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📄 shadererror.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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/* * $RCSfile: ShaderError.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Use is subject to license terms. * * $Revision: 1.4 $ * $Date: 2007/02/09 17:18:22 $ * $State: Exp $ */package javax.media.j3d;import java.io.PrintStream;/** * ShaderError is a container object that holds the details of * a runtime error that occurs while compiling or executing a * programmable shader. * * @since Java 3D 1.4 */public class ShaderError extends Object {    private int errorCode = NO_ERROR;    private String errorMessage = null;    private String detailMessage = null;    private Canvas3D canvas = null;    private Shape3D shape = null;    private Geometry geometry = null;    private ShaderAppearance shaderApp = null;    private ShaderProgram shaderProgram = null;    private Shader shader = null;    private ShaderAttributeSet shaderAttributeSet = null;    private ShaderAttribute shaderAttribute = null;    /**     * Indicates that no error occurred.     */    public static final int NO_ERROR = 0;    /**     * Indicates that an error occurred while compiling a shader.     */    public static final int COMPILE_ERROR = 1;    /**     * Indicates that an error occurred while linking a shader.     */    public static final int LINK_ERROR = 2;    /**     * Indicates a error in looking up a vertex attribute     * name within a given shader program.     */    public static final int VERTEX_ATTRIBUTE_LOOKUP_ERROR = 3;    /**     * Indicates a error in looking up the location of a uniform     * shader attribute name within a given shader program.     */    public static final int SHADER_ATTRIBUTE_LOOKUP_ERROR = 4;    /**     * Indicates a error caused by a ShaderAttribute whose name does not     * appear in the list of shader attribute names in the corresponding     * ShaderProgram object.     */    public static final int SHADER_ATTRIBUTE_NAME_NOT_SET_ERROR = 5;    /**     * Indicates a error in the type of the attribute versus what the shader     * program was expecting.     */    public static final int SHADER_ATTRIBUTE_TYPE_ERROR = 6;    /**     * Indicates that the specified shading language is not supported     * on the screen display device.     */    public static final int UNSUPPORTED_LANGUAGE_ERROR = 7;    /**     * Constructs a new ShaderError object indicating no error. The     * error code is set to <code>NO_ERROR</code>.  All other fields     * are initialized to null, including the error message.     */    public ShaderError() {    }    /**     * Constructs a new ShaderError object with the given error code     * and message.  All other fields are initialized to null.     *     * @param errorCode the error code for this shader error.     *     * @param errorMessage a short error message describing this     * shader error.     */    public ShaderError(int errorCode, String errorMessage) {	this.errorCode = errorCode;	this.errorMessage = errorMessage;    }    /**     * Prints a verbose error report to System.err. This verbose     * output includes the error code, error message, detail message,     * and all relevant Java 3D objects.     */    public void printVerbose() {	printVerbose(System.err);    }    /**     * Prints a verbose error report to the specified PrintStream.     * This verbose output includes the error code, error message,     * detail message, and all relevant Java 3D objects.     *     * @param printStream the print stream on which to print the error     * report.     */    public void printVerbose(PrintStream printStream) {	printStream.println(this);        if (canvas != null) {            printStream.println("canvas = " + canvas);        }        if (shape != null) {            printStream.println("shape = " + shape);        }	if (geometry != null) {	    printStream.println("geometry = " + geometry);	}	if (shaderApp != null) {	    printStream.println("shaderApp = " + shaderApp);	}	if (shaderProgram != null) {	    printStream.println("shaderProgram = " + shaderProgram);	}	if (shader != null) {	    printStream.println("shader = " + shader);	}	if (shaderAttributeSet != null) {	    printStream.println("shaderAttributeSet = " + shaderAttributeSet);	}	if (shaderAttribute != null) {	    printStream.println("shaderAttribute = " + shaderAttribute);	}        if (detailMessage != null) {	    printStream.println();	    printStream.println("Detail Message");	    printStream.println("--------------");	    printStream.println(detailMessage);	}    }    /**     * Sets the error code for this shader error. This represents the     * type of error that occurred.     *     * @param errorCode the error code for this shader error.     */    public void setErrorCode(int errorCode) {	this.errorCode = errorCode;    }    /**     * Returns the error code for this shader error.     *     * @return the error code.     */    public int getErrorCode() {	return errorCode;    }    /**     * Sets the error message for this shader error. This is a short     * message describing the error, and is included as part of     * toString().     *     * @param errorMessage a short error message describing this     * shader error.     */    public void setErrorMessage(String errorMessage) {	this.errorMessage = errorMessage;    }    /**     * Returns the error message for this shader error.     *     * @return a short error message describing this shader error.     */    public String getErrorMessage() {	return errorMessage;    }    /**     * Sets the detail message for this shader error. This is a     * detailed error message, typically produced by the shader     * compiler, and is not included as part of toString().     *     * @param detailMessage a detailed message describing this shader     * error in more detail.     */    public void setDetailMessage(String detailMessage) {	this.detailMessage = detailMessage;    }    /**     * Returns the detail message for this shader error.     *     * @return the detail message for this shader error.     */    public String getDetailMessage() {	return detailMessage;    }    /**     * Sets the canvas associated with this shader error.     *     * @param canvas the canvas associated with this shader error.     */    public void setCanvas3D(Canvas3D canvas) {	this.canvas = canvas;    }    /**     * Returns the canvas associated with this shader error.     *     * @return the canvas associated with this shader error.     */    public Canvas3D getCanvas3D() {	return this.canvas;    }    /**     * Sets the shape node associated with this shader error.     *     * @param shape the shape node associated with this shader error.     */    public void setShape3D(Shape3D shape) {	this.shape = shape;    }    /**     * Returns the shape node associated with this shader error.     *     * @return the shape node associated with this shader error.     */    public Shape3D getShape3D() {	return this.shape;    }    /**     * Sets the geometry associated with this shader error.     *     * @param geometry the geometry associated with this shader error.     */    public void setGeometry(Geometry geometry) {	this.geometry = geometry;    }    /**     * Returns the geometry associated with this shader error.     *     * @return the geometry associated with this shader error.     */    public Geometry getGeometry() {	return this.geometry;    }    /**     * Sets the shader appearance associated with this shader error.     *     * @param shaderApp the shader appearance associated with this shader error.     */    public void setShaderAppearance(ShaderAppearance shaderApp) {	this.shaderApp = shaderApp;    }    /**     * Returns the shader appearance associated with this shader error.     *     * @return the shader appearance associated with this shader error.     */    public ShaderAppearance getShaderAppearance() {	return this.shaderApp;    }    /**     * Sets the shader program associated with this shader error.     *     * @param shaderProgram the shader program associated with this shader error.     */    public void setShaderProgram(ShaderProgram shaderProgram) {	this.shaderProgram = shaderProgram;    }    /**     * Returns the shader program associated with this shader error.     *     * @return the shader program associated with this shader error.     */    public ShaderProgram getShaderProgram() {	return this.shaderProgram;    }    /**     * Sets the shader object associated with this shader error.     *     * @param shader the shader object associated with this shader error.     */    public void setShader(Shader shader) {	this.shader = shader;    }    /**     * Returns the shader object associated with this shader error.     *     * @return the shader object associated with this shader error.     */    public Shader getShader() {	return this.shader;    }    /**     * Sets the shader attribute set associated with this shader error.     *     * @param shaderAttributeSet the shader attribute set associated with this shader error.     */    public void setShaderAttributeSet(ShaderAttributeSet shaderAttributeSet) {	this.shaderAttributeSet = shaderAttributeSet;    }    /**     * Returns the shader attribute set associated with this shader error.     *     * @return the shader attribute set associated with this shader error.     */    public ShaderAttributeSet getShaderAttributeSet() {	return this.shaderAttributeSet;    }    /**     * Sets the shader attribute associated with this shader error.     *     * @param shaderAttribute the shader attribute associated with this shader error.     */    public void setShaderAttribute(ShaderAttribute shaderAttribute) {	this.shaderAttribute = shaderAttribute;    }    /**     * Returns the shader attribute associated with this shader error.     *     * @return the shader attribute associated with this shader error.     */    public ShaderAttribute getShaderAttribute() {	return this.shaderAttribute;    }    /**     * Returns a short string that describes this shader error. The     * string is composed of the textual description of the errorCode,     * a ": ", and the errorMessage field.  If the errorMessage is     * null then the ": " and the errorMessage are omitted.     *     * @return a string representation of this shader error.     */    public String toString() {	// Concatenate string representation of error code with error message	String errorCodeStr;	switch (errorCode) {	case NO_ERROR:	    errorCodeStr = "NO_ERROR";	    break;	case COMPILE_ERROR:	    errorCodeStr = "COMPILE_ERROR";	    break;	case LINK_ERROR:	    errorCodeStr = "LINK_ERROR";	    break;	case VERTEX_ATTRIBUTE_LOOKUP_ERROR:	    errorCodeStr = "VERTEX_ATTRIBUTE_LOOKUP_ERROR";	    break;	case SHADER_ATTRIBUTE_LOOKUP_ERROR:	    errorCodeStr = "SHADER_ATTRIBUTE_LOOKUP_ERROR";	    break;        case SHADER_ATTRIBUTE_NAME_NOT_SET_ERROR:	    errorCodeStr = "SHADER_ATTRIBUTE_NAME_NOT_SET_ERROR";	    break;	case SHADER_ATTRIBUTE_TYPE_ERROR:	    errorCodeStr = "SHADER_ATTRIBUTE_TYPE_ERROR";	    break;	case UNSUPPORTED_LANGUAGE_ERROR:	    errorCodeStr = "UNSUPPORTED_LANGUAGE_ERROR";	    break;	default:	    errorCodeStr = "UNKNOWN ERROR CODE (" + errorCode + ")";	}	if (errorMessage == null) {	    return errorCodeStr;	}	return errorCodeStr + ": " + errorMessage;    }}

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