📄 textureunitstate.java
字号:
/* * $RCSfile: TextureUnitState.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Use is subject to license terms. * * $Revision: 1.6 $ * $Date: 2007/02/09 17:18:27 $ * $State: Exp $ */package javax.media.j3d;import java.util.Hashtable;/** * The TextureUnitState object defines all texture mapping state for a * single texture unit. An appearance object contains an array of * texture unit state objects to define the state for multiple texture * mapping units. The texture unit state consists of the * following: * * <p> * <ul> * <li>Texture - defines the texture image and filtering * parameters used when texture mapping is enabled. These attributes * are defined in a Texture object.</li><p> * * <li>Texture attributes - defines the attributes that apply to * texture mapping, such as the texture mode, texture transform, * blend color, and perspective correction mode. These attributes * are defined in a TextureAttributes object.</li><p> * * <li>Texture coordinate generation - defines the attributes * that apply to texture coordinate generation, such as whether * texture coordinate generation is enabled, coordinate format * (2D or 3D coordinates), coordinate generation mode (object * linear, eye linear, or spherical reflection mapping), and the * R, S, and T coordinate plane equations. These attributes * are defined in a TexCoordGeneration object.</li><p> * </ul> * * @see Appearance * @see Texture * @see TextureAttributes * @see TexCoordGeneration * * @since Java 3D 1.2 */public class TextureUnitState extends NodeComponent { /** * Specifies that this TextureUnitState object allows reading its * texture, texture attribute, or texture coordinate generation * component information. */ public static final int ALLOW_STATE_READ = CapabilityBits.TEXTURE_UNIT_STATE_ALLOW_STATE_READ; /** * Specifies that this TextureUnitState object allows writing its * texture, texture attribute, or texture coordinate generation * component information. */ public static final int ALLOW_STATE_WRITE = CapabilityBits.TEXTURE_UNIT_STATE_ALLOW_STATE_WRITE; // Array for setting default read capabilities private static final int[] readCapabilities = { ALLOW_STATE_READ }; /** * Constructs a TextureUnitState component object using defaults for all * state variables. All component object references are initialized * to null. */ public TextureUnitState() { // Just use default values // set default read capabilities setDefaultReadCapabilities(readCapabilities); } /** * Constructs a TextureUnitState component object using the specified * component objects. * * @param texture object that specifies the desired texture * map and texture parameters * @param textureAttributes object that specifies the desired * texture attributes * @param texCoordGeneration object that specifies the texture coordinate * generation parameters */ public TextureUnitState(Texture texture, TextureAttributes textureAttributes, TexCoordGeneration texCoordGeneration) { // set default read capabilities setDefaultReadCapabilities(readCapabilities); ((TextureUnitStateRetained)this.retained).initTexture(texture); ((TextureUnitStateRetained)this.retained).initTextureAttributes( textureAttributes); ((TextureUnitStateRetained)this.retained).initTexCoordGeneration( texCoordGeneration); } /** * Creates the retained mode TextureUnitStateRetained object that this * TextureUnitState component object will point to. */ void createRetained() { this.retained = new TextureUnitStateRetained(); this.retained.setSource(this); } /** * Sets the texture, texture attributes, and texture coordinate * generation components in this TextureUnitState object to the * specified component objects. * * @param texture object that specifies the desired texture * map and texture parameters * @param textureAttributes object that specifies the desired * texture attributes * @param texCoordGeneration object that specifies the texture coordinate * generation parameters * * @exception IllegalSharingException if this TextureUnitState is live and * the specified texture refers to an ImageComponent2D that is being used * by a Canvas3D as an off-screen buffer. * * @exception IllegalSharingException if this TextureUnitState is * being used by an immediate mode context and * the specified texture refers to an ImageComponent2D that is being used * by a Canvas3D as an off-screen buffer. */ public void set(Texture texture, TextureAttributes textureAttributes, TexCoordGeneration texCoordGeneration) { if (isLiveOrCompiled()) if (!this.getCapability(ALLOW_STATE_WRITE)) throw new CapabilityNotSetException(J3dI18N.getString("TextureUnitState0")); // Do illegal sharing check if(texture != null) { TextureRetained texRetained = (TextureRetained)texture.retained; ImageComponent[] images = texRetained.getImages(); if(images != null) { for(int i=0; i<images.length; i++) { validateImageIllegalSharing(images[i]); } } } ((TextureUnitStateRetained)this.retained).setTextureUnitState( texture, textureAttributes, texCoordGeneration); } /** * Sets the texture object to the specified object. * Setting it to null disables texture mapping for the * texture unit corresponding to this TextureUnitState object. * * @param texture object that specifies the desired texture * map and texture parameters * * @exception CapabilityNotSetException if appropriate capability is * not set and this object is part of live or compiled scene graph * * @exception IllegalSharingException if this TextureUnitState is live and * the specified texture refers to an ImageComponent2D that is being used * by a Canvas3D as an off-screen buffer. * * @exception IllegalSharingException if this TextureUnitState is * being used by an immediate mode context and * the specified texture refers to an ImageComponent2D that is being used * by a Canvas3D as an off-screen buffer. */ public void setTexture(Texture texture) { if (isLiveOrCompiled()) if (!this.getCapability(ALLOW_STATE_WRITE)) throw new CapabilityNotSetException(J3dI18N.getString("TextureUnitState0")); // Do illegal sharing check if(texture != null) { TextureRetained texRetained = (TextureRetained)texture.retained; ImageComponent[] images = texRetained.getImages(); if(images != null) { for(int i=0; i<images.length; i++) { validateImageIllegalSharing(images[i]); } } } ((TextureUnitStateRetained)this.retained).setTexture(texture); } /** * Retrieves the current texture object. * @return the texture object * @exception CapabilityNotSetException if appropriate capability is * not set and this object is part of live or compiled scene graph */ public Texture getTexture() { if (isLiveOrCompiled()) if (!this.getCapability(ALLOW_STATE_READ)) throw new CapabilityNotSetException(J3dI18N.getString("TextureUnitState1")); return ((TextureUnitStateRetained)this.retained).getTexture(); } /** * Sets the textureAttributes object to the specified object. * Setting it to null will result in default attribute usage for the. * texture unit corresponding to this TextureUnitState object. * @param textureAttributes object that specifies the desired * texture attributes * @exception CapabilityNotSetException if appropriate capability is * not set and this object is part of live or compiled scene graph */ public void setTextureAttributes(TextureAttributes textureAttributes) { if (isLiveOrCompiled()) if (!this.getCapability(ALLOW_STATE_WRITE)) throw new CapabilityNotSetException(J3dI18N.getString("TextureUnitState2")); ((TextureUnitStateRetained)this.retained).setTextureAttributes(textureAttributes); } /** * Retrieves the current textureAttributes object. * @return the textureAttributes object * @exception CapabilityNotSetException if appropriate capability is * not set and this object is part of live or compiled scene graph */ public TextureAttributes getTextureAttributes() { if (isLiveOrCompiled()) if (!this.getCapability(ALLOW_STATE_READ)) throw new CapabilityNotSetException(J3dI18N.getString("TextureUnitState3")); return ((TextureUnitStateRetained)this.retained).getTextureAttributes(); } /** * Sets the texCoordGeneration object to the specified object. * Setting it to null disables texture coordinate generation for the * texture unit corresponding to this TextureUnitState object. * @param texCoordGeneration object that specifies the texture coordinate * generation parameters * @exception CapabilityNotSetException if appropriate capability is * not set and this object is part of live or compiled scene graph */ public void setTexCoordGeneration(TexCoordGeneration texCoordGeneration) { if (isLiveOrCompiled()) if (!this.getCapability(ALLOW_STATE_WRITE)) throw new CapabilityNotSetException(J3dI18N.getString("TextureUnitState4")); ((TextureUnitStateRetained)this.retained).setTexCoordGeneration(texCoordGeneration); } /** * Retrieves the current texCoordGeneration object. * @return the texCoordGeneration object * @exception CapabilityNotSetException if appropriate capability is * not set and this object is part of live or compiled scene graph */ public TexCoordGeneration getTexCoordGeneration() { if (isLiveOrCompiled()) if (!this.getCapability(ALLOW_STATE_READ)) throw new CapabilityNotSetException(J3dI18N.getString("TextureUnitState5")); return ((TextureUnitStateRetained)this.retained).getTexCoordGeneration(); } /** * @deprecated replaced with cloneNodeComponent(boolean forceDuplicate) */ public NodeComponent cloneNodeComponent() { TextureUnitState ts = new TextureUnitState(); ts.duplicateNodeComponent(this); return ts; } /** * NOTE: Applications should <i>not</i> call this method directly. * It should only be called by the cloneNode method. * * @deprecated replaced with duplicateNodeComponent( * NodeComponent originalNodeComponent, boolean forceDuplicate) */ public void duplicateNodeComponent(NodeComponent originalNodeComponent) { checkDuplicateNodeComponent(originalNodeComponent); } /** * Copies all TextureUnitState information from * <code>originalNodeComponent</code> into * the current node. This method is called from the * <code>cloneNode</code> method which is, in turn, called by the * <code>cloneTree</code> method.<P> * * @param originalNodeComponent the original node to duplicate. * @param forceDuplicate when set to <code>true</code>, causes the * <code>duplicateOnCloneTree</code> flag to be ignored. When * <code>false</code>, the value of each node's * <code>duplicateOnCloneTree</code> variable determines whether * NodeComponent data is duplicated or copied. * * @exception RestrictedAccessException if this object is part of a live * or compiled scenegraph. * * @see Node#cloneTree * @see NodeComponent#setDuplicateOnCloneTree */ void duplicateAttributes(NodeComponent originalNodeComponent, boolean forceDuplicate) { super.duplicateAttributes(originalNodeComponent, forceDuplicate); Hashtable hashtable = originalNodeComponent.nodeHashtable; TextureUnitStateRetained app = (TextureUnitStateRetained) originalNodeComponent.retained; TextureUnitStateRetained rt = (TextureUnitStateRetained) retained; rt.setTexture((Texture) getNodeComponent(app.getTexture(), forceDuplicate, hashtable)); rt.setTextureAttributes((TextureAttributes) getNodeComponent( app.getTextureAttributes(), forceDuplicate, hashtable)); rt.setTexCoordGeneration((TexCoordGeneration) getNodeComponent( app.getTexCoordGeneration(), forceDuplicate, hashtable)); } /** * This function is called from getNodeComponent() to see if any of * the sub-NodeComponents duplicateOnCloneTree flag is true. * If it is the case, current NodeComponent needs to * duplicate also even though current duplicateOnCloneTree flag is false. * This should be overwrite by NodeComponent which contains sub-NodeComponent. */ boolean duplicateChild() { if (getDuplicateOnCloneTree()) return true; TextureUnitStateRetained rt = (TextureUnitStateRetained) retained; NodeComponent nc = rt.getTexture(); if ((nc != null) && nc.duplicateChild()) return true; nc = rt.getTextureAttributes(); if ((nc != null) && nc.getDuplicateOnCloneTree()) return true; nc = rt.getTexCoordGeneration(); if ((nc != null) && nc.getDuplicateOnCloneTree()) return true; return false; }}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -