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📄 wakeuponsensorentry.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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/* * $RCSfile: WakeupOnSensorEntry.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Use is subject to license terms. * * $Revision: 1.4 $ * $Date: 2007/02/09 17:18:31 $ * $State: Exp $ */package javax.media.j3d;/** * Class specifying a wakeup on first sensor intersection with the * specified boundary. */public final class WakeupOnSensorEntry extends WakeupCriterion {    // different types of WakeupIndexedList that use in BehaviorStructure    static final int COND_IN_BS_LIST = 0;    static final int SENSORENTRY_IN_BS_LIST = 1;    // total number of different IndexedUnorderedSet types    static final int TOTAL_INDEXED_UNORDER_SET_TYPES = 2;    Bounds region;        // Transformed region used by BehaviorStructure    Bounds transformedRegion;    Sensor armingSensor;    /**     * Constructs a new WakeupOnEntry criterion.     * @param region the region that will trigger a wakeup if a Sensor     *        intersects.     */    public WakeupOnSensorEntry(Bounds region) {	this.region = (Bounds)region.clone();	WakeupIndexedList.init(this, TOTAL_INDEXED_UNORDER_SET_TYPES);    }    /**     * Returns this object's bounds specification     * @return the bounds used in constructing this WakeupCriterion.     */    public Bounds getBounds() {	return (Bounds) region.clone();    }        /**     * Update the cached Transfrom Region, call from BehaviorStructure     */    void updateTransformRegion() {	if (transformedRegion != null) {	    transformedRegion.set(region);	} else {	    // region is read only once initialize (since there is no	    // set method for region). So no need to use cloneWithLock()	    transformedRegion = (Bounds) region.clone();	}	transformedRegion.transform(behav.getCurrentLocalToVworld(null));    }    /**     * This is a callback from BehaviorStructure. It is      * used to add wakeupCondition to behavior structure.     */    void addBehaviorCondition(BehaviorStructure bs) {	bs.addSensorEntryCondition(this);	if ((behav != null) && behav.enable) {	    bs.activeWakeupOnSensorCount++;	}    }    /**     * This is a callback from BehaviorStructure. It is      * used to remove wakeupCondition from behavior structure.     */    void removeBehaviorCondition(BehaviorStructure bs) {	bs.removeSensorEntryCondition(this);	if ((behav != null) && behav.enable) {	    bs.activeWakeupOnSensorCount--;	}    }    /**     * Set the sensor that trigger this behavior     */    void setTarget(Sensor sensor) {	this.armingSensor = sensor;    }    /**     * Retrieves the Sensor object that caused the wakeup.     *     * @return the triggering Sensor object     *     * @exception IllegalStateException if not called from within      * a behavior's processStimulus method which was awoken by a sensor     * entry.     *     * @since Java 3D 1.2     */    public Sensor getTriggeringSensor() {	if (behav == null) {	    throw new IllegalStateException(J3dI18N.getString("WakeupOnSensorEntry0"));	}	synchronized (behav) {	    if (!behav.inCallback) {		throw new		    IllegalStateException(J3dI18N.getString("WakeupOnSensorEntry0"));	    }	}	return armingSensor;    }    /**     * Perform task in addBehaviorCondition() that has to be     * set every time the condition met.     */    void resetBehaviorCondition(BehaviorStructure bs) {}}

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