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📄 shaderprogram.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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/* * $RCSfile: ShaderProgram.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Use is subject to license terms. * * $Revision: 1.4 $ * $Date: 2007/02/09 17:18:22 $ * $State: Exp $ */package javax.media.j3d;/** * The ShaderProgram node component object is the abstract base class * for programmable shader programs. Each concrete instance of a * ShaderProgram is a container for a set of Shader objects. The set * of Shaders contained in the ShaderProgram is a complete program for * the Graphics Pipeline Unit (GPU) of the graphics accelerator. It is * specified using the shader language defined by the * ShaderProgram. The currently defined shader languages are: Cg and * GLSL. * * <p> * NOTE: Applications should <i>not</i> extend this class. * * @see Shader * @see ShaderAppearance#setShaderProgram * * @since Java 3D 1.4 */public abstract class ShaderProgram extends NodeComponent {    /**     * Specifies that this ShaderProgram object allows reading     * its shaders.     */    public static final int ALLOW_SHADERS_READ =	CapabilityBits.SHADER_PROGRAM_ALLOW_SHADERS_READ;    /**     * Specifies that this ShaderProgram object allows reading     * its shader or vertex attribute names.     */    public static final int ALLOW_NAMES_READ =	CapabilityBits.SHADER_PROGRAM_ALLOW_NAMES_READ;   // Array for setting default read capabilities    private static final int[] readCapabilities = {        ALLOW_SHADERS_READ,        ALLOW_NAMES_READ            };        /*     * Default values (copied from GeometryArray.java):     *     * vertexAttrNames : null<br>     */    /**     * Package scope constructor so it can't be subclassed by classes     * outside the javax.media.j3d package.     */    ShaderProgram() {        // set default read capabilities        setDefaultReadCapabilities(readCapabilities);    }    /**     * Sets the vertex attribute names array for this ShaderProgram     * object. Each element in the array specifies the shader     * attribute name that is bound to the corresponding numbered     * vertex attribute within a GeometryArray object that uses this     * shader program. Array element 0 specifies the name of     * GeometryArray vertex attribute 0, array element 1 specifies the     * name of GeometryArray vertex attribute 1, and so forth.     * The array of names may be null or empty (0 length), but the     * elements of the array must be non-null.     *     * @param vertexAttrNames array of vertex attribute names for this     * shader program. A copy of this array is made.     *     * @exception RestrictedAccessException if the method is called     * when this object is part of live or compiled scene graph.     *     * @exception NullPointerException if any element in the     * vertexAttrNames array is null.     */    public abstract void setVertexAttrNames(String[] vertexAttrNames);    /**     * Retrieves the vertex attribute names array from this     * ShaderProgram object.     *     * @exception CapabilityNotSetException if appropriate capability is     * not set and this object is part of live or compiled scene graph     *     * @return a copy of this ShaderProgram's array of vertex attribute names.     */    public abstract String[] getVertexAttrNames();    /**     * Sets the shader attribute names array for this ShaderProgram     * object. Each element in the array specifies a shader     * attribute name that may be set via a ShaderAttribute object.     * Only those attributes whose names that appear in the shader     * attribute names array can be set for a given shader program.     * The array of names may be null or empty (0 length), but the     * elements of the array must be non-null.     *     * <p>     * TODO: finish this.     *     * @param shaderAttrNames array of shader attribute names for this     * shader program. A copy of this array is made.     *     * @exception RestrictedAccessException if the method is called     * when this object is part of live or compiled scene graph.     *     * @exception NullPointerException if any element in the     * shaderAttrNames array is null.     */    public abstract void setShaderAttrNames(String[] shaderAttrNames);    /**     * Retrieves the shader attribute names array from this     * ShaderProgram object.     *     * @exception CapabilityNotSetException if appropriate capability is     * not set and this object is part of live or compiled scene graph     *     * @return a copy of this ShaderProgram's array of shader attribute names.     */    public abstract String[] getShaderAttrNames();    /**     * Copies the specified array of shaders into this shader     * program. This method makes a shallow copy of the array. The     * array of shaders may be null or empty (0 length), but the     * elements of the array must be non-null. The shading     * language of each shader in the array must match the     * subclass. Subclasses may impose additional restrictions.     *     * @param shaders array of Shader objects to be copied into this     * ShaderProgram     *     * @exception RestrictedAccessException if the method is called     * when this object is part of live or compiled scene graph.     *     * @exception IllegalArgumentException if the shading language of     * any shader in the shaders array doesn't match the type of the     * subclass.     *     * @exception NullPointerException if any element in the     * shaders array is null.     */    public abstract void setShaders(Shader[] shaders);        /**     * Retrieves the array of shaders from this shader program. A     * shallow copy of the array is returned. The return value may     * be null.     *     * @return a copy of this ShaderProgram's array of Shader objects     *     * @exception CapabilityNotSetException if appropriate capability is     * not set and this object is part of live or compiled scene graph     */    public abstract Shader[] getShaders();    // Default shader error listener class    private static ShaderErrorListener defaultErrorListener = null;    synchronized static ShaderErrorListener getDefaultErrorListener() {	if (defaultErrorListener == null) {	    defaultErrorListener = new DefaultErrorListener();	}	return defaultErrorListener;    }    static class DefaultErrorListener implements ShaderErrorListener {	public void errorOccurred(ShaderError error) {            System.err.println();	    System.err.println("DefaultShaderErrorListener.errorOccurred:");	    error.printVerbose();	}    }}

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