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📄 transformgroup.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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/* * $RCSfile: TransformGroup.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Use is subject to license terms. * * $Revision: 1.6 $ * $Date: 2007/02/09 17:18:27 $ * $State: Exp $ */package javax.media.j3d;/** * Group node that contains a transform. The TransformGroup node  * specifies a single spatial transformation, via a Transform3D * object, that can position, orient, and scale all of its children. * <P> * The specified transformation must be affine. Further, if the  * TransformGroup node is used as an ancestor of a ViewPlatform node  * in the scene graph, the transformation must be congruent-only  * rotations, translations, and uniform scales are allowed in * a direct path from a Locale to a ViewPlatform node. * <P> * Note: Even though arbitrary affine transformations are * allowed, better performance will result if all matrices * within a branch graph are congruent, containing only rotations * translation, and uniform scale. * <P> * The effects of transformations in the scene graph are cumulative.  * The concatenation of the transformations of each TransformGroup in  * a direct path from the Locale to a Leaf node defines a composite  * model transformation (CMT) that takes points in that Leaf node's  * local coordinates and transforms them into Virtual World (Vworld)  * coordinates. This composite transformation is used to * transform points, normals, and distances into Vworld coordinates.  * Points are transformed by the CMT. Normals are transformed by the  * inverse-transpose of the CMT. Distances are transformed by the scale  * of the CMT. In the case of a transformation containing a nonuniform  * scale or shear, the maximum scale value in * any direction is used. This ensures, for example, that a transformed  * bounding sphere, which is specified as a point and a radius,  * continues to enclose all objects that are also transformed using  * a nonuniform scale. * <P> */public class TransformGroup extends Group {  /**   * Specifies that the node allows access to    * its object's transform information.   */  public static final int    ALLOW_TRANSFORM_READ = CapabilityBits.TRANSFORM_GROUP_ALLOW_TRANSFORM_READ;  /**   * Specifies that the node allows writing    * its object's transform information.   */  public static final int    ALLOW_TRANSFORM_WRITE = CapabilityBits.TRANSFORM_GROUP_ALLOW_TRANSFORM_WRITE;    // Array for setting default read capabilities    private static final int[] readCapabilities = {        ALLOW_TRANSFORM_READ    };    /**     * Constructs and initializes a TransformGroup using an     * identity transform.     */    public TransformGroup() {        // set default read capabilities        setDefaultReadCapabilities(readCapabilities);            }    /**     * Constructs and initializes a TransformGroup from     * the Transform passed.     * @param t1 the transform3D object     * @exception BadTransformException if the transform is not affine.     */    public TransformGroup(Transform3D t1) {        	if (!t1.isAffine()) {	    throw new BadTransformException(J3dI18N.getString("TransformGroup0"));	}                // set default read capabilities        setDefaultReadCapabilities(readCapabilities);        	((TransformGroupRetained)this.retained).setTransform(t1);    }    /**     * Creates the retained mode TransformGroupRetained object that this     * TransformGroup object will point to.     */    void createRetained() {	this.retained = new TransformGroupRetained();	this.retained.setSource(this);    }    /**     * Sets the transform component of this TransformGroup to the value of     * the passed transform.     * @param t1 the transform to be copied     * @exception CapabilityNotSetException if appropriate capability is     * not set and this object is part of live or compiled scene graph     * @exception BadTransformException if the transform is not affine.     */    public void setTransform(Transform3D t1) {	if (isLiveOrCompiled())	    if(!this.getCapability(ALLOW_TRANSFORM_WRITE))		throw new CapabilityNotSetException(J3dI18N.getString("TransformGroup1"));	if (!t1.isAffine()) {	    throw new BadTransformException(J3dI18N.getString("TransformGroup0"));	}	((TransformGroupRetained)this.retained).setTransform(t1);    }  /**   * Copies the transform component of this TransformGroup into   * the passed transform object.   * @param t1 the transform object to be copied into     * @exception CapabilityNotSetException if appropriate capability is     * not set and this object is part of live or compiled scene graph   */    public void getTransform(Transform3D t1) {        if (isLiveOrCompiled())	  if(!this.getCapability(ALLOW_TRANSFORM_READ))	    throw new CapabilityNotSetException(J3dI18N.getString("TransformGroup2"));    	((TransformGroupRetained)this.retained).getTransform(t1);    }      /**     * Creates a new instance of the node.  This routine is called     * by <code>cloneTree</code> to duplicate the current node.     * @param forceDuplicate when set to <code>true</code>, causes the     *  <code>duplicateOnCloneTree</code> flag to be ignored.  When     *  <code>false</code>, the value of each node's     *  <code>duplicateOnCloneTree</code> variable determines whether     *  NodeComponent data is duplicated or copied.     *     * @see Node#cloneTree     * @see Node#cloneNode     * @see Node#duplicateNode     * @see NodeComponent#setDuplicateOnCloneTree     */    public Node cloneNode(boolean forceDuplicate) {        TransformGroup tg = new TransformGroup();        tg.duplicateNode(this, forceDuplicate);        return tg;    }    /**     * Copies all TransformGroup information from     * <code>originalNode</code> into     * the current node.  This method is called from the     * <code>cloneNode</code> method which is, in turn, called by the     * <code>cloneTree</code> method.<P>      *     * @param originalNode the original node to duplicate.     * @param forceDuplicate when set to <code>true</code>, causes the     *  <code>duplicateOnCloneTree</code> flag to be ignored.  When     *  <code>false</code>, the value of each node's     *  <code>duplicateOnCloneTree</code> variable determines whether     *  NodeComponent data is duplicated or copied.     *     * @exception RestrictedAccessException if this object is part of a live     *  or compiled scenegraph.     *     * @see Node#duplicateNode     * @see Node#cloneTree     * @see NodeComponent#setDuplicateOnCloneTree     */    void duplicateAttributes(Node originalNode, boolean forceDuplicate) {         super.duplicateAttributes(originalNode, forceDuplicate);      	Transform3D t = new Transform3D();	((TransformGroupRetained) originalNode.retained).getTransform(t);	((TransformGroupRetained) retained).setTransform(t);    }}

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