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📄 indexedobject.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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/* * $RCSfile: IndexedObject.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Use is subject to license terms. * * $Revision: 1.4 $ * $Date: 2007/02/09 17:18:04 $ * $State: Exp $ */package javax.media.j3d;/** * Class used for IndexedUnorderedList */abstract class IndexedObject extends Object {    /**     * A 2D array listIdx[3][len] is used.     * The entry listIdx[0][], listIdx[0][1] is used for each VirtualUniverse.     * The entry listIdx[2][0] is used for index to which one to use.     *     * This is used to handle the case the Node Object move from     * one VirtualUniverse A to another VirtualUniverse B.     * It is possible that another Structures in B may get the add     * message first before the Structures in A get the remove     * message to clear the entry. This cause MT problem. So a     * 2D array is used to resolve it.     */    int[][] listIdx;    abstract VirtualUniverse getVirtualUniverse();        synchronized int getIdxUsed(VirtualUniverse u) {	int idx = listIdx[2][0];	if (u == getVirtualUniverse()) {	    return idx;	}	return (idx == 0 ? 1 : 0);    }    void incIdxUsed() {	if (listIdx[2][0] == 0) {	    listIdx[2][0] = 1; 	} else {	    listIdx[2][0] = 0; 		    	}	    }}

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