📄 shaderprogram.java
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/* * $RCSfile: ShaderProgram.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Use is subject to license terms. * * $Revision: 1.4 $ * $Date: 2007/02/09 17:18:22 $ * $State: Exp $ */package javax.media.j3d;/** * The ShaderProgram node component object is the abstract base class * for programmable shader programs. Each concrete instance of a * ShaderProgram is a container for a set of Shader objects. The set * of Shaders contained in the ShaderProgram is a complete program for * the Graphics Pipeline Unit (GPU) of the graphics accelerator. It is * specified using the shader language defined by the * ShaderProgram. The currently defined shader languages are: Cg and * GLSL. * * <p> * NOTE: Applications should <i>not</i> extend this class. * * @see Shader * @see ShaderAppearance#setShaderProgram * * @since Java 3D 1.4 */public abstract class ShaderProgram extends NodeComponent { /** * Specifies that this ShaderProgram object allows reading * its shaders. */ public static final int ALLOW_SHADERS_READ = CapabilityBits.SHADER_PROGRAM_ALLOW_SHADERS_READ; /** * Specifies that this ShaderProgram object allows reading * its shader or vertex attribute names. */ public static final int ALLOW_NAMES_READ = CapabilityBits.SHADER_PROGRAM_ALLOW_NAMES_READ; // Array for setting default read capabilities private static final int[] readCapabilities = { ALLOW_SHADERS_READ, ALLOW_NAMES_READ }; /* * Default values (copied from GeometryArray.java): * * vertexAttrNames : null<br> */ /** * Package scope constructor so it can't be subclassed by classes * outside the javax.media.j3d package. */ ShaderProgram() { // set default read capabilities setDefaultReadCapabilities(readCapabilities); } /** * Sets the vertex attribute names array for this ShaderProgram * object. Each element in the array specifies the shader * attribute name that is bound to the corresponding numbered * vertex attribute within a GeometryArray object that uses this * shader program. Array element 0 specifies the name of * GeometryArray vertex attribute 0, array element 1 specifies the * name of GeometryArray vertex attribute 1, and so forth. * The array of names may be null or empty (0 length), but the * elements of the array must be non-null. * * @param vertexAttrNames array of vertex attribute names for this * shader program. A copy of this array is made. * * @exception RestrictedAccessException if the method is called * when this object is part of live or compiled scene graph. * * @exception NullPointerException if any element in the * vertexAttrNames array is null. */ public abstract void setVertexAttrNames(String[] vertexAttrNames); /** * Retrieves the vertex attribute names array from this * ShaderProgram object. * * @exception CapabilityNotSetException if appropriate capability is * not set and this object is part of live or compiled scene graph * * @return a copy of this ShaderProgram's array of vertex attribute names. */ public abstract String[] getVertexAttrNames(); /** * Sets the shader attribute names array for this ShaderProgram * object. Each element in the array specifies a shader * attribute name that may be set via a ShaderAttribute object. * Only those attributes whose names that appear in the shader * attribute names array can be set for a given shader program. * The array of names may be null or empty (0 length), but the * elements of the array must be non-null. * * <p> * TODO: finish this. * * @param shaderAttrNames array of shader attribute names for this * shader program. A copy of this array is made. * * @exception RestrictedAccessException if the method is called * when this object is part of live or compiled scene graph. * * @exception NullPointerException if any element in the * shaderAttrNames array is null. */ public abstract void setShaderAttrNames(String[] shaderAttrNames); /** * Retrieves the shader attribute names array from this * ShaderProgram object. * * @exception CapabilityNotSetException if appropriate capability is * not set and this object is part of live or compiled scene graph * * @return a copy of this ShaderProgram's array of shader attribute names. */ public abstract String[] getShaderAttrNames(); /** * Copies the specified array of shaders into this shader * program. This method makes a shallow copy of the array. The * array of shaders may be null or empty (0 length), but the * elements of the array must be non-null. The shading * language of each shader in the array must match the * subclass. Subclasses may impose additional restrictions. * * @param shaders array of Shader objects to be copied into this * ShaderProgram * * @exception RestrictedAccessException if the method is called * when this object is part of live or compiled scene graph. * * @exception IllegalArgumentException if the shading language of * any shader in the shaders array doesn't match the type of the * subclass. * * @exception NullPointerException if any element in the * shaders array is null. */ public abstract void setShaders(Shader[] shaders); /** * Retrieves the array of shaders from this shader program. A * shallow copy of the array is returned. The return value may * be null. * * @return a copy of this ShaderProgram's array of Shader objects * * @exception CapabilityNotSetException if appropriate capability is * not set and this object is part of live or compiled scene graph */ public abstract Shader[] getShaders(); // Default shader error listener class private static ShaderErrorListener defaultErrorListener = null; synchronized static ShaderErrorListener getDefaultErrorListener() { if (defaultErrorListener == null) { defaultErrorListener = new DefaultErrorListener(); } return defaultErrorListener; } static class DefaultErrorListener implements ShaderErrorListener { public void errorOccurred(ShaderError error) { System.err.println(); System.err.println("DefaultShaderErrorListener.errorOccurred:"); error.printVerbose(); } }}
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