this.attenuationDistance.length;        int distanceLength = distance.length;        if (distanceLength > attenuationLength)            distanceLength = attenuationLength;          System.arraycopy(this.attenuationDistance, 0, distance, 0, distanceLength);        attenuationLength = this.attenuationDistance.length;        int gainLength = gain.length;        if (gainLength > attenuationLength)            gainLength = attenuationLength;          System.arraycopy(this.attenuationGain, 0, gain, 0, gainLength);    }    /**       * This updates the positional fields of point sound.     *     * Distance gain attenuation field not maintained in mirror object.     */     void updateMirrorObject(Object[] objs) {        if (debugFlag)            debugPrint("PointSoundRetained:updateMirrorObj()");        int component = ((Integer)objs[1]).intValue();        int numSnds = ((Integer)objs[2]).intValue();        SoundRetained[] mSnds = (SoundRetained[]) objs[3];        if (component == -1) {            // update every field            initMirrorObject(((PointSoundRetained)objs[2]));            return;        }        if ((component & POSITION_DIRTY_BIT) != 0) {            for (int i = 0; i < numSnds; i++) {                PointSoundRetained point = (PointSoundRetained)mSnds[i];                point.position = (Point3f)objs[4];                point.getLastLocalToVworld().transform(point.position,                                                      point.xformPosition);            }        }        // call the parent's mirror object update routine        super.updateMirrorObject(objs);    }    synchronized void initMirrorObject(PointSoundRetained ms) {        super.initMirrorObject(ms);        ms.position.set(this.position);        ms.xformPosition.set(this.xformPosition);    }    // Called on the mirror object    void updateTransformChange() {        super.updateTransformChange();        getLastLocalToVworld().transform(position, xformPosition);        // set flag looked at by Scheduler to denote Transform change         // this flag will force resneding transformed position to AudioDevice        if (debugFlag)            debugPrint("PointSoundRetained xformPosition is (" + xformPosition.x +                       ", " + xformPosition.y + ", "+ xformPosition.z + ")");    }    void mergeTransform(TransformGroupRetained xform) {	super.mergeTransform(xform);	xform.transform.transform(position, position);    }}

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