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📄 depthcomponentfloat.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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/* * $RCSfile: DepthComponentFloat.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Use is subject to license terms. * * $Revision: 1.4 $ * $Date: 2007/02/09 17:17:57 $ * $State: Exp $ */package javax.media.j3d;/** * A 2D array of depth (Z) values in floating point format in the range [0,1]. * A value of 0.0 indicates the closest Z value to the user while a value of * 1.0 indicates the farthest Z value. */public class DepthComponentFloat extends DepthComponent {    /**     * Package scope defualt constructor used by cloneNodeComponent     */    DepthComponentFloat() {    }    /**     * Constructs a new floating-point depth (z-buffer) component object with      * the specified width and height.     * @param width the width of the array of depth values     * @param height the height of the array of depth values     */    public DepthComponentFloat(int width, int height) {	((DepthComponentFloatRetained)this.retained).initialize(width, height);    }    /**     * Copies the specified depth data to this object.     * @param depthData array of floats containing the depth data     * @exception RestrictedAccessException if the method is called     * when this object is part of live or compiled scene graph.     */    public void setDepthData(float[] depthData) {	checkForLiveOrCompiled();	((DepthComponentFloatRetained)this.retained).setDepthData(depthData);    }    /**     * Copies the depth data from this object to the specified array.     * The array must be large enough to hold all of the floats.      * @param depthData array of floats that will receive a copy of     * the depth data     * @exception CapabilityNotSetException if appropriate capability is     * not set and this object is part of live or compiled scene graph     */    public void getDepthData(float[] depthData) {	if (isLiveOrCompiled())	  if (!this.getCapability(DepthComponent.ALLOW_DATA_READ))	    throw new CapabilityNotSetException(J3dI18N.getString("DepthComponentFloat0"));	((DepthComponentFloatRetained)this.retained).getDepthData(depthData);    }    /**     * Creates a retained mode DepthComponentFloatRetained object that this     * DepthComponentFloat component object will point to.     */    void createRetained() {	this.retained = new DepthComponentFloatRetained();	this.retained.setSource(this);    }    /**     * @deprecated replaced with cloneNodeComponent(boolean forceDuplicate)       */    public NodeComponent cloneNodeComponent() {	DepthComponentFloatRetained rt = (DepthComponentFloatRetained) retained;	DepthComponentFloat d = new DepthComponentFloat(rt.width,							rt.height);        d.duplicateNodeComponent(this);        return d;    }   /**     * Copies all node information from <code>originalNodeComponent</code> into     * the current node.  This method is called from the     * <code>duplicateNode</code> method. This routine does     * the actual duplication of all "local data" (any data defined in     * this object).      *     * @param originalNodeComponent the original node to duplicate.     * @param forceDuplicate when set to <code>true</code>, causes the     *  <code>duplicateOnCloneTree</code> flag to be ignored.  When     *  <code>false</code>, the value of each node's     *  <code>duplicateOnCloneTree</code> variable determines whether     *  NodeComponent data is duplicated or copied.     *     * @see Node#cloneTree     * @see NodeComponent#setDuplicateOnCloneTree     */     void duplicateAttributes(NodeComponent originalNodeComponent, 			      boolean forceDuplicate) { 	 super.duplicateAttributes(originalNodeComponent,				   forceDuplicate);	 // width, height is copied in cloneNode before	 int len = getWidth()*getHeight();	 float f[] = new float[len];	 ((DepthComponentFloatRetained) originalNodeComponent.retained).getDepthData(f);	 ((DepthComponentFloatRetained) retained).setDepthData(f);    }}

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